mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
May prevent "how are you civilian?" messages from NPC
This commit is contained in:
@@ -16,6 +16,8 @@ dayz_previousID = 0;
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player setVariable ["BIS_noCoreConversations", true];
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player setVariable ["BIS_noCoreConversations", true];
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//disable radio messages to be heard and shown in the left lower corner of the screen
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//disable radio messages to be heard and shown in the left lower corner of the screen
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enableRadio false;
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enableRadio false;
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// May prevent "how are you civillian?" messages from NPC
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enableSentences false;
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// DayZ Epochconfig
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// DayZ Epochconfig
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spawnShoremode = 0; // Default = 1 (on shore)
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spawnShoremode = 0; // Default = 1 (on shore)
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@@ -16,6 +16,8 @@ dayz_previousID = 0;
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player setVariable ["BIS_noCoreConversations", true];
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player setVariable ["BIS_noCoreConversations", true];
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//disable radio messages to be heard and shown in the left lower corner of the screen
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//disable radio messages to be heard and shown in the left lower corner of the screen
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enableRadio false;
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enableRadio false;
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// May prevent "how are you civillian?" messages from NPC
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enableSentences false;
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// DayZ Epoch config
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// DayZ Epoch config
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spawnShoremode = 0; // Default = 1 (on shore)
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spawnShoremode = 0; // Default = 1 (on shore)
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@@ -16,6 +16,8 @@ dayz_previousID = 0;
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player setVariable ["BIS_noCoreConversations", true];
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player setVariable ["BIS_noCoreConversations", true];
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||||||
//disable radio messages to be heard and shown in the left lower corner of the screen
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//disable radio messages to be heard and shown in the left lower corner of the screen
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enableRadio false;
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enableRadio false;
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||||||
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// May prevent "how are you civillian?" messages from NPC
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||||||
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enableSentences false;
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||||||
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// DayZ Epoch config
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// DayZ Epoch config
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spawnShoremode = 1; // Default = 1 (on shore)
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spawnShoremode = 1; // Default = 1 (on shore)
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@@ -16,6 +16,8 @@ dayz_previousID = 0;
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player setVariable ["BIS_noCoreConversations", true];
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player setVariable ["BIS_noCoreConversations", true];
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//disable radio messages to be heard and shown in the left lower corner of the screen
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//disable radio messages to be heard and shown in the left lower corner of the screen
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||||||
enableRadio false;
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enableRadio false;
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||||||
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// May prevent "how are you civillian?" messages from NPC
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||||||
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enableSentences false;
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||||||
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// DayZ Epoch config
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// DayZ Epoch config
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spawnShoremode = 1; // Default = 1 (on shore)
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spawnShoremode = 1; // Default = 1 (on shore)
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@@ -16,6 +16,8 @@ dayz_previousID = 0;
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player setVariable ["BIS_noCoreConversations", true];
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player setVariable ["BIS_noCoreConversations", true];
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//disable radio messages to be heard and shown in the left lower corner of the screen
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//disable radio messages to be heard and shown in the left lower corner of the screen
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||||||
enableRadio false;
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enableRadio false;
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||||||
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// May prevent "how are you civillian?" messages from NPC
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||||||
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enableSentences false;
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||||||
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// DayZ Epoch config
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// DayZ Epoch config
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spawnShoremode = 1; // Default = 1 (on shore)
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spawnShoremode = 1; // Default = 1 (on shore)
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@@ -16,6 +16,8 @@ dayz_previousID = 0;
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player setVariable ["BIS_noCoreConversations", true];
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player setVariable ["BIS_noCoreConversations", true];
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||||||
//disable radio messages to be heard and shown in the left lower corner of the screen
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//disable radio messages to be heard and shown in the left lower corner of the screen
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||||||
enableRadio false;
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enableRadio false;
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||||||
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// May prevent "how are you civillian?" messages from NPC
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||||||
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enableSentences false;
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||||||
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// DayZ Epoch config
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// DayZ Epoch config
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spawnShoremode = 1; // Default = 1 (on shore)
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spawnShoremode = 1; // Default = 1 (on shore)
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@@ -16,6 +16,8 @@ dayz_previousID = 0;
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player setVariable ["BIS_noCoreConversations", true];
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player setVariable ["BIS_noCoreConversations", true];
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//disable radio messages to be heard and shown in the left lower corner of the screen
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//disable radio messages to be heard and shown in the left lower corner of the screen
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||||||
enableRadio false;
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enableRadio false;
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||||||
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// May prevent "how are you civillian?" messages from NPC
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||||||
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enableSentences false;
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||||||
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// DayZ Epoch config
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// DayZ Epoch config
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spawnShoremode = 1; // Default = 1 (on shore)
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spawnShoremode = 1; // Default = 1 (on shore)
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@@ -16,6 +16,8 @@ dayz_previousID = 0;
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player setVariable ["BIS_noCoreConversations", true];
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player setVariable ["BIS_noCoreConversations", true];
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||||||
//disable radio messages to be heard and shown in the left lower corner of the screen
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//disable radio messages to be heard and shown in the left lower corner of the screen
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||||||
enableRadio false;
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enableRadio false;
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||||||
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// May prevent "how are you civillian?" messages from NPC
|
||||||
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enableSentences false;
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||||||
|
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// DayZ Epoch config
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// DayZ Epoch config
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spawnShoremode = 1; // Default = 1 (on shore)
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spawnShoremode = 1; // Default = 1 (on shore)
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||||||
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@@ -16,6 +16,8 @@ dayz_previousID = 0;
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player setVariable ["BIS_noCoreConversations", true];
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player setVariable ["BIS_noCoreConversations", true];
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||||||
//disable radio messages to be heard and shown in the left lower corner of the screen
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//disable radio messages to be heard and shown in the left lower corner of the screen
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||||||
enableRadio false;
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enableRadio false;
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||||||
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// May prevent "how are you civillian?" messages from NPC
|
||||||
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enableSentences false;
|
||||||
|
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||||||
// DayZ Epoch config
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// DayZ Epoch config
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spawnShoremode = 1; // Default = 1 (on shore)
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spawnShoremode = 1; // Default = 1 (on shore)
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||||||
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@@ -16,6 +16,8 @@ dayz_previousID = 0;
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player setVariable ["BIS_noCoreConversations", true];
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player setVariable ["BIS_noCoreConversations", true];
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||||||
//disable radio messages to be heard and shown in the left lower corner of the screen
|
//disable radio messages to be heard and shown in the left lower corner of the screen
|
||||||
enableRadio false;
|
enableRadio false;
|
||||||
|
// May prevent "how are you civillian?" messages from NPC
|
||||||
|
enableSentences false;
|
||||||
|
|
||||||
// DayZ Epoch config
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// DayZ Epoch config
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||||||
spawnShoremode = 1; // Default = 1 (on shore)
|
spawnShoremode = 1; // Default = 1 (on shore)
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||||||
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@@ -16,6 +16,8 @@ dayz_previousID = 0;
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|||||||
player setVariable ["BIS_noCoreConversations", true];
|
player setVariable ["BIS_noCoreConversations", true];
|
||||||
//disable radio messages to be heard and shown in the left lower corner of the screen
|
//disable radio messages to be heard and shown in the left lower corner of the screen
|
||||||
enableRadio false;
|
enableRadio false;
|
||||||
|
// May prevent "how are you civillian?" messages from NPC
|
||||||
|
enableSentences false;
|
||||||
|
|
||||||
// DayZ Epoch config
|
// DayZ Epoch config
|
||||||
spawnShoremode = 1; // Default = 1 (on shore)
|
spawnShoremode = 1; // Default = 1 (on shore)
|
||||||
|
|||||||
@@ -16,6 +16,8 @@ dayz_previousID = 0;
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|||||||
player setVariable ["BIS_noCoreConversations", true];
|
player setVariable ["BIS_noCoreConversations", true];
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||||||
//disable radio messages to be heard and shown in the left lower corner of the screen
|
//disable radio messages to be heard and shown in the left lower corner of the screen
|
||||||
enableRadio false;
|
enableRadio false;
|
||||||
|
// May prevent "how are you civillian?" messages from NPC
|
||||||
|
enableSentences false;
|
||||||
|
|
||||||
// DayZ Epoch config
|
// DayZ Epoch config
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||||||
spawnShoremode = 1; // Default = 1 (on shore)
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spawnShoremode = 1; // Default = 1 (on shore)
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||||||
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|||||||
@@ -16,6 +16,8 @@ dayz_previousID = 0;
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|||||||
player setVariable ["BIS_noCoreConversations", true];
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player setVariable ["BIS_noCoreConversations", true];
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||||||
//disable radio messages to be heard and shown in the left lower corner of the screen
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//disable radio messages to be heard and shown in the left lower corner of the screen
|
||||||
enableRadio false;
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enableRadio false;
|
||||||
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// May prevent "how are you civillian?" messages from NPC
|
||||||
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enableSentences false;
|
||||||
|
|
||||||
// DayZ Epoch config
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// DayZ Epoch config
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||||||
spawnShoremode = 1; // Default = 1 (on shore)
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spawnShoremode = 1; // Default = 1 (on shore)
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||||||
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|||||||
@@ -16,6 +16,8 @@ dayz_previousID = 0;
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|||||||
player setVariable ["BIS_noCoreConversations", true];
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player setVariable ["BIS_noCoreConversations", true];
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||||||
//disable radio messages to be heard and shown in the left lower corner of the screen
|
//disable radio messages to be heard and shown in the left lower corner of the screen
|
||||||
enableRadio false;
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enableRadio false;
|
||||||
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// May prevent "how are you civillian?" messages from NPC
|
||||||
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enableSentences false;
|
||||||
|
|
||||||
// DayZ Epoch config
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// DayZ Epoch config
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||||||
spawnShoremode = 0; // Default = 1 (on shore)
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spawnShoremode = 0; // Default = 1 (on shore)
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||||||
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|||||||
@@ -16,6 +16,8 @@ dayz_previousID = 0;
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|||||||
player setVariable ["BIS_noCoreConversations", true];
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player setVariable ["BIS_noCoreConversations", true];
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||||||
//disable radio messages to be heard and shown in the left lower corner of the screen
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//disable radio messages to be heard and shown in the left lower corner of the screen
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||||||
enableRadio false;
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enableRadio false;
|
||||||
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// May prevent "how are you civillian?" messages from NPC
|
||||||
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enableSentences false;
|
||||||
|
|
||||||
// DayZ Epochconfig
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// DayZ Epochconfig
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||||||
spawnShoremode = 0; // Default = 1 (on shore)
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spawnShoremode = 0; // Default = 1 (on shore)
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||||||
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|||||||
@@ -16,6 +16,8 @@ dayz_previousID = 0;
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|||||||
player setVariable ["BIS_noCoreConversations", true];
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player setVariable ["BIS_noCoreConversations", true];
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||||||
//disable radio messages to be heard and shown in the left lower corner of the screen
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//disable radio messages to be heard and shown in the left lower corner of the screen
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||||||
enableRadio false;
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enableRadio false;
|
||||||
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// May prevent "how are you civillian?" messages from NPC
|
||||||
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enableSentences false;
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||||||
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||||||
// DayZ Epoch config
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// DayZ Epoch config
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||||||
spawnShoremode = 0; // Default = 1 (on shore)
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spawnShoremode = 0; // Default = 1 (on shore)
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||||||
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|||||||
@@ -16,6 +16,8 @@ dayz_previousID = 0;
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|||||||
player setVariable ["BIS_noCoreConversations", true];
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player setVariable ["BIS_noCoreConversations", true];
|
||||||
//disable radio messages to be heard and shown in the left lower corner of the screen
|
//disable radio messages to be heard and shown in the left lower corner of the screen
|
||||||
enableRadio false;
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enableRadio false;
|
||||||
|
// May prevent "how are you civillian?" messages from NPC
|
||||||
|
enableSentences false;
|
||||||
|
|
||||||
// DayZ Epoch config
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// DayZ Epoch config
|
||||||
spawnShoremode = 1; // Default = 1 (on shore)
|
spawnShoremode = 1; // Default = 1 (on shore)
|
||||||
|
|||||||
@@ -16,6 +16,8 @@ dayz_previousID = 0;
|
|||||||
player setVariable ["BIS_noCoreConversations", true];
|
player setVariable ["BIS_noCoreConversations", true];
|
||||||
//disable radio messages to be heard and shown in the left lower corner of the screen
|
//disable radio messages to be heard and shown in the left lower corner of the screen
|
||||||
enableRadio false;
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enableRadio false;
|
||||||
|
// May prevent "how are you civillian?" messages from NPC
|
||||||
|
enableSentences false;
|
||||||
|
|
||||||
// DayZ Epoch config
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// DayZ Epoch config
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||||||
spawnShoremode = 1; // Default = 1 (on shore)
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spawnShoremode = 1; // Default = 1 (on shore)
|
||||||
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|||||||
@@ -16,6 +16,8 @@ dayz_previousID = 0;
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|||||||
player setVariable ["BIS_noCoreConversations", true];
|
player setVariable ["BIS_noCoreConversations", true];
|
||||||
//disable radio messages to be heard and shown in the left lower corner of the screen
|
//disable radio messages to be heard and shown in the left lower corner of the screen
|
||||||
enableRadio false;
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enableRadio false;
|
||||||
|
// May prevent "how are you civillian?" messages from NPC
|
||||||
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enableSentences false;
|
||||||
|
|
||||||
// DayZ Epochconfig
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// DayZ Epochconfig
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||||||
spawnShoremode = 0; // Default = 1 (on shore)
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spawnShoremode = 0; // Default = 1 (on shore)
|
||||||
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|||||||
@@ -16,6 +16,8 @@ dayz_previousID = 0;
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|||||||
player setVariable ["BIS_noCoreConversations", true];
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player setVariable ["BIS_noCoreConversations", true];
|
||||||
//disable radio messages to be heard and shown in the left lower corner of the screen
|
//disable radio messages to be heard and shown in the left lower corner of the screen
|
||||||
enableRadio false;
|
enableRadio false;
|
||||||
|
// May prevent "how are you civillian?" messages from NPC
|
||||||
|
enableSentences false;
|
||||||
|
|
||||||
// DayZ Epoch config
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// DayZ Epoch config
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||||||
spawnShoremode = 0; // Default = 1 (on shore)
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spawnShoremode = 0; // Default = 1 (on shore)
|
||||||
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|||||||
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