mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Readd hive shutdown code from 1051 #1822
Fixes hive connection error when child 302 call fails.
This commit is contained in:
@@ -24,6 +24,7 @@
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[FIXED] Self actions sometimes duplicating when changing clothes and looking at a safe. @jOoPs @ebayShopper
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[FIXED] Wrong bleeding icon on vanilla status UI. @jOoPs @ebayShopper
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[FIXED] It is no longer possible to autoRun under ponds on Chernarus. #1827 @schwanzkopfhegel
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[FIXED] Hive connection error after the first and only online player disconnects during the object stream at server start up. #1822 @AirwavesMan @ebayShopper
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[NOTE] Updated server files were released with the four hotfixes below on December 11th, 2016 (http://dayzepoch.com/a2dayzepoch.php)
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[FIXED] Hive child 309 errors that resulted in broken saving of newly built storage object inventory. @icomrade
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@@ -149,6 +149,7 @@ server_hiveReadWrite = {
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_data = "HiveExt" callExtension _key;
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//diag_log ("READ/WRITE: " +str(_data));
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_resultArray = call compile str formatText["%1", _data];
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if (isNil "_resultArray") then {_resultArray = "HIVE CONNECTION ERROR";};
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_resultArray
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};
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@@ -1,4 +1,4 @@
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private ["_date","_year","_month","_day","_hour","_minute","_date1","_hiveResponse","_key","_objectCount","_dir","_point","_i","_action","_dam","_selection","_wantExplosiveParts","_entity","_worldspace","_damage","_booleans","_rawData","_ObjectID","_class","_CharacterID","_inventory","_hitpoints","_fuel","_id","_objectArray","_script","_result","_outcome"];
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private ["_date","_year","_month","_day","_hour","_minute","_date1","_key","_objectCount","_dir","_point","_i","_action","_dam","_selection","_wantExplosiveParts","_entity","_worldspace","_damage","_booleans","_rawData","_ObjectID","_class","_CharacterID","_inventory","_hitpoints","_fuel","_id","_objectArray","_script","_result","_outcome","_shutdown","_res"];
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[] execVM "\z\addons\dayz_server\system\s_fps.sqf"; //server monitor FPS (writes each ~181s diag_fps+181s diag_fpsmin*)
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#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
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@@ -40,8 +40,24 @@ if (_outcome == "PASS") then {
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/* STREAM OBJECTS */
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//Send the key
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_timeStart = diag_tickTime;
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_key = format["CHILD:302:%1:%2:",dayZ_instance, _legacyStreamingMethod];
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_result = _key call server_hiveReadWrite;
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for "_i" from 1 to 5 do {
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diag_log "HIVE: trying to get objects";
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_key = format["CHILD:302:%1:%2:",dayZ_instance, _legacyStreamingMethod];
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_result = _key call server_hiveReadWrite;
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if (typeName _result == "STRING") then {
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_shutdown = format["CHILD:400:%1:",(profileNamespace getVariable "SUPERKEY")];
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_res = _shutdown call server_hiveReadWrite;
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diag_log ("HIVE: attempt to kill.. HiveExt response:"+str(_res));
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} else {
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diag_log ("HIVE: found "+str(_result select 1)+" objects" );
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_i = 99; // break
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};
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};
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if (typeName _result == "STRING") exitWith {
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diag_log "HIVE: Connection error. Server_monitor.sqf is exiting.";
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};
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diag_log "HIVE: Request sent";
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_myArray = [];
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@@ -50,6 +66,7 @@ _status = _result select 0; //Process result
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_val = _result select 1;
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if (_legacyStreamingMethod) then {
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if (_status == "ObjectStreamStart") then {
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profileNamespace setVariable ["SUPERKEY",(_result select 2)];
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_hiveLoaded = true;
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//Stream Objects
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diag_log ("HIVE: Commence Object Streaming...");
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@@ -66,6 +83,7 @@ if (_legacyStreamingMethod) then {
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profileNamespace setVariable["lastFN",_fileName];
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saveProfileNamespace;
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if (_status == "ObjectStreamStart") then {
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profileNamespace setVariable ["SUPERKEY",(_result select 2)];
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_hiveLoaded = true;
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_myArray = Call Compile PreProcessFile _fileName;
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_key = format["CHILD:302:%1:%2:",_lastFN, _legacyStreamingMethod];
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@@ -73,6 +91,7 @@ if (_legacyStreamingMethod) then {
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};
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} else {
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if (_status == "ObjectStreamStart") then {
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profileNamespace setVariable ["SUPERKEY",(_result select 2)];
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_hiveLoaded = true;
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};
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};
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@@ -80,6 +99,11 @@ if (_legacyStreamingMethod) then {
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diag_log ("HIVE: Streamed " + str(_val) + " objects");
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// Don't spawn objects if no clients are online (createVehicle fails with Ref to nonnetwork object)
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if ((playersNumber west + playersNumber civilian) == 0) exitWith {
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diag_log "All clients disconnected. Server_monitor.sqf is exiting.";
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};
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{
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private ["_object","_posATL"];
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//Parse Array
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@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\takistan.sqf"; //Add trader agents
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\takistan.sqf"; //Add trader agents
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\mountains_acr.sqf"; //Add trader agents
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\mountains_acr.sqf"; //Add trader agents
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\chernarus11.sqf"; //Add trader agents
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\chernarus11.sqf"; //Add trader agents
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\isladuala.sqf"; //Add trader agents
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\isladuala.sqf"; //Add trader agents
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\tavi.sqf"; //Add trader agents
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\tavi.sqf"; //Add trader agents
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\namalsk.sqf"; //Add trader agents
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\namalsk.sqf"; //Add trader agents
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\panthera2.sqf"; //Add trader agents
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\panthera2.sqf"; //Add trader agents
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\chernarus17.sqf"; //Add trader agents
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\chernarus17.sqf"; //Add trader agents
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\fdf_isle1_a.sqf"; //Add trader agents
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\fdf_isle1_a.sqf"; //Add trader agents
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\utes.sqf"; //Add trader agents
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\utes.sqf"; //Add trader agents
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\fapovo.sqf"; //Add trader agents
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\fapovo.sqf"; //Add trader agents
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\caribou.sqf"; //Add trader agents
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\caribou.sqf"; //Add trader agents
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\smd_sahrani_a2.sqf"; //Add trader agents
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\smd_sahrani_a2.sqf"; //Add trader agents
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\cmr_ovaron.sqf"; //Add trader agents
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\cmr_ovaron.sqf"; //Add trader agents
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\napf.sqf"; //Add trader agents
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\napf.sqf"; //Add trader agents
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\sauerland.sqf"; //Add trader agents
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\sauerland.sqf"; //Add trader agents
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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@@ -112,8 +112,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\sauerland.sqf"; //Add trader agents
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\sauerland.sqf"; //Add trader agents
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\shapur_baf.sqf"; //Add trader agents
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\shapur_baf.sqf"; //Add trader agents
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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||||
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||||
if (isServer) then {
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||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\zargabad.sqf"; //Add trader agents
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||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\zargabad.sqf"; //Add trader agents
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\bootcamp_acr.sqf"; //Add trader agents
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\bootcamp_acr.sqf"; //Add trader agents
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\lingor.sqf"; //Add trader agents
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\lingor.sqf"; //Add trader agents
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\provinggrounds_pmc.sqf"; //Add trader agents
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\provinggrounds_pmc.sqf"; //Add trader agents
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\woodland_acr.sqf"; //Add trader agents
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\woodland_acr.sqf"; //Add trader agents
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
Reference in New Issue
Block a user