mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch. - Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged - Add BMP-2, BTR-60 versions - Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles" - Set supplyRadius for all vehicles - Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this - All armed vehicles have a DZE class now - Fix positioning and animation errors for certain vehicles
335 lines
7.9 KiB
C++
335 lines
7.9 KiB
C++
class Pickup_PK_GUE;
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class Pickup_PK_GUE_DZ: Pickup_PK_GUE {
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scope = public;
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displayName = $STR_VEH_NAME_PICKUP_GUE_PKT;
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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terrainCoef = 2.5;
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class Turrets; // External class reference
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class MainTurret; // External class reference
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supplyRadius = 1.3;
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};
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class Pickup_PK_TK_GUE_EP1;
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class Pickup_PK_TK_GUE_EP1_DZ: Pickup_PK_TK_GUE_EP1 {
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scope = public;
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displayName = $STR_VEH_NAME_PICKUP_TK_PKT;
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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terrainCoef = 2.5;
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class Turrets; // External class reference
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class MainTurret; // External class reference
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supplyRadius = 1.3;
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};
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class Pickup_PK_INS;
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class Pickup_PK_INS_DZ: Pickup_PK_INS {
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scope = public;
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displayName = $STR_VEH_NAME_PICKUP_INS_PKT;
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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terrainCoef = 2.5;
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class Turrets; // External class reference
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class MainTurret; // External class reference
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supplyRadius = 1.3;
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};
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// Ammo Less
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class Pickup_PK_GUE_DZE: Pickup_PK_GUE_DZ {
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class Turrets: Turrets {
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class MainTurret : MainTurret {
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magazines[] = {};
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};
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};
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class HitPoints; // External class reference
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class HitLFWheel; // External class reference
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class HitLBWheel; // External class reference
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class HitRFWheel; // External class reference
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class HitRBWheel; // External class reference
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class HitFuel; // External class reference
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class HitEngine; // External class reference
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class HitGlass1; // External class reference
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class HitGlass2; // External class reference
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class HitGlass3; // External class reference
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class HitGlass4; // External class reference
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class Upgrades {
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ItemORP[] = {"Pickup_PK_GUE_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
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};
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};
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class Pickup_PK_TK_GUE_EP1_DZE: Pickup_PK_TK_GUE_EP1_DZ {
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class Turrets: Turrets {
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class MainTurret : MainTurret {
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magazines[] = {};
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};
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};
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class HitPoints; // External class reference
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class HitLFWheel; // External class reference
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class HitLBWheel; // External class reference
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class HitRFWheel; // External class reference
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class HitRBWheel; // External class reference
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class HitFuel; // External class reference
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class HitEngine; // External class reference
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class HitGlass1; // External class reference
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class HitGlass2; // External class reference
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class HitGlass3; // External class reference
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class HitGlass4; // External class reference
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class Upgrades {
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ItemORP[] = {"Pickup_PK_TK_GUE_EP1_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
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};
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};
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class Pickup_PK_INS_DZE: Pickup_PK_INS_DZ {
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class Turrets: Turrets {
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class MainTurret : MainTurret {
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magazines[] = {};
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};
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};
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class HitPoints; // External class reference
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class HitLFWheel; // External class reference
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class HitLBWheel; // External class reference
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class HitRFWheel; // External class reference
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class HitRBWheel; // External class reference
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class HitFuel; // External class reference
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class HitEngine; // External class reference
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class HitGlass1; // External class reference
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class HitGlass2; // External class reference
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class HitGlass3; // External class reference
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class HitGlass4; // External class reference
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class Upgrades {
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ItemORP[] = {"Pickup_PK_INS_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
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};
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};
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// Performance 1
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class Pickup_PK_GUE_DZE1: Pickup_PK_GUE_DZE {
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original = "Pickup_PK_GUE_DZE";
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maxspeed = 150; // max engine limit 125-130
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terrainCoef = 1.8;
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class Upgrades {
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ItemAVE[] = {"Pickup_PK_GUE_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
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};
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};
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class Pickup_PK_TK_GUE_EP1_DZE1: Pickup_PK_TK_GUE_EP1_DZE {
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original = "Pickup_PK_TK_GUE_EP1_DZE";
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maxspeed = 150; // max engine limit 125-130
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terrainCoef = 1.8;
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class Upgrades {
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ItemAVE[] = {"Pickup_PK_TK_GUE_EP1_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
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};
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};
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class Pickup_PK_INS_DZE1: Pickup_PK_INS_DZE {
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original = "Pickup_PK_INS_DZE";
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maxspeed = 150; // max engine limit 125-130
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terrainCoef = 1.8;
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class Upgrades {
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ItemAVE[] = {"Pickup_PK_INS_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
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};
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};
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// Armor 2
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class Pickup_PK_GUE_DZE2: Pickup_PK_GUE_DZE1 {
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armor = 55; // car 20
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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};
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class HitLBWheel: HitLBWheel {
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armor = 0.3;
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};
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class HitRFWheel: HitRFWheel {
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armor = 0.3;
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};
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class HitRBWheel: HitRBWheel {
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armor = 0.3;
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};
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class HitFuel {
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armor = 0.28;
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material = -1;
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name = "palivo";
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visual = "";
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passThrough = 1;
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};
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class HitEngine {
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armor = 1;
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material = -1;
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name = "motor";
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visual = "";
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passThrough = 1;
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};
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class HitGlass1: HitGlass1 {
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armor = 0.1;
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};
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class HitGlass2: HitGlass2 {
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armor = 0.1;
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};
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class HitGlass3: HitGlass3 {
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armor = 0.1;
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};
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class HitGlass4: HitGlass4 {
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armor = 0.1;
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};
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};
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class Upgrades {
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ItemLRK[] = {"Pickup_PK_GUE_DZE3",{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemTent",1}}};
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};
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};
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class Pickup_PK_TK_GUE_EP1_DZE2: Pickup_PK_TK_GUE_EP1_DZE1 {
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armor = 55; // car 20
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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};
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class HitLBWheel: HitLBWheel {
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armor = 0.3;
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};
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class HitRFWheel: HitRFWheel {
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armor = 0.3;
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};
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class HitRBWheel: HitRBWheel {
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armor = 0.3;
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};
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class HitFuel {
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armor = 0.28;
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material = -1;
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name = "palivo";
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visual = "";
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passThrough = 1;
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};
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class HitEngine {
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armor = 1;
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material = -1;
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name = "motor";
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visual = "";
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passThrough = 1;
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};
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class HitGlass1: HitGlass1 {
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armor = 0.1;
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};
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class HitGlass2: HitGlass2 {
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armor = 0.1;
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};
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class HitGlass3: HitGlass3 {
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armor = 0.1;
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};
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class HitGlass4: HitGlass4 {
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armor = 0.1;
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};
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};
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class Upgrades {
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ItemLRK[] = {"Pickup_PK_TK_GUE_EP1_DZE3",{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemTent",1}}};
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};
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};
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class Pickup_PK_INS_DZE2: Pickup_PK_INS_DZE1 {
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armor = 55; // car 20
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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};
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class HitLBWheel: HitLBWheel {
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armor = 0.3;
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};
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class HitRFWheel: HitRFWheel {
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armor = 0.3;
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};
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class HitRBWheel: HitRBWheel {
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armor = 0.3;
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};
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class HitFuel {
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armor = 0.28;
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material = -1;
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name = "palivo";
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visual = "";
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passThrough = 1;
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};
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class HitEngine {
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armor = 1;
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material = -1;
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name = "motor";
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visual = "";
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passThrough = 1;
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};
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class HitGlass1: HitGlass1 {
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armor = 0.1;
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};
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class HitGlass2: HitGlass2 {
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armor = 0.1;
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};
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class HitGlass3: HitGlass3 {
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armor = 0.1;
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};
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class HitGlass4: HitGlass4 {
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armor = 0.1;
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};
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};
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class Upgrades {
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ItemLRK[] = {"Pickup_PK_INS_DZE3",{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemTent",1}}};
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};
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};
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// Cargo 3
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class Pickup_PK_GUE_DZE3: Pickup_PK_GUE_DZE2 {
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transportMaxWeapons = 20; // car 10
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transportMaxMagazines = 100; // car 50
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transportmaxbackpacks = 4; // car 2
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class Upgrades {
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ItemTNK[] = {"Pickup_PK_GUE_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
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};
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};
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class Pickup_PK_TK_GUE_EP1_DZE3: Pickup_PK_TK_GUE_EP1_DZE2 {
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transportMaxWeapons = 20; // car 10
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transportMaxMagazines = 100; // car 50
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transportmaxbackpacks = 4; // car 2
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class Upgrades {
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ItemTNK[] = {"Pickup_PK_TK_GUE_EP1_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
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};
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};
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class Pickup_PK_INS_DZE3: Pickup_PK_INS_DZE2 {
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transportMaxWeapons = 20; // car 10
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transportMaxMagazines = 100; // car 50
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transportmaxbackpacks = 4; // car 2
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class Upgrades {
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ItemTNK[] = {"Pickup_PK_INS_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
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};
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};
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// Fuel 4
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class Pickup_PK_GUE_DZE4: Pickup_PK_GUE_DZE3 {
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fuelCapacity = 210; // car 100
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};
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class Pickup_PK_TK_GUE_EP1_DZE4: Pickup_PK_TK_GUE_EP1_DZE3 {
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fuelCapacity = 210; // car 100
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};
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class Pickup_PK_INS_DZE4: Pickup_PK_INS_DZE3 {
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fuelCapacity = 210; // car 100
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};
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