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DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Car/Pickup_PK_INS.hpp
A Man 86f59b7de4 Land Vehicle overhaul
This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch.

-	Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged
-	Add BMP-2, BTR-60 versions
-	Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles"
-	Set supplyRadius for all vehicles
-	Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this
-	All armed vehicles have a DZE class now
-	Fix positioning and animation errors for certain vehicles
2020-01-23 00:10:41 +01:00

335 lines
7.9 KiB
C++

class Pickup_PK_GUE;
class Pickup_PK_GUE_DZ: Pickup_PK_GUE {
scope = public;
displayName = $STR_VEH_NAME_PICKUP_GUE_PKT;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
terrainCoef = 2.5;
class Turrets; // External class reference
class MainTurret; // External class reference
supplyRadius = 1.3;
};
class Pickup_PK_TK_GUE_EP1;
class Pickup_PK_TK_GUE_EP1_DZ: Pickup_PK_TK_GUE_EP1 {
scope = public;
displayName = $STR_VEH_NAME_PICKUP_TK_PKT;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
terrainCoef = 2.5;
class Turrets; // External class reference
class MainTurret; // External class reference
supplyRadius = 1.3;
};
class Pickup_PK_INS;
class Pickup_PK_INS_DZ: Pickup_PK_INS {
scope = public;
displayName = $STR_VEH_NAME_PICKUP_INS_PKT;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
terrainCoef = 2.5;
class Turrets; // External class reference
class MainTurret; // External class reference
supplyRadius = 1.3;
};
// Ammo Less
class Pickup_PK_GUE_DZE: Pickup_PK_GUE_DZ {
class Turrets: Turrets {
class MainTurret : MainTurret {
magazines[] = {};
};
};
class HitPoints; // External class reference
class HitLFWheel; // External class reference
class HitLBWheel; // External class reference
class HitRFWheel; // External class reference
class HitRBWheel; // External class reference
class HitFuel; // External class reference
class HitEngine; // External class reference
class HitGlass1; // External class reference
class HitGlass2; // External class reference
class HitGlass3; // External class reference
class HitGlass4; // External class reference
class Upgrades {
ItemORP[] = {"Pickup_PK_GUE_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class Pickup_PK_TK_GUE_EP1_DZE: Pickup_PK_TK_GUE_EP1_DZ {
class Turrets: Turrets {
class MainTurret : MainTurret {
magazines[] = {};
};
};
class HitPoints; // External class reference
class HitLFWheel; // External class reference
class HitLBWheel; // External class reference
class HitRFWheel; // External class reference
class HitRBWheel; // External class reference
class HitFuel; // External class reference
class HitEngine; // External class reference
class HitGlass1; // External class reference
class HitGlass2; // External class reference
class HitGlass3; // External class reference
class HitGlass4; // External class reference
class Upgrades {
ItemORP[] = {"Pickup_PK_TK_GUE_EP1_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class Pickup_PK_INS_DZE: Pickup_PK_INS_DZ {
class Turrets: Turrets {
class MainTurret : MainTurret {
magazines[] = {};
};
};
class HitPoints; // External class reference
class HitLFWheel; // External class reference
class HitLBWheel; // External class reference
class HitRFWheel; // External class reference
class HitRBWheel; // External class reference
class HitFuel; // External class reference
class HitEngine; // External class reference
class HitGlass1; // External class reference
class HitGlass2; // External class reference
class HitGlass3; // External class reference
class HitGlass4; // External class reference
class Upgrades {
ItemORP[] = {"Pickup_PK_INS_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
// Performance 1
class Pickup_PK_GUE_DZE1: Pickup_PK_GUE_DZE {
original = "Pickup_PK_GUE_DZE";
maxspeed = 150; // max engine limit 125-130
terrainCoef = 1.8;
class Upgrades {
ItemAVE[] = {"Pickup_PK_GUE_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class Pickup_PK_TK_GUE_EP1_DZE1: Pickup_PK_TK_GUE_EP1_DZE {
original = "Pickup_PK_TK_GUE_EP1_DZE";
maxspeed = 150; // max engine limit 125-130
terrainCoef = 1.8;
class Upgrades {
ItemAVE[] = {"Pickup_PK_TK_GUE_EP1_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class Pickup_PK_INS_DZE1: Pickup_PK_INS_DZE {
original = "Pickup_PK_INS_DZE";
maxspeed = 150; // max engine limit 125-130
terrainCoef = 1.8;
class Upgrades {
ItemAVE[] = {"Pickup_PK_INS_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
// Armor 2
class Pickup_PK_GUE_DZE2: Pickup_PK_GUE_DZE1 {
armor = 55; // car 20
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.1;
};
class HitGlass2: HitGlass2 {
armor = 0.1;
};
class HitGlass3: HitGlass3 {
armor = 0.1;
};
class HitGlass4: HitGlass4 {
armor = 0.1;
};
};
class Upgrades {
ItemLRK[] = {"Pickup_PK_GUE_DZE3",{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemTent",1}}};
};
};
class Pickup_PK_TK_GUE_EP1_DZE2: Pickup_PK_TK_GUE_EP1_DZE1 {
armor = 55; // car 20
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.1;
};
class HitGlass2: HitGlass2 {
armor = 0.1;
};
class HitGlass3: HitGlass3 {
armor = 0.1;
};
class HitGlass4: HitGlass4 {
armor = 0.1;
};
};
class Upgrades {
ItemLRK[] = {"Pickup_PK_TK_GUE_EP1_DZE3",{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemTent",1}}};
};
};
class Pickup_PK_INS_DZE2: Pickup_PK_INS_DZE1 {
armor = 55; // car 20
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.1;
};
class HitGlass2: HitGlass2 {
armor = 0.1;
};
class HitGlass3: HitGlass3 {
armor = 0.1;
};
class HitGlass4: HitGlass4 {
armor = 0.1;
};
};
class Upgrades {
ItemLRK[] = {"Pickup_PK_INS_DZE3",{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemTent",1}}};
};
};
// Cargo 3
class Pickup_PK_GUE_DZE3: Pickup_PK_GUE_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"Pickup_PK_GUE_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class Pickup_PK_TK_GUE_EP1_DZE3: Pickup_PK_TK_GUE_EP1_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"Pickup_PK_TK_GUE_EP1_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class Pickup_PK_INS_DZE3: Pickup_PK_INS_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"Pickup_PK_INS_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
// Fuel 4
class Pickup_PK_GUE_DZE4: Pickup_PK_GUE_DZE3 {
fuelCapacity = 210; // car 100
};
class Pickup_PK_TK_GUE_EP1_DZE4: Pickup_PK_TK_GUE_EP1_DZE3 {
fuelCapacity = 210; // car 100
};
class Pickup_PK_INS_DZE4: Pickup_PK_INS_DZE3 {
fuelCapacity = 210; // car 100
};