Fix needing to click lock/unlock twice from inside vehicle to take effect

No reason to use spawn here. Spawn can have a delay. Since
fn_selfActions runs faster it can register the vehicle as still locked
or unlocked after you clicked the action.
This commit is contained in:
ebaydayz
2016-08-05 14:38:12 -04:00
parent c51fd11511
commit 7a4775beea
6 changed files with 10 additions and 12 deletions

View File

@@ -7,12 +7,12 @@ DZE_ActionInProgress = true;
{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = 1;
{DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
s_player_lockUnlockInside_ctrl = -1;
s_player_lockUnlockInside_ctrl = 1;
PVDZE_veh_Lock = [_vehicle,true];
if(player distance _vehicle < 10) then {
if (local _vehicle) then {
PVDZE_veh_Lock spawn local_lockUnlock
PVDZE_veh_Lock call local_lockUnlock
} else {
publicVariable "PVDZE_veh_Lock";
};