This commit is contained in:
icomrade
2016-02-18 13:59:12 -05:00
parent dfb7bba743
commit 86273a4d53
2 changed files with 15 additions and 28 deletions

View File

@@ -1,42 +1,32 @@
class Man; // External class reference class Man; // External class reference
class Custom; // External class reference
class Default; // External class reference class Default; // External class reference
class CfgFaces class CfgFaces {
{ class Default; // External class reference
class ZFaces
{ class Man : Default {
class Default class Default; // External class reference
{ class Zombie1 : Default {
name = "PZombie 1"; name = "Zombie 1";
texture = "\dayz\textures\faces\zombie_03_co.paa"; texture = "\dayz\textures\faces\zombie_03_co.paa";
identityTypes[] = {"PZombie1"}; identityTypes[] = {"Zombie1"};
disabled = 0;
material = "\ca\characters\heads\male\defaulthead\data\hhl_white.rvmat";
head = "defaultHead";
};
class Zombie1 : Default
{
name = "PZombie 1";
texture = "\dayz\textures\faces\zombie_03_co.paa";
identityTypes[] = {"PZombie1"};
disabled = 0; disabled = 0;
}; };
class Zombie2 : Default
{ class Zombie2 : Default {
name = "PZombie 2"; name = "Zombie 2";
texture = "\dayz\textures\faces\zombie_03_co.paa"; texture = "\dayz\textures\faces\zombie_03_co.paa";
identityTypes[] = {"PZombie2"}; identityTypes[] = {"Zombie2"};
disabled = 0; disabled = 0;
}; };
class Zombie3 : Default { class Zombie3 : Default {
name = "Zombie 3"; name = "Zombie 3";
texture = "z\addons\dayz_communityassets\faces\zombie_03_co.paa"; texture = "z\addons\dayz_communityassets\faces\zombie_03_co.paa";
material = "z\addons\dayz_communityassets\faces\zombie_03.rvmat"; material = "z\addons\dayz_code\gui\faces\zombie_03.rvmat";
identityTypes[] = {"Zombie3"}; identityTypes[] = {"Zombie3"};
disabled = 0; disabled = 0;
}; };
};
class Man : Default {
class Default; // External class reference
class OW_Nope : Default { class OW_Nope : Default {
identityTypes[] = {}; identityTypes[] = {};
}; };

View File

@@ -190,10 +190,7 @@ class CfgAddons
//Duplicates that need to be checked against first block //Duplicates that need to be checked against first block
//#include "Configs\CfgVehicles.hpp" //#include "Configs\CfgVehicles.hpp"
//#include "Configs\CfgFaces.hpp"
//#include "Configs\CfgGlasses.hpp"
//#include "Configs\CfgMagazines.hpp" //#include "Configs\CfgMagazines.hpp"
//#include "Configs\CfgMarkers.hpp"
//#include "Configs\CfgAmmo.hpp" //#include "Configs\CfgAmmo.hpp"
//#include "Configs\CfgLoot\CfgBuildingLoot.hpp" //#include "Configs\CfgLoot\CfgBuildingLoot.hpp"
//#include "Configs\CfgArma.hpp" //#include "Configs\CfgArma.hpp"