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Fix needing to click lock/unlock twice from inside vehicle to take effect
No reason to use spawn here. Spawn can have a delay. Since fn_selfActions runs faster it can register the vehicle as still locked or unlocked after you clicked the action.
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@@ -687,4 +687,5 @@ if (!isDedicated) then {
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DZE_Surrender = false;
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DZE_Quarantine = false;
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DZE_InRadiationZone = false;
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DZE_myVehicle = objNull;
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};
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