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Fix needing to click lock/unlock twice from inside vehicle to take effect
No reason to use spawn here. Spawn can have a delay. Since fn_selfActions runs faster it can register the vehicle as still locked or unlocked after you clicked the action.
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@@ -12,7 +12,7 @@
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//"dayzInfectedCamps" addPublicVariableEventHandler {(_this select 1) call infectedcamps};
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// EPOCH ADDITIONS
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"PVDZE_veh_Lock" addPublicVariableEventHandler {(_this select 1) spawn local_lockUnlock};
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"PVDZE_veh_Lock" addPublicVariableEventHandler {(_this select 1) call local_lockUnlock};
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"PVDZE_plr_GutBodyZ" addPublicVariableEventHandler {(_this select 1) spawn local_gutObjectZ};
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"PVDZE_veh_Init" addPublicVariableEventHandler {(_this select 1) call fnc_veh_ResetEH};
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