test fall back PV on player disconnect

This commit is contained in:
[VB]AWOL
2013-11-30 22:32:18 -06:00
parent de8f0e61eb
commit 791164585c
2 changed files with 17 additions and 7 deletions

View File

@@ -189,6 +189,7 @@ server_characterSync = {
//onPlayerConnected "[_uid,_name] spawn server_onPlayerConnect;";
onPlayerDisconnected "[_uid,_name] call server_onPlayerDisconnect;";
// Setup globals allow overwrite from init.sqf
if(isnil "dayz_MapArea") then {
dayz_MapArea = 10000;
@@ -617,6 +618,12 @@ dayz_perform_purge = {
_this = nil;
};
dayz_removePlayerOnDisconnect = {
_this removeAllMPEventHandlers "mphit";
deleteVehicle _this;
deleteGroup (group _this);
};
server_timeSync = {
//Send request
_key = "CHILD:307:";
@@ -733,7 +740,7 @@ server_spawnCleanLoot = {
};
server_spawnCleanAnimals = {
private ["_delQtyAnimal","_qty","_missonAnimals"];
private ["_delQtyAnimal","_qty","_missonAnimals","_nearby"];
_missonAnimals = allMissionObjects "CAAnimalBase";
_delQtyAnimal = 0;
{