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Correct PVDZ_plr_Save for player zombies
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@@ -363,7 +363,7 @@ while {1 == 1} do {
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player setVariable["combattimeout", diag_tickTime + 30, true]; // Global used to punish combat log in server_onPlayerDisconnect
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player setVariable["startcombattimer", 0, false];
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} else {
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if (_ZedsNearby) then {
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if (_ZedsNearby && !_isPZombie) then {
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player setVariable["combattimeout", diag_tickTime + 10, true]; // Global used to punish combat log in server_onPlayerDisconnect
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player setVariable["startcombattimer", 0, false];
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};
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