mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
535 lines
19 KiB
Plaintext
535 lines
19 KiB
Plaintext
private ["_date","_year","_month","_day","_hour","_minute","_date1","_key","_objectCount","_dir","_point","_i","_action","_dam","_selection","_wantExplosiveParts","_entity","_worldspace","_damage","_booleans","_rawData","_ObjectID","_class","_CharacterID","_inventory","_hitpoints","_fuel","_id","_objectArray","_script","_result","_outcome","_shutdown","_res"];
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[] execVM "\z\addons\dayz_server\system\s_fps.sqf"; //server monitor FPS (writes each ~181s diag_fps+181s diag_fpsmin*)
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#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
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waitUntil {!isNil "BIS_MPF_InitDone" && initialized};
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if (!isNil "sm_done") exitWith {}; // prevent server_monitor be called twice (bug during login of the first player)
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sm_done = false;
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_legacyStreamingMethod = false; //use old object streaming method, more secure but will be slower and subject to the callExtension return size limitation.
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dayz_serverIDMonitor = [];
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_DZE_VehObjects = [];
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dayz_versionNo = getText (configFile >> "CfgMods" >> "DayZ" >> "version");
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dayz_hiveVersionNo = getNumber (configFile >> "CfgMods" >> "DayZ" >> "hiveVersion");
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_hiveLoaded = false;
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_serverVehicleCounter = [];
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_tempMaint = DayZ_WoodenFence + DayZ_WoodenGates;
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diag_log "HIVE: Starting";
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//Set the Time
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_key = "CHILD:307:";
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_result = _key call server_hiveReadWrite;
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_outcome = _result select 0;
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if (_outcome == "PASS") then {
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_date = _result select 1;
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_year = _date select 0;
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_month = _date select 1;
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_day = _date select 2;
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_hour = _date select 3;
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_minute = _date select 4;
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if (dayz_ForcefullmoonNights) then {_date = [2012,8,2,_hour,_minute];};
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diag_log ["TIME SYNC: Local Time set to:", _date, "Fullmoon:",dayz_ForcefullmoonNights,"Date given by HiveExt.dll:",_result select 1];
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setDate _date;
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dayzSetDate = _date;
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publicVariable "dayzSetDate";
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};
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//Stream in objects
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/* STREAM OBJECTS */
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//Send the key
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_timeStart = diag_tickTime;
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for "_i" from 1 to 5 do {
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diag_log "HIVE: trying to get objects";
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_key = format["CHILD:302:%1:%2:",dayZ_instance, _legacyStreamingMethod];
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_result = _key call server_hiveReadWrite;
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if (typeName _result == "STRING") then {
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_shutdown = format["CHILD:400:%1:",(profileNamespace getVariable "SUPERKEY")];
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_res = _shutdown call server_hiveReadWrite;
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diag_log ("HIVE: attempt to kill.. HiveExt response:"+str(_res));
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} else {
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diag_log ("HIVE: found "+str(_result select 1)+" objects" );
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_i = 99; // break
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};
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};
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if (typeName _result == "STRING") exitWith {
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diag_log "HIVE: Connection error. Server_monitor.sqf is exiting.";
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};
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diag_log "HIVE: Request sent";
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_myArray = [];
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_val = 0;
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_status = _result select 0; //Process result
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_val = _result select 1;
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if (_legacyStreamingMethod) then {
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if (_status == "ObjectStreamStart") then {
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profileNamespace setVariable ["SUPERKEY",(_result select 2)];
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_hiveLoaded = true;
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//Stream Objects
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diag_log ("HIVE: Commence Object Streaming...");
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for "_i" from 1 to _val do {
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_result = _key call server_hiveReadWriteLarge;
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_status = _result select 0;
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_myArray set [count _myArray,_result];
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};
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};
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} else {
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if (_val > 0) then {
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_fileName = _key call server_hiveReadWrite;
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_lastFN = profileNamespace getVariable["lastFN",""];
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profileNamespace setVariable["lastFN",_fileName];
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saveProfileNamespace;
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if (_status == "ObjectStreamStart") then {
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profileNamespace setVariable ["SUPERKEY",(_result select 2)];
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_hiveLoaded = true;
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_myArray = Call Compile PreProcessFile _fileName;
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_key = format["CHILD:302:%1:%2:",_lastFN, _legacyStreamingMethod];
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_result = _key call server_hiveReadWrite; //deletes previous object data dump
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};
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} else {
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if (_status == "ObjectStreamStart") then {
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profileNamespace setVariable ["SUPERKEY",(_result select 2)];
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_hiveLoaded = true;
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};
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};
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};
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diag_log ("HIVE: Streamed " + str(_val) + " objects");
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// Don't spawn objects if no clients are online (createVehicle fails with Ref to nonnetwork object)
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if ((playersNumber west + playersNumber civilian) == 0) exitWith {
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diag_log "All clients disconnected. Server_monitor.sqf is exiting.";
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};
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{
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private ["_object","_posATL"];
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//Parse Array
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_action = _x select 0;
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_idKey = _x select 1;
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_type = _x select 2;
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_ownerID = _x select 3;
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_worldspace = _x select 4;
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_inventory = _x select 5;
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_hitPoints = _x select 6;
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_fuel = _x select 7;
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_damage = _x select 8;
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_storageMoney = _x select 9;
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//set object to be in maintenance mode
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_maintenanceMode = false;
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_maintenanceModeVars = [];
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_dir = 90;
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_pos = [0,0,0];
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_wsDone = false;
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_wsCount = count _worldspace;
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//Vector building
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_vector = [[0,0,0],[0,0,0]];
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_vecExists = false;
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_ownerPUID = "0";
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if (_wsCount >= 2) then {
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_dir = _worldspace select 0;
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_posATL = _worldspace select 1;
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if (count _posATL == 3) then {
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_pos = _posATL;
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_wsDone = true;
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};
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if (_wsCount >= 3) then{
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_ws2TN = typename (_worldspace select 2);
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_ws3TN = typename (_worldspace select 3);
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if (_wsCount == 3) then{
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if (_ws2TN == "STRING") then{
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_ownerPUID = _worldspace select 2;
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} else {
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if (_ws2TN == "ARRAY") then{
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_vector = _worldspace select 2;
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_vecExists = true;
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};
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};
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} else {
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if (_wsCount == 4) then{
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if (_ws3TN == "STRING") then{
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_ownerPUID = _worldspace select 3;
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} else {
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if (_ws2TN == "STRING") then{
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_ownerPUID = _worldspace select 2;
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};
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};
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if (_ws2TN == "ARRAY") then{
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_vector = _worldspace select 2;
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_vecExists = true;
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} else {
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if (_ws3TN == "ARRAY") then{
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_vector = _worldspace select 3;
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_vecExists = true;
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};
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};
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};
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};
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} else {
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_worldspace set [count _worldspace, "0"];
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};
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};
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if (!_wsDone) then {
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if ((count _posATL) >= 2) then {
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_pos = [_posATL select 0,_posATL select 1,0];
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diag_log format["MOVED OBJ: %1 of class %2 with worldspace array = %3 to pos: %4",_idKey,_type,_worldspace,_pos];
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} else {
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diag_log format["MOVED OBJ: %1 of class %2 with worldspace array = %3 to pos: [0,0,0]",_idKey,_type,_worldspace];
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};
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};
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//diag_log format["OBJ: %1 - %2,%3,%4,%5,%6,%7,%8", _idKey,_type,_ownerID,_worldspace,_inventory,_hitPoints,_fuel,_damage];
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/*
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if (_type in _tempMaint) then {
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//Use hitpoints for Maintenance system and other systems later.
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//Enable model swap for a damaged model.
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if ("Maintenance" in _hitPoints) then {
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_maintenanceModeVars = [_type,_pos];
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_type = _type + "_Damaged";
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};
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//TODO add remove object and readd old fence (hideobject would be nice to use here :-( )
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//Pending change to new fence models\Layout
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};
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*/
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_nonCollide = _type in DayZ_nonCollide;
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//Create it
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if (_nonCollide) then {
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_object = createVehicle [_type, [0,0,0], [], 0, "NONE"];
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} else {
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_object = _type createVehicle [0,0,0]; //more than 2x faster than createvehicle array
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};
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_object setDir _dir;
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_object setPosATL _pos;
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_object setDamage _damage;
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if (_vecExists) then {
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_object setVectorDirAndUp _vector;
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};
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_object enableSimulation false;
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_doorLocked = _type in DZE_DoorsLocked;
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_isPlot = _type == "Plastic_Pole_EP1_DZ";
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// prevent immediate hive write when vehicle parts are set up
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_object setVariable ["lastUpdate",diag_ticktime];
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_object setVariable ["ObjectID", _idKey, true];
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_object setVariable ["OwnerPUID", _ownerPUID, true];
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if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
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_object setVariable [Z_MoneyVariable, _storageMoney, true];
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};
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dayz_serverIDMonitor set [count dayz_serverIDMonitor,_idKey];
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if (!_wsDone) then {[_object,"position",true] call server_updateObject;};
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if (_type == "Base_Fire_DZ") then {_object spawn base_fireMonitor;};
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_isDZ_Buildable = _object isKindOf "DZ_buildables";
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_isTrapItem = _object isKindOf "TrapItems";
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_isSafeObject = _type in DayZ_SafeObjects;
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//Dont add inventory for traps.
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if (!_isDZ_Buildable && !_isTrapItem) then {
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clearWeaponCargoGlobal _object;
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clearMagazineCargoGlobal _object;
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clearBackpackCargoGlobal _object;
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if( (count _inventory > 0) && !_isPlot && !_doorLocked) then {
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if (_type in DZE_LockedStorage) then {
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// Do not send big arrays over network! Only server needs these
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_object setVariable ["WeaponCargo",(_inventory select 0),false];
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_object setVariable ["MagazineCargo",(_inventory select 1),false];
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_object setVariable ["BackpackCargo",(_inventory select 2),false];
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} else {
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_weaponcargo = _inventory select 0 select 0;
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_magcargo = _inventory select 1 select 0;
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_backpackcargo = _inventory select 2 select 0;
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_weaponqty = _inventory select 0 select 1;
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{_object addWeaponCargoGlobal [_x, _weaponqty select _foreachindex];} foreach _weaponcargo;
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_magqty = _inventory select 1 select 1;
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{_object addMagazineCargoGlobal [_x, _magqty select _foreachindex];} foreach _magcargo;
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_backpackqty = _inventory select 2 select 1;
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{_object addBackpackCargoGlobal [_x, _backpackqty select _foreachindex];} foreach _backpackcargo;
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};
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} else {
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if (DZE_permanentPlot && _isPlot) then {
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_object setVariable ["plotfriends", _inventory, true];
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};
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if (DZE_doorManagement && _doorLocked) then {
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_object setVariable ["doorfriends", _inventory, true];
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};
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};
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};
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if (_object isKindOf "AllVehicles") then {
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_object setVariable ["CharacterID", _ownerID, true];
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_isAir = _object isKindOf "Air";
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{
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_selection = _x select 0;
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_dam = if (!_isAir && {_selection in dayZ_explosiveParts}) then {(_x select 1) min 0.8;} else {_x select 1;};
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_strH = "hit_" + (_selection);
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_object setHit[_selection,_dam];
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_object setVariable [_strH,_dam,true];
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} foreach _hitpoints;
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[_object,"damage"] call server_updateObject;
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_object setFuel _fuel;
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if (!_isSafeObject) then {
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_DZE_VehObjects set [count _DZE_VehObjects,_object];
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_object call fnc_veh_ResetEH;
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if (_ownerID != "0" && {!(_object isKindOf "Bicycle")}) then {_object setVehicleLock "locked";};
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_serverVehicleCounter set [count _serverVehicleCounter,_type]; // total each vehicle
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} else {
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_object enableSimulation true;
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};
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} else {
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// Fix for leading zero issues on safe codes after restart
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_lockable = getNumber (configFile >> "CfgVehicles" >> _type >> "lockable");
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_codeCount = count (toArray _ownerID);
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switch (_lockable) do {
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case 4: {
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switch (_codeCount) do {
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case 3: {_ownerID = format["0%1",_ownerID];};
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case 2: {_ownerID = format["00%1",_ownerID];};
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case 1: {_ownerID = format["000%1",_ownerID];};
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};
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};
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case 3: {
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switch (_codeCount) do {
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case 2: {_ownerID = format["0%1",_ownerID];};
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case 1: {_ownerID = format["00%1",_ownerID];};
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};
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};
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};
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_object setVariable ["CharacterID", _ownerID, true];
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if (_isDZ_Buildable || {(_isSafeObject && !_isTrapItem)}) then {
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_object setVariable["memDir",_dir,true];
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if (DZE_GodModeBase && {!(_type in DZE_GodModeBaseExclude)}) then {
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_object addEventHandler ["HandleDamage",{false}];
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} else {
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_object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}];
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};
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_object setVariable ["OEMPos",_pos,true]; // used for inplace upgrades and lock/unlock of safe
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} else {
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_object enableSimulation true;
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};
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if (_isDZ_Buildable || {_isTrapItem}) then {
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//Use inventory for owner/clan info and traps armed state
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{
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_xTypeName = typeName _x;
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switch (_xTypeName) do {
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case "ARRAY": {
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_x1 = _x select 1;
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switch (_x select 0) do {
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case "ownerArray" : { _object setVariable ["ownerArray", _x1, true]; };
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case "clanArray" : { _object setVariable ["clanArray", _x1, true]; };
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case "armed" : { _object setVariable ["armed", _x1, true]; };
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case "padlockCombination" : { _object setVariable ["dayz_padlockCombination", _x1, false]; };
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case "BuildLock" : { _object setVariable ["BuildLock", _x1, true]; };
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};
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};
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case "STRING": {_object setVariable ["ownerArray", [_x], true]; };
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case "BOOLEAN": {_object setVariable ["armed", _x, true]};
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};
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} foreach _inventory;
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if (_maintenanceMode) then { _object setVariable ["Maintenance", true, true]; _object setVariable ["MaintenanceVars", _maintenanceModeVars]; };
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};
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};
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object]; //Monitor the object
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} forEach _myArray;
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//enable simulation on vehicles after all buildables are spawned
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{
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_x enableSimulation true;
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_x setVelocity [0,0,1];
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} forEach _DZE_VehObjects;
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diag_log format["HIVE: BENCHMARK - Server_monitor.sqf finished streaming %1 objects in %2 seconds (unscheduled)",_val,diag_tickTime - _timeStart];
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// # END OF STREAMING #
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call server_plantSpawner; // Draw the pseudo random seeds
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[] execFSM "\z\addons\dayz_server\system\server_vehicleSync.fsm";
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[] execVM "\z\addons\dayz_server\system\scheduler\sched_init.sqf"; // launch the new task scheduler
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createCenter civilian;
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actualSpawnMarkerCount = 0;
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// count valid spawn markers, since different maps have different amounts
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for "_i" from 0 to 10 do {
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if ((getMarkerPos format["spawn%1",_i]) distance [0,0,0] > 0) then {
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actualSpawnMarkerCount = actualSpawnMarkerCount + 1;
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} else {
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_i = 11; // exit since we did not find any further markers
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};
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};
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diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount];
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if (isDedicated) then {endLoadingScreen;};
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allowConnection = true;
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sm_done = true;
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publicVariable "sm_done";
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// Trap loop
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[] spawn {
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private ["_array","_array2","_array3","_script","_armed"];
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_array = str dayz_traps;
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_array2 = str dayz_traps_active;
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_array3 = str dayz_traps_trigger;
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while {1 == 1} do {
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if ((str dayz_traps != _array) || (str dayz_traps_active != _array2) || (str dayz_traps_trigger != _array3)) then {
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_array = str dayz_traps;
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_array2 = str dayz_traps_active;
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_array3 = str dayz_traps_trigger;
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//diag_log "DEBUG: traps";
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//diag_log format["dayz_traps (%2) -> %1", dayz_traps, count dayz_traps];
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//diag_log format["dayz_traps_active (%2) -> %1", dayz_traps_active, count dayz_traps_active];
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//diag_log format["dayz_traps_trigger (%2) -> %1", dayz_traps_trigger, count dayz_traps_trigger];
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//diag_log "DEBUG: end traps";
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};
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{
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if (isNull _x) then {
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dayz_traps = dayz_traps - [_x];
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_armed = false;
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_script = {};
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} else {
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_armed = _x getVariable ["armed", false];
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_script = call compile getText (configFile >> "CfgVehicles" >> typeOf _x >> "script");
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};
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if (_armed) then {
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if !(_x in dayz_traps_active) then {["arm", _x] call _script;};
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} else {
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if (_x in dayz_traps_active) then {["disarm", _x] call _script;};
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};
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uiSleep 0.01;
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} forEach dayz_traps;
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uiSleep 1;
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};
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};
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//Points of interest
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[] execVM "\z\addons\dayz_server\compile\server_spawnInfectedCamps.sqf";
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[] execVM "\z\addons\dayz_server\compile\server_spawnCarePackages.sqf";
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[] execVM "\z\addons\dayz_server\compile\server_spawnCrashSites.sqf";
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if (dayz_townGenerator) then {execVM "\z\addons\dayz_server\system\lit_fireplaces.sqf";};
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"PVDZ_sec_atp" addPublicVariableEventHandler {
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_x = _this select 1;
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switch (1==1) do {
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case (typeName (_x select 0) == "SCALAR") : { // just some logs from the client
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diag_log (toString _x);
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};
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case (count _x == 2) : { // wrong side
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diag_log format["P1ayer %1 reports possible 'side' hack. Server may be compromised!",(_x select 1) call fa_plr2Str];
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};
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default { // player hit
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_unit = _x select 0;
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_source = _x select 1;
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if (((!(isNil {_source})) && {!(isNull _source)}) && {((_source isKindOf "CAManBase") && {owner _unit != owner _source})}) then {
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diag_log format ["P1ayer %1 hit by %2 %3 from %4 meters",
|
|
_unit call fa_plr2Str, _source call fa_plr2Str, toString (_x select 2), _x select 3];
|
|
if (_unit getVariable ["processedDeath",0] == 0) then {
|
|
_unit setVariable ["attacker", name _source];
|
|
_unit setVariable ["noatlf4", diag_ticktime]; // server-side "not in combat" test, if player is not already dead
|
|
};
|
|
};
|
|
};
|
|
};
|
|
};
|
|
|
|
// preload server traders menu data into cache
|
|
if !(DZE_ConfigTrader) then {
|
|
{
|
|
// get tids
|
|
_traderData = call compile format["menu_%1;",_x];
|
|
if (!isNil "_traderData") then {
|
|
{
|
|
_traderid = _x select 1;
|
|
_retrader = [];
|
|
|
|
_key = format["CHILD:399:%1:",_traderid];
|
|
_data = "HiveEXT" callExtension _key;
|
|
_result = call compile format["%1",_data];
|
|
_status = _result select 0;
|
|
|
|
if (_status == "ObjectStreamStart") then {
|
|
_val = _result select 1;
|
|
call compile format["ServerTcache_%1 = [];",_traderid];
|
|
for "_i" from 1 to _val do {
|
|
_data = "HiveEXT" callExtension _key;
|
|
_result = call compile format ["%1",_data];
|
|
call compile format["ServerTcache_%1 set [count ServerTcache_%1,%2]",_traderid,_result];
|
|
_retrader set [count _retrader,_result];
|
|
};
|
|
};
|
|
} forEach (_traderData select 0);
|
|
};
|
|
} forEach serverTraders;
|
|
};
|
|
|
|
if (_hiveLoaded) then {
|
|
_serverVehicleCounter spawn {
|
|
// spawn_vehicles
|
|
// Get all buildings and roads only once. Very taxing, but only on first startup
|
|
_serverVehicleCounter = _this;
|
|
_vehiclesToUpdate = [];
|
|
_startTime = diag_tickTime;
|
|
_buildingList = [];
|
|
_cfgLootFile = missionConfigFile >> "CfgLoot" >> "Buildings";
|
|
{
|
|
if (isClass (_cfgLootFile >> typeOf _x)) then {
|
|
_buildingList set [count _buildingList,_x];
|
|
};
|
|
} count (getMarkerPos "center" nearObjects ["building",((getMarkerSize "center") select 1)]);
|
|
_roadList = getMarkerPos "center" nearRoads ((getMarkerSize "center") select 1);
|
|
|
|
_vehLimit = MaxVehicleLimit - (count _serverVehicleCounter);
|
|
if (_vehLimit > 0) then {
|
|
diag_log ("HIVE: Spawning # of Vehicles: " + str(_vehLimit));
|
|
for "_x" from 1 to _vehLimit do {call spawn_vehicles;};
|
|
} else {
|
|
diag_log "HIVE: Vehicle Spawn limit reached!";
|
|
_vehLimit = 0;
|
|
};
|
|
|
|
if (dayz_townGenerator) then {
|
|
// Vanilla town generator spawns debris locally on each client
|
|
MaxDynamicDebris = 0;
|
|
} else {
|
|
// Epoch global dynamic debris
|
|
diag_log ("HIVE: Spawning # of Debris: " + str(MaxDynamicDebris));
|
|
for "_x" from 1 to MaxDynamicDebris do {call spawn_roadblocks;};
|
|
};
|
|
|
|
diag_log ("HIVE: Spawning # of Ammo Boxes: " + str(MaxAmmoBoxes));
|
|
for "_x" from 1 to MaxAmmoBoxes do {call spawn_ammosupply;};
|
|
|
|
diag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins));
|
|
for "_x" from 1 to MaxMineVeins do {call spawn_mineveins;};
|
|
|
|
diag_log format["HIVE: BENCHMARK - Server finished spawning %1 DynamicVehicles, %2 Debris, %3 SupplyCrates and %4 MineVeins in %5 seconds (scheduled)",_vehLimit,MaxDynamicDebris,MaxAmmoBoxes,MaxMineVeins,diag_tickTime - _startTime];
|
|
|
|
//Update gear last after all dynamic vehicles are created to save random loot to database (low priority)
|
|
{[_x,"gear"] call server_updateObject} count _vehiclesToUpdate;
|
|
};
|
|
};
|
|
|
|
[] spawn server_spawnEvents;
|
|
/* //Causes issues with changing clothes
|
|
_debugMarkerPosition = [(respawn_west_original select 0),(respawn_west_original select 1),1];
|
|
_vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"];
|
|
_vehicle_0 setPos _debugMarkerPosition;
|
|
_vehicle_0 setVariable ["ObjectID","1",true];
|
|
*/
|