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header updated and send player instead of uid
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@@ -6,7 +6,7 @@ private ["_activatingPlayer","_obj","_ownerID","_objectID","_objectUID","_alread
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_15") , "PLAIN DOWN"]; };
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DZE_ActionInProgress = true;
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_activatingPlayer = getPlayerUID player;
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_activatingPlayer = player;
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_obj = _this;
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