mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Add some basic compatibility for Ruegen map
This commit is contained in:
@@ -3,6 +3,7 @@
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[NEW] Pumpkin, sunflower, and hemp plants spawned with createVehicle can be harvested with a knife now. #1928 @F507DMT
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[NEW] Pumpkin, sunflower, and hemp plants spawned with createVehicle can be harvested with a knife now. #1928 @F507DMT
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[NEW] The journal and dayz_survived variable now contain actual play time [array] instead of days since the character was created [number].
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[NEW] The journal and dayz_survived variable now contain actual play time [array] instead of days since the character was created [number].
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[NEW] Added secondary iron sight to CZ550 and bolt animations to CZ550 and LeeEnfield by @Streatman
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[NEW] Added secondary iron sight to CZ550 and bolt animations to CZ550 and LeeEnfield by @Streatman
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[NEW] Added some basic compatibility for falconsan's Ruegen map (beta version released February 2016)
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[UPDATED] Zombie pathing. Zeds should now run more direct to players.
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[UPDATED] Zombie pathing. Zeds should now run more direct to players.
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[UPDATED] The RIS attachment can be removed from the SA58_RIS_DZ now. @LunaCB
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[UPDATED] The RIS attachment can be removed from the SA58_RIS_DZ now. @LunaCB
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@@ -471,6 +471,7 @@ respawn_west_original = getMarkerPos "respawn_west"; //Prevent problems caused b
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switch (toLower worldName) do {
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switch (toLower worldName) do {
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case "napf";
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case "napf";
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case "ruegen";
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case "sauerland" : {dayz_minpos = -1000; dayz_maxpos = 26000;};
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case "sauerland" : {dayz_minpos = -1000; dayz_maxpos = 26000;};
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case "tavi" : {dayz_minpos = -26000; dayz_maxpos = 26000;};
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case "tavi" : {dayz_minpos = -26000; dayz_maxpos = 26000;};
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case "chernarus" : {dayz_minpos = -1; dayz_maxpos = 16000;};
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case "chernarus" : {dayz_minpos = -1; dayz_maxpos = 16000;};
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0
SQF/dayz_code/system/mission/ruegen.sqf
Normal file
0
SQF/dayz_code/system/mission/ruegen.sqf
Normal file
1
SQF/dayz_code/system/mission/server_traders/ruegen.sqf
Normal file
1
SQF/dayz_code/system/mission/server_traders/ruegen.sqf
Normal file
@@ -0,0 +1 @@
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serverTraders = [];
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@@ -178,7 +178,7 @@ if (count _stats > 0) then {
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if (_randomSpot) then {
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if (_randomSpot) then {
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private ["_counter","_position","_isNear","_isZero","_mkr"];
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private ["_counter","_position","_isNear","_isZero","_mkr"];
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if (!isDedicated) then {endLoadingScreen;};
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if (!isDedicated) then {endLoadingScreen;};
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_IslandMap = (toLower worldName in ["caribou","cmr_ovaron","dayznogova","dingor","dzhg","fallujah","fapovo","fdf_isle1_a","isladuala","lingor","mbg_celle2","namalsk","napf","oring","panthera2","sara","sauerland","smd_sahrani_a2","tasmania2010","tavi","trinity","utes"]);
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_IslandMap = (toLower worldName in ["caribou","cmr_ovaron","dayznogova","dingor","dzhg","fallujah","fapovo","fdf_isle1_a","isladuala","lingor","mbg_celle2","namalsk","napf","oring","panthera2","ruegen","sara","sauerland","smd_sahrani_a2","tasmania2010","tavi","trinity","utes"]);
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//spawn into random
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//spawn into random
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_findSpot = true;
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_findSpot = true;
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@@ -114,7 +114,7 @@ AllowedVehiclesList = [
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["VWGolf",_Ratio3]
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["VWGolf",_Ratio3]
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];
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];
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if (toLower worldName in ["caribou","chernarus","cmr_ovaron","dayznogova","dingor","dzhg","fallujah","fapovo","fdf_isle1_a","isladuala","lingor","mbg_celle2","namalsk","napf","oring","panthera2","sara","sauerland","smd_sahrani_a2","tasmania2010","tavi","trinity","utes"]) then {
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if (toLower worldName in ["caribou","chernarus","cmr_ovaron","dayznogova","dingor","dzhg","fallujah","fapovo","fdf_isle1_a","isladuala","lingor","mbg_celle2","namalsk","napf","oring","panthera2","ruegen","sara","sauerland","smd_sahrani_a2","tasmania2010","tavi","trinity","utes"]) then {
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// water map, add boats
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// water map, add boats
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AllowedVehiclesList = AllowedVehiclesList + [
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AllowedVehiclesList = AllowedVehiclesList + [
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0
SQF/dayz_server/traders/ruegen.sqf
Normal file
0
SQF/dayz_server/traders/ruegen.sqf
Normal file
@@ -0,0 +1,2 @@
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@echo off
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start "arma2" /min arma2oaserver.exe -port=2302 "-config=instance_27_ruegen\config.cfg" "-cfg=instance_27_ruegen\basic.cfg" "-profiles=instance_27_ruegen" -name=instance_27_ruegen "-mod=@ruegen;@DayZ_Epoch;@DayZ_Epoch_Server;"
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102
Server Files/Config-Examples/instance_27_ruegen/HiveExt.ini
Normal file
102
Server Files/Config-Examples/instance_27_ruegen/HiveExt.ini
Normal file
@@ -0,0 +1,102 @@
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;This is a comment
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;Comments above a certain setting will provide it's description
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;The format for a setting is
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;Variable = Value
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;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
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;To change from the default, simply uncomment the line and change the Value
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|
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;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
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[Time]
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;Possible values: Local, Custom, Static
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;You cannot use Static on OFFICIAL Hive, it will just revert to Local
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Type = Static
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;If using Custom type, offset from UTC in hours (can be negative as well)
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;Offset = -8
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;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
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Hour = 13
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[Database]
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;Hostname or IP of the server to connect to
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;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
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|
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
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|
;If using OFFICIAL hive, the rest of the settings in this section have no effect
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Host = localhost
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;Currently, only MySQL is supported
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Type = MySQL
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|
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;Port to connect to. The default is the default listening port of a server of the selected Type
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;Instead of specifying Port, you can specify Socket and set Value to the socket name
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Port = 3306
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;Database name to connect to.
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Database = dayz_epoch
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;Username to connect with
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Username = dayz
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;Password to authenticate with (default is blank)
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Password = 123456
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;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
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||||||
|
[Characters]
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||||||
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;The field name that Player's IDs are stored in (unique per game license)
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|
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
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|
;IDField = PlayerUID
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;The field name that Player's World Position and rotation is stored in
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;Enables you to run multiple different maps (different instances) off the same character table
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;WSField = Worldspace
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|
|
||||||
|
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
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||||||
|
[Objects]
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||||||
|
;Which table should the objects be stored and fetched from ?
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;Table = Object_DATA
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|
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|
;Negative values will disable this feature
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||||||
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;0 means that ALL empty placed items will be deleted every server restart
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;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
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;CleanupPlacedAfterDays = 6
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|
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;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
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;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
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||||||
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;You can find that file under the SQF directory for your server version
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;ResetOOBVehicles = false
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|
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;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
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||||||
|
;This variable was implemented to compensate for door/plot management storing information in the inventory field
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||||||
|
;custom buildables which use the inventory field should be added to this variable
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||||||
|
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
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||||||
|
;Do not use double quotation marks, only use single quotation marks [']
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||||||
|
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
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||||||
|
|
||||||
|
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
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||||||
|
[ObjectDB]
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||||||
|
;Setting this to true separates the Object fetches from the Character fetches
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|
;That means that the Object Table must be on this other database
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;Use = false
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|
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|
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
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;Type = MySQL
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;Host = localhost
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;Port = 3306
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;Database = dayz
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;Username = root
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;Password =
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[Logger]
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||||||
|
;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
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||||||
|
;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging
|
||||||
|
;This controls both the file output level, and the console output level
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;Level = trace
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||||||
|
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||||||
|
;Uncomment this option to override the logging level for the console only
|
||||||
|
;The specified level can only be higher than the global one, setting lower values will have no effect
|
||||||
|
;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console
|
||||||
|
;You would uncomment this option and set it to warning
|
||||||
|
;Leaving it commented out means there's no special level for the console, so it will just use the global one
|
||||||
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;ConsoleLevel = trace
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||||||
|
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||||||
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;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance
|
||||||
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;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true
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||||||
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;SeparateConsole = false
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@@ -0,0 +1,137 @@
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// More info at: https://community.bistudio.com/wiki/server.armaprofile
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|
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class Difficulties
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|
{
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class Recruit
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|
{
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class Flags
|
||||||
|
{
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|
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||||
|
armor = 1; // Gives you improved body armor, tank armor etc
|
||||||
|
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||||
|
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||||
|
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||||
|
cameraShake = 0;
|
||||||
|
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||||
|
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||||
|
enemyTag = 0; // Displays information on enemy units
|
||||||
|
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||||
|
hud = 1; // Shows you leaders location and your position in formation
|
||||||
|
hudGroupInfo = 1;
|
||||||
|
hudPerm = 1; // Shows HUD permanently
|
||||||
|
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||||
|
hudWpPerm = 1; // Shows Waypoints permanently
|
||||||
|
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
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|
netStats = 1; // Enables the scoreboard functionality in MP
|
||||||
|
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||||
|
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||||
|
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||||
|
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||||
|
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||||
|
};
|
||||||
|
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||||
|
skillFriendly = 1; // Friendly tactics skill
|
||||||
|
precisionFriendly = 1; // Friendly shooting precision
|
||||||
|
skillEnemy = 0.55; // Enemy tactics skill
|
||||||
|
precisionEnemy = 0.3; // Enemy shooting precision
|
||||||
|
};
|
||||||
|
class Regular
|
||||||
|
{
|
||||||
|
class Flags
|
||||||
|
{
|
||||||
|
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
|
||||||
|
armor = 1; // Gives you improved body armor, tank armor etc
|
||||||
|
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
|
||||||
|
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
|
||||||
|
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
|
||||||
|
cameraShake = 1;
|
||||||
|
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||||
|
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||||
|
enemyTag = 0; // Displays information on enemy units
|
||||||
|
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
|
||||||
|
hud = 1; // Shows you leaders location and your position in formation
|
||||||
|
hudGroupInfo = 1;
|
||||||
|
hudPerm = 1; // Shows HUD permanently
|
||||||
|
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||||
|
hudWpPerm = 1; // Shows Waypoints permanently
|
||||||
|
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||||
|
netStats = 1; // Enables the scoreboard functionality in MP
|
||||||
|
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
|
||||||
|
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||||
|
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||||
|
vonID = 1; // When using VoN, display the name of the player speaking.
|
||||||
|
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||||
|
};
|
||||||
|
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||||
|
skillFriendly = 1; // Friendly tactics skill
|
||||||
|
precisionFriendly = 1; // Friendly shooting precision
|
||||||
|
skillEnemy = 0.7; // Enemy tactics skill
|
||||||
|
precisionEnemy = 0.5; // Enemy shooting precision
|
||||||
|
};
|
||||||
|
class Veteran
|
||||||
|
{
|
||||||
|
class Flags
|
||||||
|
{
|
||||||
|
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
|
||||||
|
armor = 0;// Cannot be changed
|
||||||
|
autoAim = 0;// Cannot be changed
|
||||||
|
autoGuideAT = 0;// Cannot be changed
|
||||||
|
autoSpot = 0;// Cannot be changed
|
||||||
|
cameraShake = 1;
|
||||||
|
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
|
||||||
|
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||||
|
enemyTag = 0;// Cannot be changed
|
||||||
|
friendlyTag = 0;// Cannot be changed
|
||||||
|
hud = 1; // Shows you leaders location and your position in formation
|
||||||
|
hudGroupInfo = 0;
|
||||||
|
hudPerm = 0;// Cannot be changed
|
||||||
|
hudWp = 1; // Shows Waypoints right after they're ordered to you
|
||||||
|
hudWpPerm = 0;// Cannot be changed
|
||||||
|
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
|
||||||
|
netStats = 1; // Enables the scoreboard functionality in MP
|
||||||
|
tracers = 0;// Cannot be changed
|
||||||
|
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||||
|
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
|
||||||
|
vonId = 0; // When using VoN, display the name of the player speaking.
|
||||||
|
weaponCursor = 1; // Shows the crosshair for your weapon
|
||||||
|
};
|
||||||
|
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||||
|
skillFriendly = 1; // Friendly tactics skill
|
||||||
|
precisionFriendly = 1; // Friendly shooting precision
|
||||||
|
skillEnemy = 0.9; // Enemy tactics skill
|
||||||
|
precisionEnemy = 0.75; // Enemy shooting precision
|
||||||
|
};
|
||||||
|
class Mercenary
|
||||||
|
{
|
||||||
|
class Flags
|
||||||
|
{
|
||||||
|
3rdPersonView = 0;// Cannot be changed
|
||||||
|
armor = 0;// Cannot be changed
|
||||||
|
autoAim = 0;// Cannot be changed
|
||||||
|
autoGuideAT = 0;// Cannot be changed
|
||||||
|
autoSpot = 0;// Cannot be changed
|
||||||
|
cameraShake = 1;// Cannot be changed
|
||||||
|
clockIndicator = 0;// Cannot be changed
|
||||||
|
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
|
||||||
|
enemyTag = 0;// Cannot be changed
|
||||||
|
friendlyTag = 0;// Cannot be changed
|
||||||
|
hud = 0;// Cannot be changed
|
||||||
|
hudGroupInfo = 0;// Cannot be changed
|
||||||
|
hudPerm = 0;// Cannot be changed
|
||||||
|
hudWp = 0;// Cannot be changed
|
||||||
|
hudWpPerm = 0;// Cannot be changed
|
||||||
|
map = 0;// Cannot be changed
|
||||||
|
netStats = 0; // Enables the scoreboard functionality in MP
|
||||||
|
tracers = 0;// Cannot be changed
|
||||||
|
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
|
||||||
|
unlimitedSaves = 0;// Cannot be changed
|
||||||
|
vonID = 0; // When using VoN, display the name of the player speaking.
|
||||||
|
weaponCursor = 0;// Cannot be changed
|
||||||
|
};
|
||||||
|
// These are the skills. Value may range from 0.000000 to 1.000000
|
||||||
|
skillFriendly = 1; // Friendly tactics skill
|
||||||
|
precisionFriendly = 1; // Friendly shooting precision
|
||||||
|
skillEnemy = 1; // Enemy tactics skill
|
||||||
|
precisionEnemy = 1; // Enemy shooting precision
|
||||||
|
};
|
||||||
|
};
|
||||||
40
Server Files/Config-Examples/instance_27_ruegen/config.cfg
Normal file
40
Server Files/Config-Examples/instance_27_ruegen/config.cfg
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
hostName = "DayZ Epoch Ruegen Server (1.0.6.1/131129)";
|
||||||
|
password = "";
|
||||||
|
passwordAdmin = "changeme";
|
||||||
|
maxPlayers = 50;
|
||||||
|
steamport = 2304;
|
||||||
|
steamqueryport = 2303;
|
||||||
|
|
||||||
|
motd[] = {"DayZ Epoch","Have fun!"};
|
||||||
|
motdInterval = 0;
|
||||||
|
|
||||||
|
logFile = "server_log.txt";
|
||||||
|
voteThreshold = 2;
|
||||||
|
voteMissionPlayers = 999;
|
||||||
|
timeStampFormat = "short";
|
||||||
|
|
||||||
|
vonCodecQuality = 11;
|
||||||
|
disableVoN = 0;
|
||||||
|
kickduplicate = 1;
|
||||||
|
verifySignatures = 2;
|
||||||
|
persistent = 1;
|
||||||
|
BattlEye = 1;
|
||||||
|
doubleIdDetected = "";
|
||||||
|
|
||||||
|
onUserConnected = "";
|
||||||
|
onUserDisconnected = "";
|
||||||
|
onUnsignedData = "kick (_this select 0)";
|
||||||
|
onHackedData = "kick (_this select 0)";
|
||||||
|
onDifferentData = "";
|
||||||
|
|
||||||
|
regularCheck = "";
|
||||||
|
requiredBuild = 131129;
|
||||||
|
class Missions
|
||||||
|
{
|
||||||
|
class Mission1
|
||||||
|
{
|
||||||
|
template = "DayZ_Epoch_27.ruegen";
|
||||||
|
difficulty="veteran";
|
||||||
|
};
|
||||||
|
|
||||||
|
};
|
||||||
35
Server Files/MPMissions/DayZ_Epoch_27.ruegen/description.ext
Normal file
35
Server Files/MPMissions/DayZ_Epoch_27.ruegen/description.ext
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
respawn = "BASE";
|
||||||
|
respawnDelay = 0;
|
||||||
|
respawnDialog = 0;
|
||||||
|
onLoadMission = "DayZ Epoch Ruegen";
|
||||||
|
OnLoadIntro = "Welcome to Ruegen";
|
||||||
|
OnLoadIntroTime = 0;
|
||||||
|
OnLoadMissionTime = 0;
|
||||||
|
disabledAI = 1;
|
||||||
|
disableChannels[] = {0,2,6};
|
||||||
|
enableItemsDropping = 0;
|
||||||
|
onPauseScript = "";
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
|
titleParam1 = "AutoLogin:";
|
||||||
|
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
||||||
|
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
||||||
|
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
||||||
|
|
||||||
|
loadScreen = "\z\addons\dayz_code\gui\loadingscreen.paa";
|
||||||
|
|
||||||
|
class Header
|
||||||
|
{
|
||||||
|
gameType = COOP; //DM, Team, Coop, ...
|
||||||
|
minPlayers = 1; //min # of players the mission supports
|
||||||
|
maxPlayers = 100; //Max # of players the mission supports
|
||||||
|
};
|
||||||
|
|
||||||
|
aiKills = 1;
|
||||||
|
diagRadio = 1;
|
||||||
|
diagHit = 1;
|
||||||
|
|
||||||
|
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||||
|
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
|
||||||
|
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
|
||||||
142
Server Files/MPMissions/DayZ_Epoch_27.ruegen/init.sqf
Normal file
142
Server Files/MPMissions/DayZ_Epoch_27.ruegen/init.sqf
Normal file
@@ -0,0 +1,142 @@
|
|||||||
|
/*
|
||||||
|
For DayZ Epoch
|
||||||
|
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||||
|
*/
|
||||||
|
|
||||||
|
//Server settings
|
||||||
|
dayZ_instance = 27; //Instance ID of this server
|
||||||
|
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||||
|
|
||||||
|
//Game settings
|
||||||
|
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||||
|
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||||
|
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||||
|
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||||
|
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
|
||||||
|
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||||
|
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||||
|
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||||
|
|
||||||
|
//DayZMod presets
|
||||||
|
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||||
|
|
||||||
|
//Only need to edit if you are running a custom server.
|
||||||
|
if (dayz_presets == "Custom") then {
|
||||||
|
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||||
|
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||||
|
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||||
|
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
|
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
|
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
|
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
|
||||||
|
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||||
|
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||||
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
|
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||||
|
};
|
||||||
|
|
||||||
|
//Temp settings
|
||||||
|
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
|
||||||
|
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
|
||||||
|
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
||||||
|
|
||||||
|
enableRadio false;
|
||||||
|
enableSentences false;
|
||||||
|
|
||||||
|
// EPOCH CONFIG VARIABLES START //
|
||||||
|
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
|
||||||
|
// See the above file for a full list including descriptions and default values
|
||||||
|
// Uncomment the lines below to change the default loadout
|
||||||
|
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
||||||
|
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||||
|
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
|
||||||
|
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
|
||||||
|
dayz_paraSpawn = false; // Halo spawn
|
||||||
|
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||||
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
|
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||||
|
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
|
||||||
|
DZE_slowZombies = false; // Force zombies to always walk
|
||||||
|
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||||
|
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||||
|
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||||
|
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||||
|
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||||
|
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
|
||||||
|
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||||
|
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
|
||||||
|
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
|
||||||
|
spawnArea = 2000; // Distance around markers to find a safe spawn position
|
||||||
|
spawnShoremode = 0; // Random spawn locations 1 = on shores, 0 = inland
|
||||||
|
EpochUseEvents = false; //Enable event scheduler. Define custom scripts in dayz_server\modules to run on a schedule.
|
||||||
|
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
||||||
|
// EPOCH CONFIG VARIABLES END //
|
||||||
|
|
||||||
|
|
||||||
|
diag_log 'dayz_preloadFinished reset';
|
||||||
|
dayz_preloadFinished=nil;
|
||||||
|
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
|
||||||
|
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; dayz_preloadFinished = true;";
|
||||||
|
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
|
||||||
|
|
||||||
|
if (!isDedicated) then {
|
||||||
|
enableSaving [false, false];
|
||||||
|
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||||
|
progressLoadingScreen 0;
|
||||||
|
dayz_loadScreenMsg = localize 'str_login_missionFile';
|
||||||
|
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
|
||||||
|
0 cutText ['','BLACK',0];
|
||||||
|
0 fadeSound 0;
|
||||||
|
0 fadeMusic 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
initialized = false;
|
||||||
|
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
|
||||||
|
progressLoadingScreen 0.05;
|
||||||
|
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
|
||||||
|
progressLoadingScreen 0.1;
|
||||||
|
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
|
||||||
|
progressLoadingScreen 0.15;
|
||||||
|
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||||
|
progressLoadingScreen 0.25;
|
||||||
|
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||||
|
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\ruegen.sqf"; //Add trader city objects locally on every machine early
|
||||||
|
initialized = true;
|
||||||
|
|
||||||
|
setTerrainGrid 25;
|
||||||
|
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||||
|
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||||
|
|
||||||
|
if (isServer) then {
|
||||||
|
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
|
||||||
|
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||||
|
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||||
|
execVM "\z\addons\dayz_server\traders\ruegen.sqf"; //Add trader agents
|
||||||
|
|
||||||
|
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||||
|
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||||
|
|
||||||
|
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||||
|
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
|
||||||
|
};
|
||||||
|
|
||||||
|
if (!isDedicated) then {
|
||||||
|
//Enables Plant lib fixes
|
||||||
|
execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||||
|
|
||||||
|
if (toLower(worldName) == "chernarus") then {
|
||||||
|
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||||
|
([4654,9595,0] nearestObject 145259) setDamage 1;
|
||||||
|
([4654,9595,0] nearestObject 145260) setDamage 1;
|
||||||
|
};
|
||||||
|
|
||||||
|
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf"; };
|
||||||
|
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
|
||||||
|
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
|
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||||
|
waitUntil {scriptDone progress_monitor};
|
||||||
|
cutText ["","BLACK IN", 3];
|
||||||
|
3 fadeSound 1;
|
||||||
|
3 fadeMusic 1;
|
||||||
|
endLoadingScreen;
|
||||||
|
};
|
||||||
349
Server Files/MPMissions/DayZ_Epoch_27.ruegen/mission.sqm
Normal file
349
Server Files/MPMissions/DayZ_Epoch_27.ruegen/mission.sqm
Normal file
@@ -0,0 +1,349 @@
|
|||||||
|
version=11;
|
||||||
|
class Mission
|
||||||
|
{
|
||||||
|
addOns[]=
|
||||||
|
{
|
||||||
|
"ruegen",
|
||||||
|
"map_eu",
|
||||||
|
"ca_modules_animals",
|
||||||
|
"dayz_anim",
|
||||||
|
"dayz_code",
|
||||||
|
"dayz_communityassets",
|
||||||
|
"dayz_weapons",
|
||||||
|
"dayz_equip",
|
||||||
|
"cacharacters_pmc",
|
||||||
|
"ca_modules_functions",
|
||||||
|
"dayz_epoch",
|
||||||
|
"warfarebuildings",
|
||||||
|
"glt_m300t",
|
||||||
|
"pook_h13",
|
||||||
|
"csj_gyroac",
|
||||||
|
"jetskiyanahuiaddon",
|
||||||
|
"redryder",
|
||||||
|
"Anzio_20"
|
||||||
|
};
|
||||||
|
addOnsAuto[]=
|
||||||
|
{
|
||||||
|
"dayz_weapons",
|
||||||
|
"ca_modules_functions",
|
||||||
|
"ruegen"
|
||||||
|
};
|
||||||
|
randomSeed=11171215;
|
||||||
|
class Intel
|
||||||
|
{
|
||||||
|
briefingName="DayZ Epoch Ruegen";
|
||||||
|
briefingDescription="Version 1.0.6.1";
|
||||||
|
startWeather=0;
|
||||||
|
forecastWeather=0;
|
||||||
|
year=2008;
|
||||||
|
month=6;
|
||||||
|
day=1;
|
||||||
|
hour=12;
|
||||||
|
};
|
||||||
|
class Groups
|
||||||
|
{
|
||||||
|
items=2;
|
||||||
|
class Item0
|
||||||
|
{
|
||||||
|
side="WEST";
|
||||||
|
class Vehicles
|
||||||
|
{
|
||||||
|
items=100;
|
||||||
|
#define PLRDEF position[]={-30553,0,43509};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||||
|
class Item0{id=0;PLRDEF};
|
||||||
|
class Item1
|
||||||
|
{
|
||||||
|
position[]={-30552,0,43508};
|
||||||
|
azimut=0;
|
||||||
|
id=0;
|
||||||
|
side="WEST";
|
||||||
|
vehicle="Survivor1_DZ";
|
||||||
|
player="PLAYER COMMANDER";
|
||||||
|
leader=1;
|
||||||
|
rank="SERGEANT";
|
||||||
|
skill=0.6;
|
||||||
|
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
||||||
|
};
|
||||||
|
class Item2{id=2;PLRDEF};
|
||||||
|
class Item3{id=3;PLRDEF};
|
||||||
|
class Item4{id=4;PLRDEF};
|
||||||
|
class Item5{id=5;PLRDEF};
|
||||||
|
class Item6{id=6;PLRDEF};
|
||||||
|
class Item7{id=7;PLRDEF};
|
||||||
|
class Item8{id=8;PLRDEF};
|
||||||
|
class Item9{id=9;PLRDEF};
|
||||||
|
class Item10{id=10;PLRDEF};
|
||||||
|
class Item11{id=11;PLRDEF};
|
||||||
|
class Item12{id=12;PLRDEF};
|
||||||
|
class Item13{id=13;PLRDEF};
|
||||||
|
class Item14{id=14;PLRDEF};
|
||||||
|
class Item15{id=15;PLRDEF};
|
||||||
|
class Item16{id=16;PLRDEF};
|
||||||
|
class Item17{id=17;PLRDEF};
|
||||||
|
class Item18{id=18;PLRDEF};
|
||||||
|
class Item19{id=19;PLRDEF};
|
||||||
|
class Item20{id=20;PLRDEF};
|
||||||
|
class Item21{id=21;PLRDEF};
|
||||||
|
class Item22{id=22;PLRDEF};
|
||||||
|
class Item23{id=23;PLRDEF};
|
||||||
|
class Item24{id=24;PLRDEF};
|
||||||
|
class Item25{id=25;PLRDEF};
|
||||||
|
class Item26{id=26;PLRDEF};
|
||||||
|
class Item27{id=27;PLRDEF};
|
||||||
|
class Item28{id=28;PLRDEF};
|
||||||
|
class Item29{id=29;PLRDEF};
|
||||||
|
class Item30{id=30;PLRDEF};
|
||||||
|
class Item31{id=31;PLRDEF};
|
||||||
|
class Item32{id=32;PLRDEF};
|
||||||
|
class Item33{id=33;PLRDEF};
|
||||||
|
class Item34{id=34;PLRDEF};
|
||||||
|
class Item35{id=35;PLRDEF};
|
||||||
|
class Item36{id=36;PLRDEF};
|
||||||
|
class Item37{id=37;PLRDEF};
|
||||||
|
class Item38{id=38;PLRDEF};
|
||||||
|
class Item39{id=39;PLRDEF};
|
||||||
|
class Item40{id=40;PLRDEF};
|
||||||
|
class Item41{id=41;PLRDEF};
|
||||||
|
class Item42{id=42;PLRDEF};
|
||||||
|
class Item43{id=43;PLRDEF};
|
||||||
|
class Item44{id=44;PLRDEF};
|
||||||
|
class Item45{id=45;PLRDEF};
|
||||||
|
class Item46{id=46;PLRDEF};
|
||||||
|
class Item47{id=47;PLRDEF};
|
||||||
|
class Item48{id=48;PLRDEF};
|
||||||
|
class Item49{id=49;PLRDEF};
|
||||||
|
class Item50{id=50;PLRDEF};
|
||||||
|
class Item51{id=51;PLRDEF};
|
||||||
|
class Item52{id=52;PLRDEF};
|
||||||
|
class Item53{id=53;PLRDEF};
|
||||||
|
class Item54{id=54;PLRDEF};
|
||||||
|
class Item55{id=55;PLRDEF};
|
||||||
|
class Item56{id=56;PLRDEF};
|
||||||
|
class Item57{id=57;PLRDEF};
|
||||||
|
class Item58{id=58;PLRDEF};
|
||||||
|
class Item59{id=59;PLRDEF};
|
||||||
|
class Item60{id=60;PLRDEF};
|
||||||
|
class Item61{id=61;PLRDEF};
|
||||||
|
class Item62{id=62;PLRDEF};
|
||||||
|
class Item63{id=63;PLRDEF};
|
||||||
|
class Item64{id=64;PLRDEF};
|
||||||
|
class Item65{id=65;PLRDEF};
|
||||||
|
class Item66{id=66;PLRDEF};
|
||||||
|
class Item67{id=67;PLRDEF};
|
||||||
|
class Item68{id=68;PLRDEF};
|
||||||
|
class Item69{id=69;PLRDEF};
|
||||||
|
class Item70{id=70;PLRDEF};
|
||||||
|
class Item71{id=71;PLRDEF};
|
||||||
|
class Item72{id=72;PLRDEF};
|
||||||
|
class Item73{id=73;PLRDEF};
|
||||||
|
class Item74{id=74;PLRDEF};
|
||||||
|
class Item75{id=75;PLRDEF};
|
||||||
|
class Item76{id=76;PLRDEF};
|
||||||
|
class Item77{id=77;PLRDEF};
|
||||||
|
class Item78{id=78;PLRDEF};
|
||||||
|
class Item79{id=79;PLRDEF};
|
||||||
|
class Item80{id=80;PLRDEF};
|
||||||
|
class Item81{id=81;PLRDEF};
|
||||||
|
class Item82{id=82;PLRDEF};
|
||||||
|
class Item83{id=83;PLRDEF};
|
||||||
|
class Item84{id=84;PLRDEF};
|
||||||
|
class Item85{id=85;PLRDEF};
|
||||||
|
class Item86{id=86;PLRDEF};
|
||||||
|
class Item87{id=87;PLRDEF};
|
||||||
|
class Item88{id=88;PLRDEF};
|
||||||
|
class Item89{id=89;PLRDEF};
|
||||||
|
class Item90{id=90;PLRDEF};
|
||||||
|
class Item91{id=91;PLRDEF};
|
||||||
|
class Item92{id=92;PLRDEF};
|
||||||
|
class Item93{id=93;PLRDEF};
|
||||||
|
class Item94{id=94;PLRDEF};
|
||||||
|
class Item95{id=95;PLRDEF};
|
||||||
|
class Item96{id=96;PLRDEF};
|
||||||
|
class Item97{id=97;PLRDEF};
|
||||||
|
class Item98{id=98;PLRDEF};
|
||||||
|
class Item99{id=99;PLRDEF};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Item1
|
||||||
|
{
|
||||||
|
side="LOGIC";
|
||||||
|
class Vehicles
|
||||||
|
{
|
||||||
|
items=1;
|
||||||
|
class Item0
|
||||||
|
{
|
||||||
|
position[]={10907,0,13339};
|
||||||
|
id=50;
|
||||||
|
side="LOGIC";
|
||||||
|
vehicle="FunctionsManager";
|
||||||
|
leader=1;
|
||||||
|
lock="UNLOCKED";
|
||||||
|
skill=0.6;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Markers
|
||||||
|
{
|
||||||
|
items=15;
|
||||||
|
class Item0
|
||||||
|
{
|
||||||
|
position[]={11963,0,12763};
|
||||||
|
name="center";
|
||||||
|
type="Empty";
|
||||||
|
a=11000;b=11000;
|
||||||
|
};
|
||||||
|
class Item1
|
||||||
|
{
|
||||||
|
position[]={-30552,0,43508};
|
||||||
|
name="respawn_west";
|
||||||
|
type="Empty";
|
||||||
|
};
|
||||||
|
class Item2
|
||||||
|
{
|
||||||
|
position[]={3192,0,6902};
|
||||||
|
name="spawn0";
|
||||||
|
type="Empty";
|
||||||
|
};
|
||||||
|
class Item3
|
||||||
|
{
|
||||||
|
position[]={4411,0,8241};
|
||||||
|
name="spawn1";
|
||||||
|
type="Empty";
|
||||||
|
};
|
||||||
|
class Item4
|
||||||
|
{
|
||||||
|
position[]={6547,0,9289};
|
||||||
|
name="spawn2";
|
||||||
|
type="Empty";
|
||||||
|
};
|
||||||
|
class Item5
|
||||||
|
{
|
||||||
|
position[]={10893,0,10343};
|
||||||
|
name="spawn3";
|
||||||
|
type="Empty";
|
||||||
|
};
|
||||||
|
class Item6
|
||||||
|
{
|
||||||
|
position[]={13649,0,8661};
|
||||||
|
name="spawn4";
|
||||||
|
type="Empty";
|
||||||
|
};
|
||||||
|
class Item7
|
||||||
|
{
|
||||||
|
position[]={16988,0,9921};
|
||||||
|
name="spawn5";
|
||||||
|
type="Empty";
|
||||||
|
};
|
||||||
|
class Item8
|
||||||
|
{
|
||||||
|
position[]={19410,0,7254};
|
||||||
|
name="spawn6";
|
||||||
|
type="Empty";
|
||||||
|
};
|
||||||
|
class Item9
|
||||||
|
{
|
||||||
|
position[]={22472,0,6321};
|
||||||
|
name="spawn7";
|
||||||
|
type="Empty";
|
||||||
|
};
|
||||||
|
class Item10
|
||||||
|
{
|
||||||
|
position[]={23924,0,9587};
|
||||||
|
name="spawn8";
|
||||||
|
type="Empty";
|
||||||
|
};
|
||||||
|
class Item11
|
||||||
|
{
|
||||||
|
position[]={21524,0,11687};
|
||||||
|
name="spawn9";
|
||||||
|
type="Empty";
|
||||||
|
};
|
||||||
|
class Item12
|
||||||
|
{
|
||||||
|
position[]={19847,0,14799};
|
||||||
|
name="spawn10";
|
||||||
|
type="Empty";
|
||||||
|
};
|
||||||
|
class Item13
|
||||||
|
{
|
||||||
|
position[]={7258,0,18398};
|
||||||
|
name="crashsites";
|
||||||
|
type="Empty";
|
||||||
|
a=11000;b=11000;
|
||||||
|
};
|
||||||
|
class Item14
|
||||||
|
{
|
||||||
|
position[]={7300,0,16514};
|
||||||
|
name="carepackages";
|
||||||
|
type="Empty";
|
||||||
|
a=11000;b=0;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Intro
|
||||||
|
{
|
||||||
|
addOns[]=
|
||||||
|
{
|
||||||
|
"ruegen"
|
||||||
|
};
|
||||||
|
addOnsAuto[]=
|
||||||
|
{
|
||||||
|
"ruegen"
|
||||||
|
};
|
||||||
|
randomSeed=6913869;
|
||||||
|
class Intel
|
||||||
|
{
|
||||||
|
startWeather=0;
|
||||||
|
forecastWeather=0;
|
||||||
|
year=2008;
|
||||||
|
month=10;
|
||||||
|
day=11;
|
||||||
|
hour=9;
|
||||||
|
minute=20;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class OutroWin
|
||||||
|
{
|
||||||
|
addOns[]=
|
||||||
|
{
|
||||||
|
"ruegen"
|
||||||
|
};
|
||||||
|
addOnsAuto[]=
|
||||||
|
{
|
||||||
|
"ruegen"
|
||||||
|
};
|
||||||
|
randomSeed=4081731;
|
||||||
|
class Intel
|
||||||
|
{
|
||||||
|
startWeather=0;
|
||||||
|
forecastWeather=0;
|
||||||
|
year=2008;
|
||||||
|
month=10;
|
||||||
|
day=11;
|
||||||
|
hour=9;
|
||||||
|
minute=20;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class OutroLoose
|
||||||
|
{
|
||||||
|
addOns[]=
|
||||||
|
{
|
||||||
|
"ruegen"
|
||||||
|
};
|
||||||
|
addOnsAuto[]=
|
||||||
|
{
|
||||||
|
"ruegen"
|
||||||
|
};
|
||||||
|
randomSeed=4975929;
|
||||||
|
class Intel
|
||||||
|
{
|
||||||
|
startWeather=0;
|
||||||
|
forecastWeather=0;
|
||||||
|
year=2008;
|
||||||
|
month=10;
|
||||||
|
day=11;
|
||||||
|
hour=9;
|
||||||
|
minute=20;
|
||||||
|
};
|
||||||
|
};
|
||||||
29
Server Files/MPMissions/DayZ_Epoch_27.ruegen/rules.sqf
Normal file
29
Server Files/MPMissions/DayZ_Epoch_27.ruegen/rules.sqf
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
private ["_messages","_timeout"];
|
||||||
|
|
||||||
|
_messages = [
|
||||||
|
["DayZ Epoch", "Welcome "+(name player)],
|
||||||
|
["World", worldName],
|
||||||
|
["Teamspeak", "some TS info"],
|
||||||
|
["Website/Forums", "some website info"],
|
||||||
|
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
|
||||||
|
["Server Rules", "No talking in side."],
|
||||||
|
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
|
||||||
|
["News", "Some random new info!<br />Random news<br />"]
|
||||||
|
];
|
||||||
|
|
||||||
|
_timeout = 5;
|
||||||
|
{
|
||||||
|
private ["_title","_content","_titleText"];
|
||||||
|
uiSleep 2;
|
||||||
|
_title = _x select 0;
|
||||||
|
_content = _x select 1;
|
||||||
|
_titleText = format[("<t font='TahomaB' size='0.40' color='#a81e13' align='right' shadow='1' shadowColor='#000000'>%1</t><br /><t shadow='1'shadowColor='#000000' font='TahomaB' size='0.60' color='#FFFFFF' align='right'>%2</t>"), _title, _content];
|
||||||
|
[
|
||||||
|
_titleText,
|
||||||
|
[safezoneX + safezoneW - 0.8,0.50], //DEFAULT: 0.5,0.35
|
||||||
|
[safezoneY + safezoneH - 0.8,0.7], //DEFAULT: 0.8,0.7
|
||||||
|
_timeout,
|
||||||
|
0.5
|
||||||
|
] spawn BIS_fnc_dynamicText;
|
||||||
|
uiSleep (_timeout * 1.1);
|
||||||
|
} forEach _messages;
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
#include "\z\addons\dayz_code\system\mission\server_traders\ruegen.sqf"
|
||||||
Reference in New Issue
Block a user