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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
finished upgrade code
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@@ -142,8 +142,6 @@ if (_qty >= _qty_in) then {
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PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
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PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
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publicVariableServer "PVDZE_veh_Publish2";
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publicVariableServer "PVDZE_veh_Publish2";
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player reveal _veh;
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cutText [format[("Bought %3 for %1 %2, key added to toolbelt."),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"];
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cutText [format[("Bought %3 for %1 %2, key added to toolbelt."),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"];
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} else {
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} else {
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player removeMagazine _keySelected;
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player removeMagazine _keySelected;
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@@ -33,7 +33,7 @@ _key call server_hiveWrite;
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_uid = _this select 1;
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_uid = _this select 1;
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_characterID = _this select 2;
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_characterID = _this select 2;
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_class = _this select 3;
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_class = _this select 3;
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//_dir = _this select 4;
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_dir = _this select 4;
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_location = _this select 5;
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_location = _this select 5;
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_donotusekey = _this select 6;
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_donotusekey = _this select 6;
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_activatingPlayer = _this select 7;
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_activatingPlayer = _this select 7;
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@@ -65,7 +65,7 @@ _key call server_hiveWrite;
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if(!_done) exitWith { diag_log("CUSTOM: failed to get id for : " + str(_uid)); };
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if(!_done) exitWith { diag_log("CUSTOM: failed to get id for : " + str(_uid)); };
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_newobject = createVehicle [_class, _location, [], 0, "CAN_COLLIDE"];
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_newobject = createVehicle [_class, [0,0,0], [], 0, "CAN_COLLIDE"];
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// add items from previous vehicle here
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// add items from previous vehicle here
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_weapons = getWeaponCargo _object;
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_weapons = getWeaponCargo _object;
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@@ -79,15 +79,17 @@ _key call server_hiveWrite;
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// Remove marker
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// Remove marker
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deleteVehicle _object;
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deleteVehicle _object;
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_holder setDir _dir;
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_holder setPosATL _location;
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// remove old vehicle from DB
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// remove old vehicle from DB
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[_objectID,_objectUID,_activatingPlayer] call server_deleteObj;
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[_objectID,_objectUID,_activatingPlayer] call server_deleteObj;
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// switch to new vehicle.
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// switch var to new vehicle at this point.
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_object = _newobject;
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_object = _newobject;
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_object setDir _dir;
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_object setPosATL _location;
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//Add weapons
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//Add weapons
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_objWpnTypes = _weapons select 0;
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_objWpnTypes = _weapons select 0;
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_objWpnQty = _weapons select 1;
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_objWpnQty = _weapons select 1;
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