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https://github.com/EpochModTeam/DayZ-Epoch.git
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Removal of camo nets with right click on toolbox.
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16
SQF/dayz_code/Configs/CfgWeapons/Item/ItemToolbox.hpp
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16
SQF/dayz_code/Configs/CfgWeapons/Item/ItemToolbox.hpp
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@@ -0,0 +1,16 @@
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class ItemToolbox ItemCore
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{
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scope = 2;
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displayName = $STR_EQUIP_NAME_2;
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model = dayz_equipmodelstoolbox.p3d;
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picture = dayz_equiptexturesequip_toolbox_ca.paa;
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descriptionShort = $STR_EQUIP_DESC_2;
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class ItemActions
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{
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class RemoveNet
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{
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text="Remove Camo Net";
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script="spawn player_removeNet;";
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};
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};
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};
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13
SQF/dayz_code/compile/object_removeNet.sqf
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13
SQF/dayz_code/compile/object_removeNet.sqf
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@@ -0,0 +1,13 @@
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private ["_nearNets","_nearNet"];
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder);
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_nearNets = nearestObjects [player, ["DesertLargeCamoNet", "ForestCamoNet_DZ","DesertLargeCamoNet_DZ", "ForestLargeCamoNet_DZ"], 10];
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_nearNet = _nearNets select 0;
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if (!isNull _nearNet and _canDo) then {
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[0,1,2,_nearNet] spawn player_removeObject;
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} else {
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cutText ["No camo nets found nearby.", "PLAIN DOWN"];
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};
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@@ -30,6 +30,9 @@ if (!isDedicated) then {
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player_packVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packVault.sqf";
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player_unlockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_unlockVault.sqf";
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player_removeObject = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\remove.sqf";
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player_removeNet = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_removeNet.sqf";
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player_unlockDoor = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_unlockDoor.sqf";
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player_changeCombo = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_changeCombo.sqf";
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