optimize by using only one missionobjects for litobjects

This commit is contained in:
[VB]AWOL
2013-12-09 16:49:58 -06:00
parent 4859b805d0
commit 83a871019a

View File

@@ -1,4 +1,4 @@
/*%FSM<COMPILE "D:\Programme\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Player Monitor">*/ /*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Player Monitor">*/
/*%FSM<HEAD>*/ /*%FSM<HEAD>*/
/* /*
item0[] = {"init",0,250,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"init"}; item0[] = {"init",0,250,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"init"};
@@ -24,11 +24,11 @@ item19[] = {"Phase_One",2,250,-75.000000,600.000000,25.000000,650.000000,0.00000
item20[] = {"Response",4,218,-175.000000,650.000000,-75.000000,700.000000,0.000000,"Response"}; item20[] = {"Response",4,218,-175.000000,650.000000,-75.000000,700.000000,0.000000,"Response"};
item21[] = {"Phase_Two",2,250,-75.000000,700.000000,25.000000,750.000000,0.000000,"Phase Two"}; item21[] = {"Phase_Two",2,250,-75.000000,700.000000,25.000000,750.000000,0.000000,"Phase Two"};
item22[] = {"Dead_Player",4,218,50.000000,700.000000,150.000000,750.000000,0.000000,"Dead" \n "Player"}; item22[] = {"Dead_Player",4,218,50.000000,700.000000,150.000000,750.000000,0.000000,"Dead" \n "Player"};
item23[] = {"ERROR__Player_Already",2,4346,175.000000,700.000000,275.000000,750.000000,0.000000,"ERROR:" \n "Player Already" \n "Dead"}; item23[] = {"ERROR__Player_Already",2,250,175.000000,700.000000,275.000000,750.000000,0.000000,"ERROR:" \n "Player Already" \n "Dead"};
item24[] = {"Alive",4,218,-175.000000,750.000000,-75.000000,800.000000,0.000000,"Alive"}; item24[] = {"Alive",4,218,-175.000000,750.000000,-75.000000,800.000000,0.000000,"Alive"};
item25[] = {"Position",2,250,-75.000000,800.000000,25.000000,850.000000,0.000000,"Position"}; item25[] = {"Position",2,250,-75.000000,800.000000,25.000000,850.000000,0.000000,"Position"};
item26[] = {"Version_Ok",4,218,-175.000000,850.000000,-75.000000,900.000000,0.000000,"Version" \n "Ok"}; item26[] = {"Version_Ok",4,218,-175.000000,850.000000,-75.000000,900.000000,0.000000,"Version" \n "Ok"};
item27[] = {"Load_In",2,250,-75.000000,1000.000000,25.000000,1050.000000,0.000000,"Load In"}; item27[] = {"Load_In",2,4346,-75.000000,1000.000000,25.000000,1050.000000,0.000000,"Load In"};
item28[] = {"Bad_Version",4,218,50.000000,800.000000,150.000000,850.000000,0.000000,"Bad" \n "Version"}; item28[] = {"Bad_Version",4,218,50.000000,800.000000,150.000000,850.000000,0.000000,"Bad" \n "Version"};
item29[] = {"ERROR__Bad_Versi",2,250,175.000000,800.000000,275.000000,850.000000,0.000000,"ERROR:" \n "Bad Version"}; item29[] = {"ERROR__Bad_Versi",2,250,175.000000,800.000000,275.000000,850.000000,0.000000,"ERROR:" \n "Bad Version"};
item30[] = {"Display_Ready",4,218,-175.000000,1050.000000,-75.000000,1100.000000,0.000000,"Display" \n "Ready"}; item30[] = {"Display_Ready",4,218,-175.000000,1050.000000,-75.000000,1100.000000,0.000000,"Display" \n "Ready"};
@@ -147,8 +147,8 @@ link74[] = {64,57};
link75[] = {65,13}; link75[] = {65,13};
link76[] = {66,67}; link76[] = {66,67};
link77[] = {67,18}; link77[] = {67,18};
globals[] = {25.000000,1,0,0,0,640,480,1,131,6316128,1,-472.070313,354.276123,1027.252686,179.503510,573,613,1}; globals[] = {25.000000,1,0,0,0,640,480,1,131,6316128,1,-472.070313,354.276123,1514.247314,631.657410,581,630,1};
window[] = {2,-1,-1,-32000,-32000,979,376,1654,221,1,591}; window[] = {2,-1,-1,-1,-1,793,-39,1239,35,3,599};
*//*%FSM</HEAD>*/ *//*%FSM</HEAD>*/
class FSM class FSM
{ {
@@ -978,8 +978,13 @@ class FSM
"0 fadeMusic 0.5;" \n "0 fadeMusic 0.5;" \n
"" \n "" \n
"//Check mission objects" \n "//Check mission objects" \n
"{ _id = [_x,0] spawn object_roadFlare } forEach (allMissionObjects ""RoadFlare"");" \n "{ " \n
"{ _id = [_x,1] spawn object_roadFlare } forEach (allMissionObjects ""ChemLight"");"/*%FSM</STATEINIT""">*/; " if (typeOf _x == ""RoadFlare"") then { " \n
" _id = [_x,0] spawn object_roadFlare " \n
" } else {" \n
" _id = [_x,1] spawn object_roadFlare " \n
" };" \n
" } forEach (allMissionObjects ""LitObject"");"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links class Links
{ {