Rudimentary auth for DeleteObj

limits distance to object, as well as validating random auth key.  added server_deleteObjDirect which is only for direct execution on the server, whereas server_deleteObj should be used for PVEH execution only
This commit is contained in:
icomrade
2017-07-29 21:09:20 -04:00
parent 9b3ccaaa02
commit 8035df0ba0
27 changed files with 90 additions and 39 deletions

View File

@@ -1,10 +1,21 @@
/*
[_objectID,_objectUID,_activatingPlayer] call server_deleteObj;
[_objectID,_objectUID,_activatingPlayer,_object,DZE_AuthKey] call server_deleteObj;
For PV calls from the client use this function, otherwise if calling directly from the server use server_deleteObjDirect
*/
private["_id","_uid","_key","_activatingPlayer"];
private["_id","_uid","_key","_activatingPlayer","_object","_clientKey","_PlayerUID","_PUIDIndex"];
if (count _this < 5) exitWith {diag_log "Server_DeleteObj error: Improper parameter format";};
_id = _this select 0;
_uid = _this select 1;
_activatingPlayer = _this select 2;
_object = _this select 3;
_clientKey = _this select 4;
_PlayerUID = getPlayerUID _activatingPlayer;
_PUIDIndex = DZE_ServerPUIDArray find _PlayerUID;
if (_object distance _activatingPlayer > (Z_VehicleDistance + 10)) exitWith {diag_log "Server_DeleteObj error: Delete verification failed, referenced player is too far away from object";};
if (_PUIDIndex < 0) exitWith {diag_log "Server_DeleteObj error: PUID NOT FOUND ON SERVER";};
if ((((DZE_ServerClientKeys select _PUIDIndex) select 0) != (owner _activatingPlayer)) || (((DZE_ServerClientKeys select _PUIDIndex) select 1) != _clientKey)) exitWith {diag_log "Server_DeleteObj error: CLIENT AUTH KEY INCORRECT OR UNRECOGNIZED";};
if (isServer) then {
//remove from database
@@ -12,11 +23,11 @@ if (isServer) then {
//Send request
_key = format["CHILD:304:%1:",_id];
_key call server_hiveWrite;
diag_log format["DELETE: Player %1 deleted object with ID: %2",_activatingPlayer,_id];
diag_log format["DELETE: Player %1 ,with Player UID %2 deleted object with ID: %3",_activatingPlayer, _PlayerUID, _id];
} else {
//Send request
_key = format["CHILD:310:%1:",_uid];
_key call server_hiveWrite;
diag_log format["DELETE: Player %1 deleted object with UID: %2",_activatingPlayer,_uid];
diag_log format["DELETE: Player %1 ,with Player UID %2 deleted object with UID: %3",_activatingPlayer, _PlayerUID, _uid];
};
};
};

View File

@@ -0,0 +1,23 @@
/*
[_objectID,_objectUID,_activatingPlayer] call server_deleteObjDirect;
*/
private["_id","_uid","_key","_activatingPlayer"];
_id = _this select 0;
_uid = _this select 1;
_activatingPlayer = _this select 2;
if (isServer) then {
//remove from database
if (parseNumber _id > 0) then {
//Send request
_key = format["CHILD:304:%1:",_id];
_key call server_hiveWrite;
diag_log format["DELETE DIRECT: SERVER deleted object with ID: %1", _id];
} else {
//Send request
_key = format["CHILD:310:%1:",_uid];
_key call server_hiveWrite;
diag_log format["DELETE DIRECT: SERVER deleted object with UID: %1", _uid];
};
};

View File

@@ -112,7 +112,7 @@ switch (_status) do {
[_weapons,_magazines,_backpacks,_holder] call server_addCargo;
// Delete safe from database
[_objectID,_objectUID,_player] call server_deleteObj;
[_objectID,_objectUID,_player] call server_deleteObjDirect;
};
};

View File

@@ -223,8 +223,22 @@ _playerObj setVariable ["humanity",_humanity,true];
_playerObj setVariable ["humanity_CHK",_humanity];
_playerObj setVariable ["lastPos",getPosATL _playerObj];
PVCDZ_plr_Login2 = [_worldspace,_state];
_clientID = owner _playerObj;
_randomKey = [];
_randomInput = toArray "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz1234567890!@#$%^&*()_+-=\][{}:";
for "_i" from 0 to 12 do {
_randomKey set [count _randomKey, (_randomInput call BIS_fnc_selectRandom)];
};
_randomKey = toString _randomKey;
_findIndex = DZE_ServerPUIDArray find _playerID;
if (_findIndex > -1) then {
DZE_ServerClientKeys set [_findIndex, [_clientID,_randomKey]];
} else {
DZE_ServerPUIDArray set [(count DZE_ServerPUIDArray), _playerID];
DZE_ServerClientKeys set [(count DZE_ServerClientKeys), [_clientID,_randomKey]];
};
PVCDZ_plr_Login2 = [_worldspace,_state,_randomKey];
_clientID publicVariableClient "PVCDZ_plr_Login2";
if (dayz_townGenerator) then {
_clientID publicVariableClient "PVCDZ_plr_plantSpawner";
@@ -238,7 +252,6 @@ if (count _inventory > 2) then {
_playerObj setVariable["ServerMagArray",[_inventory select 1,_inventory select 2], false];
};
//Record Player Login/LogOut
[_playerID,_characterID,1,(_playerObj call fa_plr2str),((_worldspace select 1) call fa_coor2str)] call dayz_recordLogin;

View File

@@ -104,7 +104,7 @@ _key call server_hiveWrite;
_newobject = _class createVehicle [0,0,0];
// remove old vehicle from DB
[_objectID,_objectUID,_activatingPlayer] call server_deleteObj;
[_objectID,_objectUID,_activatingPlayer] call server_deleteObjDirect;
// switch var to new vehicle at this point.
_object = _newobject;

View File

@@ -33,7 +33,7 @@ if(isNull(_object)) then {
if(_objectID == "0" && _objectUID == "0") then {
_proceed = false;
} else {
[_objectID,_objectUID,_activatingplayer] call server_deleteObj;
[_objectID,_objectUID,_activatingplayer,_obj] call server_deleteObjDirect;
};
_allowed = [_object, "Server"] call check_publishobject;

View File

@@ -192,7 +192,7 @@ _object_killed = {
diag_log format["DELETE: Deleted by KEY: %1",_key];
#endif
if (((typeOf _object) in DayZ_removableObjects) or ((typeOf _object) in DZE_isRemovable)) then {[_objectID,_objectUID,"__SERVER__"] call server_deleteObj;};
if (((typeOf _object) in DayZ_removableObjects) or ((typeOf _object) in DZE_isRemovable)) then {[_objectID,_objectUID,"__SERVER__"] call server_deleteObjDirect;};
};
_object_maintenance = {

View File

@@ -20,6 +20,7 @@ server_updateObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\c
server_playerDied = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDied.sqf";
server_publishObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf"; //Creates the object in DB
server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObj.sqf"; //Removes the object from the DB
server_deleteObjDirect = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObjDirect.sqf"; //Removes the object from the DB, NO AUTH, ONLY CALL FROM SERVER, NO PV ACCESS
server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf";
zombie_findOwner = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_findOwner.sqf";
server_Wildgenerate = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_Wildgenerate.sqf";