diff --git a/SQF/dayz_code/compile/fn_unconscious.sqf b/SQF/dayz_code/compile/fn_unconscious.sqf index 7a128c581..245dac5b7 100644 --- a/SQF/dayz_code/compile/fn_unconscious.sqf +++ b/SQF/dayz_code/compile/fn_unconscious.sqf @@ -76,11 +76,12 @@ r_player_unconsciousInProgress = false; 4 cutRsc ["default", "PLAIN",1]; if (player == vehicle player) then { + // "AinjPpneMstpSnonWnonDnon" rolls from back first (jarring transition if player was knocked out prone or fell to stomach) [nil, player, rSWITCHMOVE, "AmovPpneMstpSnonWnonDnon_healed"] call RE; player SWITCHMOVE "AmovPpneMstpSnonWnonDnon_healed"; PVDZ_plr_SwitchMove = [player,"AmovPpneMstpSnonWnonDnon_healed"]; publicVariableServer "PVDZ_plr_SwitchMove"; //Needed to execute switchMove on server machine. rSwitchMove only executes on other clients - //player playMoveNow "AmovPpneMstpSnonWnonDnon_healed"; + player playMoveNow "AmovPpneMstpSnonWnonDnon_healed"; }; 10 fadeSound 1;