mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
@@ -134,15 +134,15 @@ if (_unit == player) then {
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};
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};
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};
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};
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if (!_inVehicle && !_unconscious) then {
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if (r_player_timeout == 0 && !_inVehicle) then {
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if (_ammo == "tranquiliser_bolt") then {
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if (_ammo == "tranquiliser_bolt") then {
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r_player_timeout = 20 + round(random 60);
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[_unit] spawn {
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[_unit] spawn {
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private ["_unit"];
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private ["_unit"];
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_unit = _this select 0;
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_unit = _this select 0;
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localize "str_player_tranquilized" call dayz_rollingMessages;
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localize "str_player_tranquilized" call dayz_rollingMessages;
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[_unit,0.01] call fnc_usec_damageUnconscious;
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[_unit,0.01] call fnc_usec_damageUnconscious;
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_unit setVariable ["NORRN_unconscious", true, true];
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_unit setVariable ["NORRN_unconscious", true, true];
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r_player_timeout = 20 + round(random 60);
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r_player_unconscious = true;
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r_player_unconscious = true;
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player setVariable["medForceUpdate",true,true];
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player setVariable["medForceUpdate",true,true];
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player setVariable ["unconsciousTime", r_player_timeout, true];
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player setVariable ["unconsciousTime", r_player_timeout, true];
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@@ -152,12 +152,12 @@ if (_unit == player) then {
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if (_damage > 0.4) then {
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if (_damage > 0.4) then {
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//Melee knockout system
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//Melee knockout system
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if ((_isHeadHit) && (_ammo in ["Crowbar_Swing_Ammo","Bat_Swing_Ammo","Sledge_Swing_Ammo"])) then {
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if ((_isHeadHit) && (_ammo in ["Crowbar_Swing_Ammo","Bat_Swing_Ammo","Sledge_Swing_Ammo"])) then {
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r_player_timeout = 20 + round(random 60);
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[_unit] spawn {
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[_unit] spawn {
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_unit = _this select 0;
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_unit = _this select 0;
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localize "str_actions_medical_knocked_out" call dayz_rollingMessages;
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localize "str_actions_medical_knocked_out" call dayz_rollingMessages;
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[_unit,0.01] call fnc_usec_damageUnconscious;
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[_unit,0.01] call fnc_usec_damageUnconscious;
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_unit setVariable ["NORRN_unconscious", true, true];
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_unit setVariable ["NORRN_unconscious", true, true];
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r_player_timeout = 20 + round(random 60);
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r_player_unconscious = true;
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r_player_unconscious = true;
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player setVariable["medForceUpdate",true,true];
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player setVariable["medForceUpdate",true,true];
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player setVariable ["unconsciousTime", r_player_timeout, true];
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player setVariable ["unconsciousTime", r_player_timeout, true];
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