Fix needing to click lock/unlock twice from inside vehicle to take effect

No reason to use spawn here. Spawn can have a delay. Since
fn_selfActions runs faster it can register the vehicle as still locked
or unlocked after you clicked the action.
This commit is contained in:
ebaydayz
2016-08-05 14:38:12 -04:00
parent c51fd11511
commit 7a4775beea
6 changed files with 10 additions and 12 deletions

View File

@@ -150,13 +150,10 @@ if (_inVehicle) then {
s_player_lockUnlockInside_ctrl = -1;
};
} else {
if (!isNil "DZE_myVehicle") then {
{DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
s_player_lockUnlockInside_ctrl = -1;
};
{DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
s_player_lockUnlockInside_ctrl = -1;
};
if (DZE_HeliLift) then {
_hasAttached = _vehicle getVariable["hasAttached",false];
if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) < 30} && {speed _vehicle < 5} && {typeName _hasAttached == "OBJECT"}) then {