mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Add back DayZ Mod stahes
- Add back DayZ Mod stashes, can be upgraded - Switch upgrade tents to epoch upgrade system - Recipes for upgrade stashes and tents have changed - Add all buildings to a new group for the editor called: DayZ Epoch Buildings
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@@ -409,15 +409,6 @@ if (!isNull _cursorTarget && {!_inVehicle} && {!_isPZombie} && {player distance
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//remove Own objects
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if (_ownerID == _id) then {
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//upgrade items
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if (_typeOfCursorTarget in _upgradeItems) then {
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if (s_player_upgradestorage < 0) then {
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s_player_upgradestorage = player addAction [format[localize "STR_EPOCH_UPGRADE",_text], "\z\addons\dayz_code\actions\object_upgradeStorage.sqf",_cursorTarget, 0, false, true];
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};
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} else {
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player removeAction s_player_upgradestorage;
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s_player_upgradestorage = -1
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};
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if (_istypeTent) then {
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//Packing my tent
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if (s_player_packtent < 0) then {
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@@ -428,8 +419,6 @@ if (!isNull _cursorTarget && {!_inVehicle} && {!_isPZombie} && {player distance
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s_player_packtent = -1;
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};
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} else {
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player removeAction s_player_upgradestorage;
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s_player_upgradestorage = -1;
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player removeAction s_player_packtent;
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s_player_packtent = -1;
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};
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@@ -817,7 +806,7 @@ if (!isNull _cursorTarget && {!_inVehicle} && {!_isPZombie} && {player distance
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};
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// inplace upgrade tool
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if ((_cursorTarget isKindOf "ModularItems") || {_cursorTarget isKindOf "Land_DZE_WoodDoor_Base"} || {_cursorTarget isKindOf "CinderWallDoor_DZ_Base"}) then {
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if ((_cursorTarget isKindOf "ModularItems") || {_cursorTarget isKindOf "Land_DZE_WoodDoor_Base"} || {_cursorTarget isKindOf "CinderWallDoor_DZ_Base"} || {_cursorTarget isKindOf "DZ_storage_base"}) then {
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if ((s_player_lastTarget select 0) != _cursorTarget) then {
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if (s_player_upgrade_build > 0) then {
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player removeAction s_player_upgrade_build;
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@@ -1055,8 +1044,6 @@ if (!isNull _cursorTarget && {!_inVehicle} && {!_isPZombie} && {player distance
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s_player_destroytent = -1;
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// player removeAction s_player_attach_bomb;
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// s_player_attach_bomb = -1;
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player removeAction s_player_upgradestorage;
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s_player_upgradestorage = -1;
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/* //Unlock,Lock // Vanilla base building currently not used in Epoch
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player removeAction s_player_setCode;
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s_player_setCode = -1;
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