Land Vehicle overhaul

This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch.

-	Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged
-	Add BMP-2, BTR-60 versions
-	Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles"
-	Set supplyRadius for all vehicles
-	Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this
-	All armed vehicles have a DZE class now
-	Fix positioning and animation errors for certain vehicles
This commit is contained in:
A Man
2020-01-23 00:10:41 +01:00
parent e1e80e520f
commit 86f59b7de4
38 changed files with 1488 additions and 2472 deletions

View File

@@ -1,102 +1,105 @@
class UralCivil: Ural_Base {
displayName= $STR_VEH_NAME_URAL_CIVIL;
class Ural_INS;
class Ural_INS_DZE: Ural_INS {
scope = public;
crew = "";
displayName= $STR_VEH_NAME_URAL_INS;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
vehicleClass = "DayZ Epoch Vehicles";
supplyRadius = 2.6;
};
class Ural_CDF: Ural_Base {
class Ural_CDF;
class Ural_CDF_DZE: Ural_CDF {
scope = public;
crew = "";
displayName= $STR_VEH_NAME_URAL_CDF;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
vehicleClass = "DayZ Epoch Vehicles";
supplyRadius = 2.6;
};
class Ural_TK_CIV_EP1: Ural_Base {
class UralOpen_CDF;
class UralOpen_CDF_DZE: UralOpen_CDF {
scope = public;
crew = "";
displayName= $STR_VEH_NAME_URAL_CDF_OPEN;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
vehicleClass = "DayZ Epoch Vehicles";
supplyRadius = 2.6;
};
class Ural_TK_CIV_EP1;
class Ural_TK_CIV_EP1_DZE: Ural_TK_CIV_EP1 {
scope = public;
crew = "";
displayName= $STR_VEH_NAME_URAL_TK;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
vehicleClass = "DayZ Epoch Vehicles";
supplyRadius = 2.6;
};
class Ural_UN_EP1: Ural_Base {
class Ural_UN_EP1;
class Ural_UN_EP1_DZE: Ural_UN_EP1 {
scope = public;
crew = "";
displayName= $STR_VEH_NAME_URAL_UN;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
vehicleClass = "DayZ Epoch Vehicles";
supplyRadius = 2.6;
};
class UralCivil_DZ: UralCivil {
class UralCivil;
class UralCivil_DZE : UralCivil {
scope = public;
side=TCivilian;
faction=CIV;
vehicleClass = "Car";
transportMaxWeapons = 50;
transportMaxMagazines = 200;
transportmaxbackpacks = 10;
crew = "";
typicalCargo[]={};
model=\ca\wheeled\ural;
picture="\Ca\wheeled\data\ico\ural_civil1_CA.paa";
rarityUrban=0.3;
accuracy=0.22;
hiddenSelectionsTextures[] =
{
"\ca\wheeled\data\ural_kabina_civ1_co.paa",
"\ca\wheeled\data\ural_plachta_civ1_co.paa"
};
};
class UralCivil_DZE : Ural_Base {
scope = public;
side = 3;
faction = "CIV";
displayName= $STR_VEH_NAME_URAL_CIVIL;
vehicleClass = "Car";
crew = "";
typicalCargo[] = {};
class TransportMagazines{};
class TransportWeapons{};
model = "\ca\wheeled\ural";
picture = "\Ca\wheeled\data\ico\ural_civil1_CA.paa";
rarityUrban = 0.3;
accuracy = 0.22;
hiddenSelectionsTextures[] = {
"\ca\wheeled\data\ural_kabina_civ1_co.paa",
"\ca\wheeled\data\ural_plachta_civ1_co.paa"
};
vehicleClass = "DayZ Epoch Vehicles";
supplyRadius = 2.6;
};
class UralOpen_Base;
class UralCivil2_DZE : UralOpen_Base {
class UralCivil2;
class UralCivil2_DZE : UralCivil2 {
displayName = $STR_VEH_NAME_URAL_CIVIL_OPEN;
model = "\ca\wheeled\Ural_Open";
accuracy = 0.22;
scope = public;
side = 3;
faction = "CIV";
vehicleClass = "Car";
crew = "";
typicalCargo[] = {};
class TransportMagazines{};
class TransportWeapons{};
picture = "\Ca\wheeled\data\ico\ural_civil1_CA.paa";
rarityUrban = 0.22;
hiddenSelectionsTextures[] = {
"\ca\wheeled\data\ural_kabina_civ2_co.paa",
"\ca\wheeled\data\ural_korba_civ2_co.paa"
};
vehicleClass = "DayZ Epoch Vehicles";
supplyRadius = 2.6;
};
class UralSupply_TK_EP1;
class UralSupply_TK_EP1_DZE : UralSupply_TK_EP1 {
displayName = $STR_VEH_NAME_URAL_CIVIL_OPEN;
scope = public;
crew = "";
typicalCargo[] = {};
class TransportMagazines{};
class TransportWeapons{};
vehicleClass = "DayZ Epoch Vehicles";
supplyRadius = 2.6;
};
class UralRefuel_TK_EP1;
class UralRefuel_TK_EP1_DZ: UralRefuel_TK_EP1 {
scope = public;
displayName = $STR_VEH_NAME_URAL_FUEL;
side = 2;
crew = "";
typicalCargo[] = {};
hiddenSelections[] = {};
transportMaxWeapons = 50;
transportMaxMagazines = 200;
transportmaxbackpacks = 8;
@@ -104,39 +107,38 @@ class UralRefuel_TK_EP1_DZ: UralRefuel_TK_EP1 {
class TransportWeapons{};
transportFuel = 0; //Required to disable A2 built in auto refuel for fuel trucks
fuelCapacity = 10000;
supplyRadius = 0;
vehicleClass = "DayZ Epoch Vehicles";
supplyRadius = 2.6;
};
class UralReammo_CDF;
class UralReammo_CDF_DZE: UralReammo_CDF {
scope = public;
displayName = $STR_VEH_NAME_URAL_WEAPONS;
side = 2;
crew = "";
typicalCargo[] = {};
hiddenSelections[] = {};
transportMaxWeapons = 75;
transportMaxMagazines = 100;
transportmaxbackpacks = 8;
class TransportMagazines{};
class TransportWeapons{};
transportAmmo = 0;
supplyRadius = 0;
vehicleClass = "DayZ Epoch Vehicles";
supplyRadius = 2.6;
};
class UralRepair_CDF;
class UralRepair_CDF_DZE: UralRepair_CDF {
scope = public;
displayName = $STR_VEH_NAME_URAL_AMMO;
side = 2;
crew = "";
typicalCargo[] = {};
hiddenSelections[] = {};
transportMaxWeapons = 25;
transportMaxMagazines = 300;
transportmaxbackpacks = 8;
class TransportMagazines{};
class TransportWeapons{};
transportRepair = 0;
supplyRadius = 0;
vehicleClass = "DayZ Epoch Vehicles";
supplyRadius = 2.6;
};