Land Vehicle overhaul

This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch.

-	Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged
-	Add BMP-2, BTR-60 versions
-	Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles"
-	Set supplyRadius for all vehicles
-	Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this
-	All armed vehicles have a DZE class now
-	Fix positioning and animation errors for certain vehicles
This commit is contained in:
A Man
2020-01-23 00:10:41 +01:00
parent e1e80e520f
commit 86f59b7de4
38 changed files with 1488 additions and 2472 deletions

View File

@@ -1,8 +1,8 @@
class Pickup_PK_GUE;
class Pickup_PK_GUE_DZ: Pickup_PK_GUE {
scope = public;
side = TGuerrila;
displayName = $STR_VEH_NAME_PICKUP_GUE_PKT;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
@@ -13,12 +13,13 @@ class Pickup_PK_GUE_DZ: Pickup_PK_GUE {
class Turrets; // External class reference
class MainTurret; // External class reference
supplyRadius = 1.3;
};
class Pickup_PK_TK_GUE_EP1;
class Pickup_PK_TK_GUE_EP1_DZ: Pickup_PK_TK_GUE_EP1 {
scope = public;
side = TGuerrila;
displayName = $STR_VEH_NAME_PICKUP_TK_PKT;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
@@ -29,12 +30,13 @@ class Pickup_PK_TK_GUE_EP1_DZ: Pickup_PK_TK_GUE_EP1 {
class Turrets; // External class reference
class MainTurret; // External class reference
supplyRadius = 1.3;
};
class Pickup_PK_INS;
class Pickup_PK_INS_DZ: Pickup_PK_INS {
scope = public;
side = TGuerrila;
displayName = $STR_VEH_NAME_PICKUP_INS_PKT;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
@@ -45,6 +47,7 @@ class Pickup_PK_INS_DZ: Pickup_PK_INS {
class Turrets; // External class reference
class MainTurret; // External class reference
supplyRadius = 1.3;
};
// Ammo Less