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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add SVU and SVD Gold
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@@ -15,6 +15,8 @@ weaponsRU[] =
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{Loot_WEAPON, 5, Mosin_PU_DZ},
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// Sniper Rifles
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{Loot_WEAPON, 4, SVU_PSO1_DZ},
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{Loot_WEAPON, 1, SVD_Gold_DZ},
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{Loot_WEAPON, 4, SVD_DZ},
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{Loot_WEAPON, 4, VSS_vintorez_DZE},
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{Loot_WEAPON, 1, KSVK_DZE}, // High value weapon, low spawn chance.
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@@ -6,6 +6,7 @@ class Category_11 {
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class AA12_PMC {type = "trade_weapons";buy[] = {8,"ItemGoldBar"};sell[] = {5,"ItemGoldBar"};};
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class revolver_gold_EP1 {type = "trade_weapons";buy[] = {5,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};
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class Colt_Anaconda_Gold_DZ {type = "trade_weapons";buy[] = {9,"ItemGoldBar10oz"};sell[] = {5,"ItemGoldBar10oz"};};
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class SVD_Gold_DZ {type = "trade_weapons";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
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class AKS_GOLD {type = "trade_weapons";buy[] = {-8,"ItemGoldBar10oz"};sell[] = {4,"ItemGoldBar10oz"};};
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class AKS_Gold_DZ {type = "trade_weapons";buy[] = {8,"ItemGoldBar10oz"};sell[] = {4,"ItemGoldBar10oz"};};
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class AKS_Silver_DZ {type = "trade_weapons";buy[] = {4,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};
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@@ -570,6 +570,7 @@ class Category_17 {
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// desert camo
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class SVD_PSO1_Gh_DES_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar10oz"};sell[] = {11,"ItemGoldBar"};};
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class SVD_NSPU_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
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class SVU_PSO1_DZ {type = "trade_weapons";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
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};
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//Light Machine Guns
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@@ -158,6 +158,7 @@ class CfgWeapons
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};
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};
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#include "Rifles\SVD.hpp"
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#include "Rifles\SVU.hpp"
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#include "Rifles\Mosin.hpp"
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@@ -174,3 +174,9 @@ class SVD_NSPU_DZ : SVD_PSO1_DZ {
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};
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};
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};
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class SVD_Gold_DZ : SVD_PSO1_DZ {
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displayname = $STR_DZ_WPN_SVD_GOLD_NAME;
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model = "\RH_aks\RH_svdg.p3d";
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picture = "\RH_aks\inv\svdg.paa";
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};
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9
SQF/dayz_code/Configs/CfgWeapons/Rifles/SVU.hpp
Normal file
9
SQF/dayz_code/Configs/CfgWeapons/Rifles/SVU.hpp
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@@ -0,0 +1,9 @@
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class SVU_PSO1_DZ: SVD_PSO1_DZ {
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displayName = $STR_DZ_WPN_SVU_NAME;
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model = "\RH_aks\RH_svu.p3d";
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picture = "\RH_aks\inv\svu.paa";
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handAnim[] = {"OFP2_ManSkeleton","\CA\weapons\Data\Anim\Bizon.rtm"};
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begin1[] = {"\RH_aks\Sound\SVU.wss",1.778279,1,1200};
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soundBegin[] = {"begin1",1};
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magazines[] = {"10Rnd_762x54_SVD"};
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};
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@@ -12677,6 +12677,16 @@
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<English>AN-94 Abakan GP-25</English>
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</Key>
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<!-- SVD Gold -->
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<Key ID="STR_DZ_WPN_SVD_GOLD_NAME">
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<English>SVD Gold</English>
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</Key>
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<!-- SVU -->
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<Key ID="STR_DZ_WPN_SVU_NAME">
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<English>SVU</English>
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</Key>
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<!-- **** MAGAZINES **** -->
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<Key ID="STR_DZ_MAG_17RND_9X19_GLOCK17SD_NAME">
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