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Rudimentary auth for DeleteObj
limits distance to object, as well as validating random auth key. added server_deleteObjDirect which is only for direct execution on the server, whereas server_deleteObj should be used for PVEH execution only
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@@ -112,7 +112,7 @@ switch (_status) do {
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[_weapons,_magazines,_backpacks,_holder] call server_addCargo;
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// Delete safe from database
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[_objectID,_objectUID,_player] call server_deleteObj;
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[_objectID,_objectUID,_player] call server_deleteObjDirect;
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};
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};
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