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May prevent "how are you civilian?" messages from NPC
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@@ -16,6 +16,8 @@ dayz_previousID = 0;
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player setVariable ["BIS_noCoreConversations", true];
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//disable radio messages to be heard and shown in the left lower corner of the screen
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enableRadio false;
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// May prevent "how are you civillian?" messages from NPC
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enableSentences false;
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// DayZ Epochconfig
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spawnShoremode = 0; // Default = 1 (on shore)
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@@ -16,6 +16,8 @@ dayz_previousID = 0;
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player setVariable ["BIS_noCoreConversations", true];
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//disable radio messages to be heard and shown in the left lower corner of the screen
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enableRadio false;
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// May prevent "how are you civillian?" messages from NPC
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enableSentences false;
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// DayZ Epoch config
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spawnShoremode = 0; // Default = 1 (on shore)
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@@ -16,6 +16,8 @@ dayz_previousID = 0;
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player setVariable ["BIS_noCoreConversations", true];
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//disable radio messages to be heard and shown in the left lower corner of the screen
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enableRadio false;
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// May prevent "how are you civillian?" messages from NPC
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enableSentences false;
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// DayZ Epoch config
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spawnShoremode = 1; // Default = 1 (on shore)
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@@ -16,6 +16,8 @@ dayz_previousID = 0;
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player setVariable ["BIS_noCoreConversations", true];
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//disable radio messages to be heard and shown in the left lower corner of the screen
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enableRadio false;
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// May prevent "how are you civillian?" messages from NPC
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enableSentences false;
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// DayZ Epoch config
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spawnShoremode = 1; // Default = 1 (on shore)
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@@ -16,6 +16,8 @@ dayz_previousID = 0;
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player setVariable ["BIS_noCoreConversations", true];
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//disable radio messages to be heard and shown in the left lower corner of the screen
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enableRadio false;
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// May prevent "how are you civillian?" messages from NPC
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enableSentences false;
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// DayZ Epoch config
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spawnShoremode = 1; // Default = 1 (on shore)
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@@ -16,6 +16,8 @@ dayz_previousID = 0;
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player setVariable ["BIS_noCoreConversations", true];
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//disable radio messages to be heard and shown in the left lower corner of the screen
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enableRadio false;
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// May prevent "how are you civillian?" messages from NPC
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enableSentences false;
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// DayZ Epoch config
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spawnShoremode = 1; // Default = 1 (on shore)
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@@ -16,6 +16,8 @@ dayz_previousID = 0;
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player setVariable ["BIS_noCoreConversations", true];
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//disable radio messages to be heard and shown in the left lower corner of the screen
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enableRadio false;
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// May prevent "how are you civillian?" messages from NPC
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enableSentences false;
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// DayZ Epoch config
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spawnShoremode = 1; // Default = 1 (on shore)
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@@ -16,6 +16,8 @@ dayz_previousID = 0;
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player setVariable ["BIS_noCoreConversations", true];
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//disable radio messages to be heard and shown in the left lower corner of the screen
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enableRadio false;
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// May prevent "how are you civillian?" messages from NPC
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enableSentences false;
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// DayZ Epoch config
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spawnShoremode = 1; // Default = 1 (on shore)
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@@ -16,6 +16,8 @@ dayz_previousID = 0;
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player setVariable ["BIS_noCoreConversations", true];
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//disable radio messages to be heard and shown in the left lower corner of the screen
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enableRadio false;
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// May prevent "how are you civillian?" messages from NPC
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enableSentences false;
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// DayZ Epoch config
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spawnShoremode = 1; // Default = 1 (on shore)
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@@ -16,6 +16,8 @@ dayz_previousID = 0;
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player setVariable ["BIS_noCoreConversations", true];
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//disable radio messages to be heard and shown in the left lower corner of the screen
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enableRadio false;
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// May prevent "how are you civillian?" messages from NPC
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enableSentences false;
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// DayZ Epoch config
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spawnShoremode = 1; // Default = 1 (on shore)
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@@ -16,6 +16,8 @@ dayz_previousID = 0;
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player setVariable ["BIS_noCoreConversations", true];
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//disable radio messages to be heard and shown in the left lower corner of the screen
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enableRadio false;
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// May prevent "how are you civillian?" messages from NPC
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enableSentences false;
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// DayZ Epoch config
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spawnShoremode = 1; // Default = 1 (on shore)
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@@ -16,6 +16,8 @@ dayz_previousID = 0;
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player setVariable ["BIS_noCoreConversations", true];
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//disable radio messages to be heard and shown in the left lower corner of the screen
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enableRadio false;
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// May prevent "how are you civillian?" messages from NPC
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enableSentences false;
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// DayZ Epoch config
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spawnShoremode = 1; // Default = 1 (on shore)
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@@ -16,6 +16,8 @@ dayz_previousID = 0;
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player setVariable ["BIS_noCoreConversations", true];
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//disable radio messages to be heard and shown in the left lower corner of the screen
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enableRadio false;
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// May prevent "how are you civillian?" messages from NPC
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enableSentences false;
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// DayZ Epoch config
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spawnShoremode = 1; // Default = 1 (on shore)
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@@ -16,6 +16,8 @@ dayz_previousID = 0;
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player setVariable ["BIS_noCoreConversations", true];
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//disable radio messages to be heard and shown in the left lower corner of the screen
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enableRadio false;
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// May prevent "how are you civillian?" messages from NPC
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enableSentences false;
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// DayZ Epoch config
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spawnShoremode = 0; // Default = 1 (on shore)
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@@ -16,6 +16,8 @@ dayz_previousID = 0;
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player setVariable ["BIS_noCoreConversations", true];
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//disable radio messages to be heard and shown in the left lower corner of the screen
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enableRadio false;
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// May prevent "how are you civillian?" messages from NPC
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enableSentences false;
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// DayZ Epochconfig
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spawnShoremode = 0; // Default = 1 (on shore)
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@@ -16,6 +16,8 @@ dayz_previousID = 0;
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player setVariable ["BIS_noCoreConversations", true];
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//disable radio messages to be heard and shown in the left lower corner of the screen
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enableRadio false;
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// May prevent "how are you civillian?" messages from NPC
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enableSentences false;
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// DayZ Epoch config
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spawnShoremode = 0; // Default = 1 (on shore)
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@@ -16,6 +16,8 @@ dayz_previousID = 0;
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player setVariable ["BIS_noCoreConversations", true];
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//disable radio messages to be heard and shown in the left lower corner of the screen
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enableRadio false;
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// May prevent "how are you civillian?" messages from NPC
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enableSentences false;
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// DayZ Epoch config
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spawnShoremode = 1; // Default = 1 (on shore)
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@@ -16,6 +16,8 @@ dayz_previousID = 0;
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player setVariable ["BIS_noCoreConversations", true];
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//disable radio messages to be heard and shown in the left lower corner of the screen
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enableRadio false;
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// May prevent "how are you civillian?" messages from NPC
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enableSentences false;
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// DayZ Epoch config
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spawnShoremode = 1; // Default = 1 (on shore)
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@@ -16,6 +16,8 @@ dayz_previousID = 0;
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player setVariable ["BIS_noCoreConversations", true];
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//disable radio messages to be heard and shown in the left lower corner of the screen
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enableRadio false;
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// May prevent "how are you civillian?" messages from NPC
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enableSentences false;
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// DayZ Epochconfig
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spawnShoremode = 0; // Default = 1 (on shore)
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@@ -16,6 +16,8 @@ dayz_previousID = 0;
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player setVariable ["BIS_noCoreConversations", true];
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//disable radio messages to be heard and shown in the left lower corner of the screen
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enableRadio false;
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// May prevent "how are you civillian?" messages from NPC
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enableSentences false;
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// DayZ Epoch config
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spawnShoremode = 0; // Default = 1 (on shore)
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