Correct PVDZ_plr_Save for player zombies

This commit is contained in:
ebaydayz
2016-04-20 17:00:38 -04:00
parent 14dacf269c
commit 7da7b9e5dd
9 changed files with 9 additions and 7 deletions

View File

@@ -381,7 +381,7 @@ class RscDisplayMPInterrupt : RscStandardDisplay {
class CA_B_Respawn : CA_B_SAVE {
idc = 1010;
//onButtonClick = "hint str (_this select 0);";
onButtonClick = "if ((alive player) && (r_fracture_legs)) then { player SetDamage 1;};";
onButtonClick = "if ((alive player) && (r_fracture_legs or {player isKindOf 'PZombie_VB'})) then { player SetDamage 1;};";
y = 0.2537 + 0.101903 * 2;
text = $STR_DISP_INT_RESPAWN;
default = 0;