Add SVU and SVD Gold

This commit is contained in:
A Man
2020-03-05 11:09:59 +01:00
parent 75a8849061
commit 80b8065bc0
7 changed files with 30 additions and 0 deletions

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@@ -15,6 +15,8 @@ weaponsRU[] =
{Loot_WEAPON, 5, Mosin_PU_DZ},
// Sniper Rifles
{Loot_WEAPON, 4, SVU_PSO1_DZ},
{Loot_WEAPON, 1, SVD_Gold_DZ},
{Loot_WEAPON, 4, SVD_DZ},
{Loot_WEAPON, 4, VSS_vintorez_DZE},
{Loot_WEAPON, 1, KSVK_DZE}, // High value weapon, low spawn chance.

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@@ -6,6 +6,7 @@ class Category_11 {
class AA12_PMC {type = "trade_weapons";buy[] = {8,"ItemGoldBar"};sell[] = {5,"ItemGoldBar"};};
class revolver_gold_EP1 {type = "trade_weapons";buy[] = {5,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};
class Colt_Anaconda_Gold_DZ {type = "trade_weapons";buy[] = {9,"ItemGoldBar10oz"};sell[] = {5,"ItemGoldBar10oz"};};
class SVD_Gold_DZ {type = "trade_weapons";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class AKS_GOLD {type = "trade_weapons";buy[] = {-8,"ItemGoldBar10oz"};sell[] = {4,"ItemGoldBar10oz"};};
class AKS_Gold_DZ {type = "trade_weapons";buy[] = {8,"ItemGoldBar10oz"};sell[] = {4,"ItemGoldBar10oz"};};
class AKS_Silver_DZ {type = "trade_weapons";buy[] = {4,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};

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@@ -570,6 +570,7 @@ class Category_17 {
// desert camo
class SVD_PSO1_Gh_DES_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar10oz"};sell[] = {11,"ItemGoldBar"};};
class SVD_NSPU_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class SVU_PSO1_DZ {type = "trade_weapons";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
};
//Light Machine Guns

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@@ -158,6 +158,7 @@ class CfgWeapons
};
};
#include "Rifles\SVD.hpp"
#include "Rifles\SVU.hpp"
#include "Rifles\Mosin.hpp"

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@@ -174,3 +174,9 @@ class SVD_NSPU_DZ : SVD_PSO1_DZ {
};
};
};
class SVD_Gold_DZ : SVD_PSO1_DZ {
displayname = $STR_DZ_WPN_SVD_GOLD_NAME;
model = "\RH_aks\RH_svdg.p3d";
picture = "\RH_aks\inv\svdg.paa";
};

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@@ -0,0 +1,9 @@
class SVU_PSO1_DZ: SVD_PSO1_DZ {
displayName = $STR_DZ_WPN_SVU_NAME;
model = "\RH_aks\RH_svu.p3d";
picture = "\RH_aks\inv\svu.paa";
handAnim[] = {"OFP2_ManSkeleton","\CA\weapons\Data\Anim\Bizon.rtm"};
begin1[] = {"\RH_aks\Sound\SVU.wss",1.778279,1,1200};
soundBegin[] = {"begin1",1};
magazines[] = {"10Rnd_762x54_SVD"};
};

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@@ -12677,6 +12677,16 @@
<English>AN-94 Abakan GP-25</English>
</Key>
<!-- SVD Gold -->
<Key ID="STR_DZ_WPN_SVD_GOLD_NAME">
<English>SVD Gold</English>
</Key>
<!-- SVU -->
<Key ID="STR_DZ_WPN_SVU_NAME">
<English>SVU</English>
</Key>
<!-- **** MAGAZINES **** -->
<Key ID="STR_DZ_MAG_17RND_9X19_GLOCK17SD_NAME">