mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Fix needing to click lock/unlock twice from inside vehicle to take effect
No reason to use spawn here. Spawn can have a delay. Since fn_selfActions runs faster it can register the vehicle as still locked or unlocked after you clicked the action.
This commit is contained in:
@@ -150,13 +150,10 @@ if (_inVehicle) then {
|
||||
s_player_lockUnlockInside_ctrl = -1;
|
||||
};
|
||||
} else {
|
||||
if (!isNil "DZE_myVehicle") then {
|
||||
{DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
|
||||
s_player_lockUnlockInside_ctrl = -1;
|
||||
};
|
||||
{DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
|
||||
s_player_lockUnlockInside_ctrl = -1;
|
||||
};
|
||||
|
||||
|
||||
if (DZE_HeliLift) then {
|
||||
_hasAttached = _vehicle getVariable["hasAttached",false];
|
||||
if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) < 30} && {speed _vehicle < 5} && {typeName _hasAttached == "OBJECT"}) then {
|
||||
|
||||
Reference in New Issue
Block a user