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Correct PVDZ_plr_Save for player zombies
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@@ -381,7 +381,7 @@ class RscDisplayMPInterrupt : RscStandardDisplay {
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class CA_B_Respawn : CA_B_SAVE {
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idc = 1010;
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//onButtonClick = "hint str (_this select 0);";
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onButtonClick = "if ((alive player) && (r_fracture_legs)) then { player SetDamage 1;};";
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onButtonClick = "if ((alive player) && (r_fracture_legs or {player isKindOf 'PZombie_VB'})) then { player SetDamage 1;};";
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y = 0.2537 + 0.101903 * 2;
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text = $STR_DISP_INT_RESPAWN;
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default = 0;
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