consolidate eval

This commit is contained in:
icomrade
2017-09-08 10:11:20 -04:00
parent a21f4f797d
commit 82db7d8109

View File

@@ -846,7 +846,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
s_player_downgrade_build = -1;
};
};
_isDoorUnlocked = (((_cursorTarget animationPhase "Open_door" == 0) && (_cursorTarget animationPhase "Open_hinge" == 1)) || ((_cursorTarget animationPhase "Open_door" == 0) && (_cursorTarget animationPhase "Open_latch" == 1)));
_isDoorUnlocked = ((_cursorTarget animationPhase "Open_door" == 0) && {(_cursorTarget animationPhase "Open_hinge" == 1) || (_cursorTarget animationPhase "Open_latch" == 1)});
if (s_player_downgrade_build < 0 && _isDoorUnlocked) then {
_hasAccess = [player, _cursorTarget] call FNC_check_access;
if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) then {