Add back playMoveNow in fn_unconscious.sqf

Partially reverting 341d45f

See comment on 341d45f
This commit is contained in:
ebaydayz
2016-09-27 16:50:59 -04:00
parent cc28d43d25
commit 79c6d605a5

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@@ -76,11 +76,12 @@ r_player_unconsciousInProgress = false;
4 cutRsc ["default", "PLAIN",1]; 4 cutRsc ["default", "PLAIN",1];
if (player == vehicle player) then { if (player == vehicle player) then {
// "AinjPpneMstpSnonWnonDnon" rolls from back first (jarring transition if player was knocked out prone or fell to stomach)
[nil, player, rSWITCHMOVE, "AmovPpneMstpSnonWnonDnon_healed"] call RE; [nil, player, rSWITCHMOVE, "AmovPpneMstpSnonWnonDnon_healed"] call RE;
player SWITCHMOVE "AmovPpneMstpSnonWnonDnon_healed"; player SWITCHMOVE "AmovPpneMstpSnonWnonDnon_healed";
PVDZ_plr_SwitchMove = [player,"AmovPpneMstpSnonWnonDnon_healed"]; PVDZ_plr_SwitchMove = [player,"AmovPpneMstpSnonWnonDnon_healed"];
publicVariableServer "PVDZ_plr_SwitchMove"; //Needed to execute switchMove on server machine. rSwitchMove only executes on other clients publicVariableServer "PVDZ_plr_SwitchMove"; //Needed to execute switchMove on server machine. rSwitchMove only executes on other clients
//player playMoveNow "AmovPpneMstpSnonWnonDnon_healed"; player playMoveNow "AmovPpneMstpSnonWnonDnon_healed";
}; };
10 fadeSound 1; 10 fadeSound 1;