finished upgrade code

This commit is contained in:
[VB]AWOL
2013-12-04 16:28:53 -06:00
parent 6ddd59f474
commit 799cf6d39d
2 changed files with 8 additions and 8 deletions

View File

@@ -142,8 +142,6 @@ if (_qty >= _qty_in) then {
PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer]; PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
publicVariableServer "PVDZE_veh_Publish2"; publicVariableServer "PVDZE_veh_Publish2";
player reveal _veh;
cutText [format[("Bought %3 for %1 %2, key added to toolbelt."),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"]; cutText [format[("Bought %3 for %1 %2, key added to toolbelt."),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"];
} else { } else {
player removeMagazine _keySelected; player removeMagazine _keySelected;

View File

@@ -33,7 +33,7 @@ _key call server_hiveWrite;
_uid = _this select 1; _uid = _this select 1;
_characterID = _this select 2; _characterID = _this select 2;
_class = _this select 3; _class = _this select 3;
//_dir = _this select 4; _dir = _this select 4;
_location = _this select 5; _location = _this select 5;
_donotusekey = _this select 6; _donotusekey = _this select 6;
_activatingPlayer = _this select 7; _activatingPlayer = _this select 7;
@@ -65,7 +65,7 @@ _key call server_hiveWrite;
if(!_done) exitWith { diag_log("CUSTOM: failed to get id for : " + str(_uid)); }; if(!_done) exitWith { diag_log("CUSTOM: failed to get id for : " + str(_uid)); };
_newobject = createVehicle [_class, _location, [], 0, "CAN_COLLIDE"]; _newobject = createVehicle [_class, [0,0,0], [], 0, "CAN_COLLIDE"];
// add items from previous vehicle here // add items from previous vehicle here
_weapons = getWeaponCargo _object; _weapons = getWeaponCargo _object;
@@ -79,15 +79,17 @@ _key call server_hiveWrite;
// Remove marker // Remove marker
deleteVehicle _object; deleteVehicle _object;
_holder setDir _dir;
_holder setPosATL _location;
// remove old vehicle from DB // remove old vehicle from DB
[_objectID,_objectUID,_activatingPlayer] call server_deleteObj; [_objectID,_objectUID,_activatingPlayer] call server_deleteObj;
// switch to new vehicle.
// switch var to new vehicle at this point.
_object = _newobject; _object = _newobject;
_object setDir _dir;
_object setPosATL _location;
//Add weapons //Add weapons
_objWpnTypes = _weapons select 0; _objWpnTypes = _weapons select 0;
_objWpnQty = _weapons select 1; _objWpnQty = _weapons select 1;