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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add Land_houseV_2T2 interior
Vanilla commits:4607ceaff0b1eba5c54b77118393238f74d2bb24Also applied corrections mentioned in #1996
This commit is contained in:
172
SQF/dayz_code/Configs/CfgVehicles/Buildings/Land_houseV_2T2.hpp
Normal file
172
SQF/dayz_code/Configs/CfgVehicles/Buildings/Land_houseV_2T2.hpp
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@@ -0,0 +1,172 @@
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class Land_houseV_2T2 : Land_HouseV_1I2
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{
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model="z\addons\dayz_buildings\a2_HouseV_2t2\d_HouseV_2t2.p3d";
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class AnimationSources
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{
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class dvere_1_source
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{
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source="user";
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initPhase=0;
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animPeriod=1;
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};
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class dvere_2_source : dvere_1_source {};
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class dvere_3_source : dvere_1_source {};
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class dvere_4_source : dvere_1_source {};
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class dvere_5_source : dvere_1_source {};
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class dvere_6_source : dvere_1_source {};
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class dvere_7_source : dvere_1_source {};
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class dvere_8_source : dvere_1_source {};
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class dvere_9_source : dvere_1_source {};
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class dvere_10_source: dvere_1_source {};
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};
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class UserActions
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{
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class OpenDoors1
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{
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displayName=$STR_DN_OUT_o_DOOR;
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position=akce_dvere1;
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radius=1.5;
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onlyForPlayer=false;
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condition="this animationPhase ""dvere1"" < 0.5";
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statement="this animate [""dvere1"", 1]";
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};
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class CloseDoors1
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{
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displayName=$STR_DN_OUT_C_DOOR;
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position=akce_dvere1;
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radius=1.5;
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onlyForPlayer=false;
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condition="this animationPhase ""dvere1"" >= 0.5";
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statement="this animate [""dvere1"", 0]";
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};
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class OpenDoors2 : OpenDoors1
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{
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position=akce_dvere2;
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condition="this animationPhase ""dvere2"" < 0.5";
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statement="this animate [""dvere2"", 1]";
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};
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class CloseDoors2 : CloseDoors1
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{
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position=akce_dvere2;
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condition="this animationPhase ""dvere2"" >= 0.5";
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statement="this animate [""dvere2"", 0]";
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};
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class OpenDoors3 : OpenDoors1
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{
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position=akce_dvere3;
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condition="this animationPhase ""dvere3"" < 0.5";
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statement="this animate [""dvere3"", 1]";
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};
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class CloseDoors3 : CloseDoors1
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{
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position=akce_dvere3;
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condition="this animationPhase ""dvere3"" >= 0.5";
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statement="this animate [""dvere3"", 0]";
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};
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class OpenDoors4 : OpenDoors1
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{
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position=akce_dvere4;
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condition="this animationPhase ""dvere4"" < 0.5";
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statement="this animate [""dvere4"", 1]";
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};
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class CloseDoors4 : CloseDoors1
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{
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position=akce_dvere4;
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condition="this animationPhase ""dvere4"" >= 0.5";
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statement="this animate [""dvere4"", 0]";
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};
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class OpenDoors5 : OpenDoors1
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{
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position=akce_dvere5;
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condition="this animationPhase ""dvere5"" < 0.5";
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statement="this animate [""dvere5"", 1]";
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};
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class CloseDoors5 : CloseDoors1
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{
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position=akce_dvere5;
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condition="this animationPhase ""dvere5"" >= 0.5";
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statement="this animate [""dvere5"", 0]";
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};
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class OpenDoors6 : OpenDoors1
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{
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position=akce_dvere6;
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condition="this animationPhase ""dvere6"" < 0.5";
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statement="this animate [""dvere6"", 1]";
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};
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class CloseDoors6 : CloseDoors1
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{
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position=akce_dvere6;
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condition="this animationPhase ""dvere6"" >= 0.5";
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statement="this animate [""dvere6"", 0]";
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};
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class OpenDoors7 : OpenDoors1
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{
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position=akce_dvere7;
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condition="this animationPhase ""dvere7"" < 0.5";
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statement="this animate [""dvere7"", 1]";
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};
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class CloseDoors7 : CloseDoors1
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{
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position=akce_dvere7;
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condition="this animationPhase ""dvere7"" >= 0.5";
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statement="this animate [""dvere7"", 0]";
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};
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class OpenDoors8 : OpenDoors1
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{
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position=akce_dvere8;
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condition="this animationPhase ""dvere8"" < 0.5";
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statement="this animate [""dvere8"", 1]";
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};
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class CloseDoors8 : CloseDoors1
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{
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position=akce_dvere8;
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condition="this animationPhase ""dvere8"" >= 0.5";
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statement="this animate [""dvere8"", 0]";
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};
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class OpenDoors9 : OpenDoors1
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{
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position=akce_dvere910;
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condition="this animationPhase ""dvere9"" < 0.5 or this animationPhase ""dvere10"" < 0.5";
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statement="this animate [""dvere9"", 1];this animate [""dvere10"", 1]";
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};
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class CloseDoors9 : CloseDoors1
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{
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position=akce_dvere910;
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condition="this animationPhase ""dvere9"" >= 0.5 or this animationPhase ""dvere10"" >= 0.5";
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statement="this animate [""dvere9"", 0];this animate [""dvere10"", 0]";
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};
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/* class OpenDoors10 : OpenDoors1
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{
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position=akce_dvere910;
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condition="this animationPhase ""dvere10"" < 0.5";
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statement="this animate [""dvere10"", 1]";
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};
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class CloseDoors10 : CloseDoors1
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{
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position=akce_dvere910;
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condition="this animationPhase ""dvere10"" >= 0.5";
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statement="this animate [""dvere10"", 0]";
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};
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*/
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};
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actionBegin1 = "OpenDoors1";
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actionEnd1 = "OpenDoors1";
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actionBegin2 = "OpenDoors2";
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actionEnd2 = "OpenDoors2";
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actionBegin3 = "OpenDoors3";
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actionEnd3 = "OpenDoors3";
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actionBegin4 = "OpenDoors4";
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actionEnd4 = "OpenDoors4";
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actionBegin5 = "OpenDoors5";
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actionEnd5 = "OpenDoors5";
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actionBegin6 = "OpenDoors6";
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actionEnd6 = "OpenDoors6";
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actionBegin7 = "OpenDoors7";
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actionEnd7 = "OpenDoors7";
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actionBegin8 = "OpenDoors8";
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actionEnd8 = "OpenDoors8";
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actionBegin9 = "OpenDoors9";
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actionEnd9 = "OpenDoors9";
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// actionBegin10= "OpenDoors10";
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// actionEnd10 = "OpenDoors10";
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};
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@@ -358,6 +358,7 @@ class CfgVehicles
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class DestructionEffects;
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};
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class House_EP1;
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class Land_HouseV_1I2;
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class SpawnableWreck : House {};
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class Strategic;
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class NonStrategic;
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@@ -496,6 +497,7 @@ class CfgVehicles
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#include "Buildings\Land_VASICore.hpp"
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#include "Buildings\Land_Vysilac_FM.hpp"
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#include "Buildings\WaterSources.hpp"
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#include "Buildings\Land_houseV_2T2.hpp"
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//Duplicates of Epoch items in DZE\Prop_Defs.hpp
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//#include "CamoNetting.hpp"
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