mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Rename vanilla strings from #1708
When localizing vanilla strings please do not put "EPOCH" in their name or include them in the dayz_epoch package of the stringtable. This creates more work to backport common translation updates and vice versa.
This commit is contained in:
@@ -18,7 +18,7 @@ if (_playerNear) exitWith {localize "str_pickup_limit_5" call dayz_rollingMessag
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if (_x in items player) then {_knifeArray set [count _knifeArray, _x];};
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if (_x in items player) then {_knifeArray set [count _knifeArray, _x];};
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} count Dayz_Gutting;
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} count Dayz_Gutting;
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if ((count _knifeArray) < 1) exitWith {format[localize "str_cannotCraft",localize "STR_EQUIP_NAME_4"] call dayz_rollingMessages; DZE_ActionInProgress = false; };
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if ((count _knifeArray) < 1) exitWith {format[localize "str_missing_to_do_this",localize "STR_EQUIP_NAME_4"] call dayz_rollingMessages; DZE_ActionInProgress = false; };
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if ((count _knifeArray > 0) && !_hasHarvested) then {
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if ((count _knifeArray > 0) && !_hasHarvested) then {
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private "_qty";
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private "_qty";
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@@ -20,7 +20,7 @@ s_player_disassembly = -1;
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//Normal blocked stuff
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//Normal blocked stuff
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_isWater = (surfaceIsWater (getPosATL player)) or dayz_isSwimming;
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_isWater = (surfaceIsWater (getPosATL player)) or dayz_isSwimming;
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if(_isWater or _onLadder) exitWith { localize "str_disassemble_cant_do" call dayz_rollingMessages; };
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if(_isWater or _onLadder) exitWith { localize "str_water_ladder_cant_do" call dayz_rollingMessages; };
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_alreadyRemoving = _cursorTarget getVariable["ObjectLocked",0];
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_alreadyRemoving = _cursorTarget getVariable["ObjectLocked",0];
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if (_alreadyRemoving == 1) exitWith { localize "str_disassembleInProgress" call dayz_rollingMessages; };
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if (_alreadyRemoving == 1) exitWith { localize "str_disassembleInProgress" call dayz_rollingMessages; };
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@@ -33,7 +33,7 @@ _tools = getArray (configFile >> "CfgVehicles" >> (typeOf _object) >> "dismantle
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{
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{
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private ["_end"];
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private ["_end"];
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if ((_x select 0) in items player) then {_end = false;} else { format [localize "STR_EPOCH_DISMANTLE_MISSING",(_x select 0)] call dayz_rollingMessages; _end = true; _proceed = false; };
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if ((_x select 0) in items player) then {_end = false;} else { format [localize "STR_BLD_DISMANTLE_MISSING",(_x select 0)] call dayz_rollingMessages; _end = true; _proceed = false; };
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if (_end) exitwith { _exit = true; };
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if (_end) exitwith { _exit = true; };
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} foreach _tools;
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} foreach _tools;
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@@ -46,7 +46,7 @@ if (_exit) exitwith {};
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_isWater = (surfaceIsWater (getPosATL player)) or dayz_isSwimming;
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_isWater = (surfaceIsWater (getPosATL player)) or dayz_isSwimming;
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if(_isWater or _onLadder) exitWith { localize "str_CannotUpgrade" call dayz_rollingMessages; };
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if(_isWater or _onLadder) exitWith { localize "str_water_ladder_cant_do" call dayz_rollingMessages; };
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//Start loop
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//Start loop
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_isOk = true;
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_isOk = true;
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@@ -57,7 +57,7 @@ while {_isOk} do {
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//Check if we have the tools to start
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//Check if we have the tools to start
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{
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{
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private ["_end"];
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private ["_end"];
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if ((_x select 0) in items player) then {_end = false;} else { format [localize "STR_EPOCH_DISMANTLE_MISSING",_x] call dayz_rollingMessages; _end = true; _proceed = false; };
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if ((_x select 0) in items player) then {_end = false;} else { format [localize "STR_BLD_DISMANTLE_MISSING",_x] call dayz_rollingMessages; _end = true; _proceed = false; };
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if (_end) exitwith { _exit = true; };
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if (_end) exitwith { _exit = true; };
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}foreach _tools;
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}foreach _tools;
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@@ -130,7 +130,7 @@ while {_isOk} do {
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if ([(_x select 1)] call fn_chance) then {
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if ([(_x select 1)] call fn_chance) then {
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player removeWeapon (_x select 0);
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player removeWeapon (_x select 0);
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player addWeapon (_x select 2);
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player addWeapon (_x select 2);
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localize "STR_EPOCH_DISMANTLE_DAMAGED" call dayz_rollingMessages;
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localize "STR_BLD_DISMANTLE_DAMAGED" call dayz_rollingMessages;
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};
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};
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}foreach _tools;
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}foreach _tools;
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};
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};
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@@ -142,7 +142,7 @@ while {_isOk} do {
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_proceed = true;
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_proceed = true;
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};
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};
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format [localize "STR_EPOCH_DISMANTLE_ATTEMPT",_counter,_limit] call dayz_rollingMessages;
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format [localize "STR_BLD_DISMANTLE_ATTEMPT",_counter,_limit] call dayz_rollingMessages;
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uiSleep 0.10;
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uiSleep 0.10;
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};
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};
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@@ -152,7 +152,7 @@ if (_proceed) then {
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if (_claimedBy != _playerID) exitWith { format[localize "str_player_beinglooted",_text] call dayz_rollingMessages; };
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if (_claimedBy != _playerID) exitWith { format[localize "str_player_beinglooted",_text] call dayz_rollingMessages; };
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format [localize "STR_EPOCH_DISMANTLED",typeOf _object] call dayz_rollingMessages;
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format [localize "STR_BLD_DISMANTLED",typeOf _object] call dayz_rollingMessages;
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_activatingPlayer = player;
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_activatingPlayer = player;
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PVDZ_obj_Destroy = [_objectID,_objectUID, _activatingPlayer];
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PVDZ_obj_Destroy = [_objectID,_objectUID, _activatingPlayer];
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@@ -46,7 +46,7 @@ _upgradeParts = [];
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_startMaintenance = true;
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_startMaintenance = true;
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if(_isWater or _onLadder) exitWith {
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if(_isWater or _onLadder) exitWith {
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localize "STR_EPOCH_PLAYER_326" call dayz_rollingMessages;
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localize "str_water_ladder_cant_do" call dayz_rollingMessages;
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};
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};
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// lets check player has requiredTools for upgrade
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// lets check player has requiredTools for upgrade
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@@ -67,7 +67,7 @@ if(_isWater or _onLadder) exitWith { localize "str_CannotUpgrade" call dayz_roll
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_missingPartsConfig = configFile >> "CfgVehicles" >> _x;
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_missingPartsConfig = configFile >> "CfgVehicles" >> _x;
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_textMissingParts = getText (_missingPartsConfig >> "displayName");
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_textMissingParts = getText (_missingPartsConfig >> "displayName");
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//systemChat format["Missing %1 to upgrade storage.", _textMissingParts];
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//systemChat format["Missing %1 to upgrade storage.", _textMissingParts];
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format [localize "STR_EPOCH_PLAYER_325", _textMissingParts] call dayz_rollingMessages;
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format [localize "str_missing_to_do_this", _textMissingParts] call dayz_rollingMessages;
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_startUpgrade = false;
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_startUpgrade = false;
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};
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};
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} count _requiredTools;
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} count _requiredTools;
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@@ -78,7 +78,7 @@ if(_isWater or _onLadder) exitWith { localize "str_CannotUpgrade" call dayz_roll
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_missingPartsConfig = configFile >> "CfgMagazines" >> _x;
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_missingPartsConfig = configFile >> "CfgMagazines" >> _x;
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_textMissingParts = getText (_missingPartsConfig >> "displayName");
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_textMissingParts = getText (_missingPartsConfig >> "displayName");
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//systemChat format["Missing %1 to upgrade storage.", _textMissingParts];
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//systemChat format["Missing %1 to upgrade storage.", _textMissingParts];
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format [localize "STR_EPOCH_PLAYER_325", _textMissingParts] call dayz_rollingMessages;
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format [localize "str_missing_to_do_this", _textMissingParts] call dayz_rollingMessages;
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_startUpgrade = false;
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_startUpgrade = false;
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};
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};
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if (_x IN magazines player) then {
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if (_x IN magazines player) then {
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@@ -61,7 +61,7 @@ if(_isWater or _onLadder) exitWith { localize "str_CannotUpgrade" call dayz_roll
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_missingPartsConfig = configFile >> "CfgWeapons" >> _x;
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_missingPartsConfig = configFile >> "CfgWeapons" >> _x;
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_textMissingParts = getText (_missingPartsConfig >> "displayName");
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_textMissingParts = getText (_missingPartsConfig >> "displayName");
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format [localize "STR_EPOCH_PLAYER_325", _textMissingParts] call dayz_rollingMessages;
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format [localize "str_missing_to_do_this", _textMissingParts] call dayz_rollingMessages;
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_startUpgrade = false;
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_startUpgrade = false;
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};
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};
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@@ -73,7 +73,7 @@ if(_isWater or _onLadder) exitWith { localize "str_CannotUpgrade" call dayz_roll
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_missingPartsConfig = configFile >> "CfgMagazines" >> _x;
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_missingPartsConfig = configFile >> "CfgMagazines" >> _x;
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_textMissingParts = getText (_missingPartsConfig >> "displayName");
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_textMissingParts = getText (_missingPartsConfig >> "displayName");
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format [localize "STR_EPOCH_PLAYER_325", _textMissingParts] call dayz_rollingMessages;
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format [localize "str_missing_to_do_this", _textMissingParts] call dayz_rollingMessages;
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_startUpgrade = false;
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_startUpgrade = false;
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};
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};
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if (_x IN magazines player) then {
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if (_x IN magazines player) then {
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@@ -47,7 +47,7 @@ if (!isClass _upgradeClass) exitWith { localize "str_upgradeNoOption" call dayz_
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_isWater = (surfaceIsWater (getPosATL player)) or dayz_isSwimming;
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_isWater = (surfaceIsWater (getPosATL player)) or dayz_isSwimming;
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if(_isWater or _onLadder) exitWith { localize "str_disassemble_cant_do" call dayz_rollingMessages; };
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if(_isWater or _onLadder) exitWith { localize "str_water_ladder_cant_do" call dayz_rollingMessages; };
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// lets check player has requiredTools for upgrade
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// lets check player has requiredTools for upgrade
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_ok = true;
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_ok = true;
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@@ -26,7 +26,7 @@ _attachment = _this select 0;
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if (!(_attachment in magazines player)) exitWith
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if (!(_attachment in magazines player)) exitWith
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{
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{
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closeDialog 0;
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closeDialog 0;
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localize "STR_EPOCH_PLAYER_330" call dayz_rollingMessages;
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localize "str_missingAttachment" call dayz_rollingMessages;
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};
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};
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//Get player's primary weapon or sidearm
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//Get player's primary weapon or sidearm
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@@ -9,12 +9,12 @@ _hasSledgeHammer = "ItemSledge" in items player;
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_hasCrowbar = "ItemCrowbar" in items player;
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_hasCrowbar = "ItemCrowbar" in items player;
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if (!_hasSledgeHammer) exitWith {
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if (!_hasSledgeHammer) exitWith {
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localize "STR_EPOCH_BREAKIN_NEED_SLEDGE" call dayz_rollingMessages;
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localize "STR_BLD_BREAKIN_NEED_SLEDGE" call dayz_rollingMessages;
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uiSleep 1;
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uiSleep 1;
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};
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};
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if (!_hasCrowbar) exitWith {
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if (!_hasCrowbar) exitWith {
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localize "STR_EPOCH_BREAKIN_NEED_CROWBAR" call dayz_rollingMessages;
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localize "STR_BLD_BREAKIN_NEED_CROWBAR" call dayz_rollingMessages;
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uiSleep 1;
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uiSleep 1;
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};
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};
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@@ -30,13 +30,13 @@ while {_isOk} do {
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if (!_hasSledgeHammer) exitWith {
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if (!_hasSledgeHammer) exitWith {
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_proceed = nil;
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_proceed = nil;
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localize "STR_EPOCH_BREAKIN_NEED_SLEDGE" call dayz_rollingMessages;
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localize "STR_BLD_BREAKIN_NEED_SLEDGE" call dayz_rollingMessages;
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uiSleep 1;
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uiSleep 1;
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};
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};
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if (!_hasCrowbar) exitWith {
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if (!_hasCrowbar) exitWith {
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_proceed = nil;
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_proceed = nil;
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localize "STR_EPOCH_BREAKIN_NEED_CROWBAR" call dayz_rollingMessages;
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localize "STR_BLD_BREAKIN_NEED_CROWBAR" call dayz_rollingMessages;
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uiSleep 1;
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uiSleep 1;
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};
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};
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@@ -106,13 +106,13 @@ while {_isOk} do {
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player removeWeapon "ItemSledge";
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player removeWeapon "ItemSledge";
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player addMagazine "ItemSledgeHandle";
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player addMagazine "ItemSledgeHandle";
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player addMagazine "ItemSledgeHead";
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player addMagazine "ItemSledgeHead";
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localize "STR_EPOCH_BREAKIN_BROKEN_SLEDGE" call dayz_rollingMessages;
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localize "STR_BLD_BREAKIN_BROKEN_SLEDGE" call dayz_rollingMessages;
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};
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};
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if ([0.04] call fn_chance) then {
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if ([0.04] call fn_chance) then {
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player removeWeapon "ItemCrowbar";
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player removeWeapon "ItemCrowbar";
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player addWeapon "ItemCrowbarBent";
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player addWeapon "ItemCrowbarBent";
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localize "STR_EPOCH_BREAKIN_BENT_CROWBAR" call dayz_rollingMessages;
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localize "STR_BLD_BREAKIN_BENT_CROWBAR" call dayz_rollingMessages;
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};
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};
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};
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};
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@@ -136,7 +136,7 @@ if (!_proceed) then {
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[objNull, player, rSwitchMove,""] call RE;
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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player playActionNow "stop";
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};
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};
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localize "STR_EPOCH_BREAKIN_CANCELLED" call dayz_rollingMessages;
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localize "STR_BLD_BREAKIN_CANCELLED" call dayz_rollingMessages;
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};
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};
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// Working-Factor for chopping wood.
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// Working-Factor for chopping wood.
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@@ -144,11 +144,11 @@ if (!_proceed) then {
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//Completed but no success.
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//Completed but no success.
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if (_proceed and !_brokein) then {
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if (_proceed and !_brokein) then {
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localize "STR_EPOCH_BREAKIN_COMPLETE_FAIL" call dayz_rollingMessages;
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localize "STR_BLD_BREAKIN_COMPLETE_FAIL" call dayz_rollingMessages;
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};
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};
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//Completed and successful
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//Completed and successful
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if (_proceed and _brokein) then {
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if (_proceed and _brokein) then {
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localize "STR_EPOCH_BREAKIN_COMPLETE" call dayz_rollingMessages;
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localize "STR_BLD_BREAKIN_COMPLETE" call dayz_rollingMessages;
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//Open Gate.
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//Open Gate.
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_target animate ["DoorR", 1];
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_target animate ["DoorR", 1];
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@@ -51,7 +51,7 @@ if(!r_drag_sqf and !r_player_unconscious and !_onLadder) then {
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if (!("MeleeHatchet" in weapons player)) then {
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if (!("MeleeHatchet" in weapons player)) then {
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if (!(DayZ_onBack == "MeleeHatchet")) then {
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if (!(DayZ_onBack == "MeleeHatchet")) then {
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if (!(_x IN items player)) then {
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if (!(_x IN items player)) then {
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systemChat format[localize "str_cannotCraft", _x];
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systemChat format[localize "str_missing_to_do_this", _x];
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_hasTools = false;
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_hasTools = false;
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};
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};
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};
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};
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@@ -31,7 +31,7 @@ if ((getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState p
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};
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};
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//player doesn't have the consumable item
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//player doesn't have the consumable item
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if (!(_this in magazines player)) exitWith { localize "STR_EPOCH_PLAYER_329" call dayz_rollingMessages; };
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if (!(_this in magazines player)) exitWith { localize "str_misplaced_container" call dayz_rollingMessages; };
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//Remove container
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//Remove container
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player removeMagazine _this;
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player removeMagazine _this;
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@@ -17,13 +17,13 @@ closeDialog 1;
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// item is missing or tools are missing
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// item is missing or tools are missing
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if (isNil "_waterUsed") exitWith {
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if (isNil "_waterUsed") exitWith {
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//_displayName = getText (configFile >> "CfgMagazines" >> _use >> "displayName");
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//_displayName = getText (configFile >> "CfgMagazines" >> _use >> "displayName");
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localize "STR_EPOCH_PLAYER_327" call dayz_rollingMessages;
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localize "str_sharpen_missing_water" call dayz_rollingMessages;
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};
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};
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// item is missing or tools are missing
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// item is missing or tools are missing
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if (!(_item IN items player)) exitWith {
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if (!(_item IN items player)) exitWith {
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_displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName");
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_displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName");
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format [localize "str_cannotCraft",_displayName] call dayz_rollingMessages;
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format [localize "str_missing_to_do_this",_displayName] call dayz_rollingMessages;
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};
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};
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if (player hasWeapon _item) then {
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if (player hasWeapon _item) then {
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@@ -44,5 +44,5 @@ if (player hasWeapon _item) then {
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//Remove Later
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//Remove Later
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player removeMagazine "equip_brick";
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player removeMagazine "equip_brick";
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format [localize "STR_EPOCH_PLAYER_328",_displayName] call dayz_rollingMessages;
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format [localize "str_sharpen_success",_displayName] call dayz_rollingMessages;
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};
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};
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@@ -103,7 +103,7 @@ if (_unit == player) then
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if ((_isHeadHit) and (_ammo in ["Crowbar_Swing_Ammo","Bat_Swing_Ammo","Sledge_Swing_Ammo"])) then {
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if ((_isHeadHit) and (_ammo in ["Crowbar_Swing_Ammo","Bat_Swing_Ammo","Sledge_Swing_Ammo"])) then {
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[_unit] spawn {
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[_unit] spawn {
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_unit = _this select 0;
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_unit = _this select 0;
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localize "STR_EPOCH_PLAYER_323" call dayz_rollingMessages;
|
localize "str_actions_medical_knocked_out" call dayz_rollingMessages;
|
||||||
[_unit,0.01] call fnc_usec_damageUnconscious;
|
[_unit,0.01] call fnc_usec_damageUnconscious;
|
||||||
_unit setVariable ["NORRN_unconscious", true, true];
|
_unit setVariable ["NORRN_unconscious", true, true];
|
||||||
r_player_timeout = 20 + round(random 60);
|
r_player_timeout = 20 + round(random 60);
|
||||||
|
|||||||
@@ -136,7 +136,7 @@ if (_ComboMatch || (_ownerID == dayz_playerUID)) then {
|
|||||||
} count _objWpnTypes;
|
} count _objWpnTypes;
|
||||||
};
|
};
|
||||||
|
|
||||||
format[localize "str_epoch_player_125",_text] call dayz_rollingMessages;
|
format[localize "STR_BLD_UNLOCKED",_text] call dayz_rollingMessages;
|
||||||
};
|
};
|
||||||
} else {
|
} else {
|
||||||
DZE_ActionInProgress = false;
|
DZE_ActionInProgress = false;
|
||||||
@@ -149,7 +149,7 @@ if (_ComboMatch || (_ownerID == dayz_playerUID)) then {
|
|||||||
[player,"repair",0,false] call dayz_zombieSpeak;
|
[player,"repair",0,false] call dayz_zombieSpeak;
|
||||||
[player,25,true,(getPosATL player)] spawn player_alertZombies;
|
[player,25,true,(getPosATL player)] spawn player_alertZombies;
|
||||||
uiSleep 5;
|
uiSleep 5;
|
||||||
format[localize "str_epoch_player_126",_text] call dayz_rollingMessages;
|
format[localize "STR_BLD_WRONG_COMBO",_text] call dayz_rollingMessages;
|
||||||
};
|
};
|
||||||
s_player_unlockvault = -1;
|
s_player_unlockvault = -1;
|
||||||
DZE_ActionInProgress = false;
|
DZE_ActionInProgress = false;
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ if (_unit == player) then {
|
|||||||
PVDZ_Server_LogIt = format["Player %1 exited a vehicle(%2) close to buildable object as %3",_unit, (typeof _vehicle), _position];
|
PVDZ_Server_LogIt = format["Player %1 exited a vehicle(%2) close to buildable object as %3",_unit, (typeof _vehicle), _position];
|
||||||
publicVariableServer "PVDZ_Server_LogIt";
|
publicVariableServer "PVDZ_Server_LogIt";
|
||||||
|
|
||||||
localize "STR_EPOCH_PLAYER_322" call dayz_rollingMessages;
|
localize "str_actions_exitBlocked" call dayz_rollingMessages;
|
||||||
|
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -304,16 +304,16 @@ if (!isDedicated) then {
|
|||||||
_object setVariable ["dayz_padlockLockStatus", false,true];
|
_object setVariable ["dayz_padlockLockStatus", false,true];
|
||||||
_object setVariable ["isOpen", "1", true];
|
_object setVariable ["isOpen", "1", true];
|
||||||
_object setVariable ["dayz_padlockHistory", [], true];
|
_object setVariable ["dayz_padlockHistory", [], true];
|
||||||
format [localize "STR_EPOCH_PLAYER_125",typeOf _object] call dayz_rollingMessages;
|
format [localize "STR_BLD_UNLOCKED",typeOf _object] call dayz_rollingMessages;
|
||||||
} else {
|
} else {
|
||||||
format [localize "STR_EPOCH_PLAYER_126",typeOf _object] call dayz_rollingMessages;
|
format [localize "STR_BLD_WRONG_COMBO",typeOf _object] call dayz_rollingMessages;
|
||||||
_object setVariable ["dayz_padlockHistory", _codeGuess, true];
|
_object setVariable ["dayz_padlockHistory", _codeGuess, true];
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
"PVCDZ_Client_processAccessCode" addPublicVariableEventHandler {
|
"PVCDZ_Client_processAccessCode" addPublicVariableEventHandler {
|
||||||
_codeGuess = (_this select 1) select 0;
|
_codeGuess = (_this select 1) select 0;
|
||||||
format [localize "STR_EPOCH_PLAYER_324",_codeGuess] call dayz_rollingMessages;
|
format [localize "STR_BLD_COMBO_SET",_codeGuess] call dayz_rollingMessages;
|
||||||
};
|
};
|
||||||
|
|
||||||
// EPOCH ADDITION
|
// EPOCH ADDITION
|
||||||
|
|||||||
@@ -294,6 +294,9 @@
|
|||||||
<Key ID="str_actions_medical_gave_antibiotics">
|
<Key ID="str_actions_medical_gave_antibiotics">
|
||||||
<English>You gave antibiotics.</English>
|
<English>You gave antibiotics.</English>
|
||||||
</Key>
|
</Key>
|
||||||
|
<Key ID="str_actions_medical_knocked_out">
|
||||||
|
<English>You have been knocked out.</English>
|
||||||
|
</Key>
|
||||||
|
|
||||||
<Key ID="str_actions_medical_drag">
|
<Key ID="str_actions_medical_drag">
|
||||||
<English>Carry body</English>
|
<English>Carry body</English>
|
||||||
@@ -684,6 +687,9 @@
|
|||||||
<Czech>Na sedadlo střelce</Czech>
|
<Czech>Na sedadlo střelce</Czech>
|
||||||
<German>Zum Schützenplatz wechseln</German>
|
<German>Zum Schützenplatz wechseln</German>
|
||||||
</Key>
|
</Key>
|
||||||
|
<Key ID="str_actions_exitBlocked">
|
||||||
|
<English>Unable to exit vehicle, too close to buildables objects</English>
|
||||||
|
</Key>
|
||||||
<Key ID="str_actions_addammo">
|
<Key ID="str_actions_addammo">
|
||||||
<English>Add ammo to %1</English>
|
<English>Add ammo to %1</English>
|
||||||
<Spanish>Agregar munición al %1</Spanish>
|
<Spanish>Agregar munición al %1</Spanish>
|
||||||
@@ -1490,7 +1496,7 @@
|
|||||||
<Czech>Během kopání se zlomila násada.</Czech>
|
<Czech>Během kopání se zlomila násada.</Czech>
|
||||||
<German>Du schlägst zu und der Schaft der Spitzhacke bricht.</German>
|
<German>Du schlägst zu und der Schaft der Spitzhacke bricht.</German>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="str_cannotCraft">
|
<Key ID="str_missing_to_do_this">
|
||||||
<English>Missing %1 to do this.</English>
|
<English>Missing %1 to do this.</English>
|
||||||
<Russian>Не хватает %1.</Russian>
|
<Russian>Не хватает %1.</Russian>
|
||||||
<Spanish>Missing %1 to do this.</Spanish>
|
<Spanish>Missing %1 to do this.</Spanish>
|
||||||
@@ -1506,6 +1512,12 @@
|
|||||||
<Czech>K vykuchání zvířete budete potřebovat nůž.</Czech>
|
<Czech>K vykuchání zvířete budete potřebovat nůž.</Czech>
|
||||||
<German>Dir fehlt ein Messer, um das Tier auszunehmen.</German>
|
<German>Dir fehlt ein Messer, um das Tier auszunehmen.</German>
|
||||||
</Key>
|
</Key>
|
||||||
|
<Key ID="str_sharpen_missing_water">
|
||||||
|
<English>You need a water bottle to sharpen objects.</English>
|
||||||
|
</Key>
|
||||||
|
<Key ID="str_sharpen_success">
|
||||||
|
<English>%1 has been sharpened.</English>
|
||||||
|
</Key>
|
||||||
<Key ID="str_disassembleDone">
|
<Key ID="str_disassembleDone">
|
||||||
<English>Disassemble done.</English>
|
<English>Disassemble done.</English>
|
||||||
<Russian>Разборка завершена.</Russian>
|
<Russian>Разборка завершена.</Russian>
|
||||||
@@ -1527,7 +1539,7 @@
|
|||||||
<Czech>Objekt je právě demontován.</Czech>
|
<Czech>Objekt je právě demontován.</Czech>
|
||||||
<German>Die Demontage läuft schon.</German>
|
<German>Die Demontage läuft schon.</German>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="str_disassemble_cant_do">
|
<Key ID="str_water_ladder_cant_do">
|
||||||
<English>You cannot do this while on a ladder or on water.</English>
|
<English>You cannot do this while on a ladder or on water.</English>
|
||||||
</Key>
|
</Key>
|
||||||
|
|
||||||
@@ -7188,6 +7200,9 @@
|
|||||||
<English>You seem to have misplaced the foodstuff.</English>
|
<English>You seem to have misplaced the foodstuff.</English>
|
||||||
<Russian>Кажется вы выронили еду.</Russian>
|
<Russian>Кажется вы выронили еду.</Russian>
|
||||||
</Key>
|
</Key>
|
||||||
|
<Key ID="str_misplaced_container">
|
||||||
|
<English>You seem to have misplaced the container.</English>
|
||||||
|
</Key>
|
||||||
<Key ID="str_mining_finished">
|
<Key ID="str_mining_finished">
|
||||||
<English>You have finished collecting stone.</English>
|
<English>You have finished collecting stone.</English>
|
||||||
<Russian>Вы закончили добычу камня.</Russian>
|
<Russian>Вы закончили добычу камня.</Russian>
|
||||||
@@ -9626,6 +9641,25 @@
|
|||||||
<Czech>Kovový plot</Czech>
|
<Czech>Kovový plot</Czech>
|
||||||
<German>Metallzaun</German>
|
<German>Metallzaun</German>
|
||||||
</Key>
|
</Key>
|
||||||
|
<Key ID="STR_BLD_UNLOCKED">
|
||||||
|
<English>%1 has been unlocked.</English>
|
||||||
|
<German>%1 wurde aufgeschlossen.</German>
|
||||||
|
<Russian>%1 открыт.</Russian>
|
||||||
|
<Dutch>%1 staat niet meer op slot</Dutch>
|
||||||
|
<French>%1 a été déverrouillé.</French>
|
||||||
|
<Czech>%1 bylo odemčeno.</Czech>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_BLD_WRONG_COMBO">
|
||||||
|
<English>Combination incorrect, %1 is still locked.</English>
|
||||||
|
<German>Kombination inkorrekt, %1 ist immer noch verschlossen.</German>
|
||||||
|
<Russian>Комбинация неправильна, %1 по-прежнему закрыт.</Russian>
|
||||||
|
<Dutch>Verkeerde code, %1 zit nog op slot.</Dutch>
|
||||||
|
<French>Combinaison incorrecte, %1 reste verrouillé.</French>
|
||||||
|
<Czech>Nesprávná kombinace, %1 je stále zamknut.</Czech>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_BLD_COMBO_SET">
|
||||||
|
<English>You have set the combination to %1</English>
|
||||||
|
</Key>
|
||||||
<Key ID="STR_BLD_GATES_LOCKED">
|
<Key ID="STR_BLD_GATES_LOCKED">
|
||||||
<English>Gates locked.</English>
|
<English>Gates locked.</English>
|
||||||
</Key>
|
</Key>
|
||||||
@@ -9708,6 +9742,42 @@
|
|||||||
<French>Break In</French>
|
<French>Break In</French>
|
||||||
<Czech>Break In</Czech>
|
<Czech>Break In</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
|
<Key ID="STR_BLD_BREAKIN_NEED_SLEDGE">
|
||||||
|
<English>You need a Sledgehammer to break into this compound.</English>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_BLD_BREAKIN_NEED_CROWBAR">
|
||||||
|
<English>You need a Crowbar to break into this compound.</English>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_BLD_BREAKIN_BROKEN_SLEDGE">
|
||||||
|
<English>Your Sledgehammer handle has snapped.</English>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_BLD_BREAKIN_BENT_CROWBAR">
|
||||||
|
<English>Your crowbar has bent.</English>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_BLD_BREAKIN">
|
||||||
|
<English>Breaking into compound, attempt (%1 of %2).</English>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_BLD_BREAKIN_CANCELLED">
|
||||||
|
<English>Break in cancelled.</English>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_BLD_BREAKIN_COMPLETE_FAIL">
|
||||||
|
<English>Break in attempt completed with limited success.</English>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_BLD_BREAKIN_COMPLETE">
|
||||||
|
<English>Break in attempt successful.</English>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_BLD_DISMANTLE_MISSING">
|
||||||
|
<English>You are missing the tool %1 to dismantle</English>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_BLD_DISMANTLE_DAMAGED">
|
||||||
|
<English>Your tool has been damaged.</English>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_BLD_DISMANTLE_ATTEMPT">
|
||||||
|
<English>Dismantle attempt (%1 of %2).</English>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_BLD_DISMANTLED">
|
||||||
|
<English>You have dismantled (%1).</English>
|
||||||
|
</Key>
|
||||||
</Package>
|
</Package>
|
||||||
<Package name="weapons">
|
<Package name="weapons">
|
||||||
<!-- **** WEAPONS **** -->
|
<!-- **** WEAPONS **** -->
|
||||||
@@ -11997,24 +12067,6 @@
|
|||||||
<French>%1 est déjà en cours de déverrouillage.</French>
|
<French>%1 est déjà en cours de déverrouillage.</French>
|
||||||
<Czech>%1 se již odemyká.</Czech>
|
<Czech>%1 se již odemyká.</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_EPOCH_PLAYER_125">
|
|
||||||
<English>%1 has been unlocked.</English>
|
|
||||||
<German>%1 wurde aufgeschlossen.</German>
|
|
||||||
<Russian>%1 открыт.</Russian>
|
|
||||||
<!-- <Spanish></Spanish> -->
|
|
||||||
<Dutch>%1 staat niet meer op slot</Dutch>
|
|
||||||
<French>%1 a été déverrouillé.</French>
|
|
||||||
<Czech>%1 bylo odemčeno.</Czech>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_126">
|
|
||||||
<English>Combination incorrect, %1 is still locked.</English>
|
|
||||||
<German>Kombination inkorrekt, %1 ist immer noch verschlossen.</German>
|
|
||||||
<Russian>Комбинация неправильна, %1 по-прежнему закрыт.</Russian>
|
|
||||||
<!-- <Spanish></Spanish> -->
|
|
||||||
<Dutch>Verkeerde code, %1 zit nog op slot.</Dutch>
|
|
||||||
<French>Combinaison incorrecte, %1 reste verrouillé.</French>
|
|
||||||
<Czech>Nesprávná kombinace, %1 je stále zamknut.</Czech>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_131">
|
<Key ID="STR_EPOCH_PLAYER_131">
|
||||||
<English>Filling up %1, move to cancel.</English>
|
<English>Filling up %1, move to cancel.</English>
|
||||||
<German>Betanken von %1, bewegen Sie sich um den Vorgang abzubrechen.</German>
|
<German>Betanken von %1, bewegen Sie sich um den Vorgang abzubrechen.</German>
|
||||||
@@ -13596,75 +13648,9 @@
|
|||||||
<French>You have interrupted lifting a vehicle!</French>
|
<French>You have interrupted lifting a vehicle!</French>
|
||||||
<Czech>You have interrupted lifting a vehicle!</Czech>
|
<Czech>You have interrupted lifting a vehicle!</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_EPOCH_PLAYER_322">
|
|
||||||
<English>Unable to exit vehicle, too close to buildables objects</English>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_323">
|
|
||||||
<English>You have been knocked out</English>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_324">
|
|
||||||
<English>You have set the combination to %1</English>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_325">
|
|
||||||
<English>Missing %1 to upgrade storage.</English>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_326">
|
|
||||||
<English>You cannot maintain objects while on a ladder or on water.</English>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_327">
|
|
||||||
<English>You need a water bottle to sharpen objects.</English>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_328">
|
|
||||||
<English>%1 has been Sharpened.</English>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_329">
|
|
||||||
<English>You seem to have misplaced the container.</English>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_330">
|
|
||||||
<English>You seem to have misplaced the attachment.</English>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_331">
|
<Key ID="STR_EPOCH_PLAYER_331">
|
||||||
<English>%1 used to unlock vehicle.</English>
|
<English>%1 used to unlock vehicle.</English>
|
||||||
</Key>
|
</Key>
|
||||||
|
|
||||||
<Key ID="STR_EPOCH_BREAKIN_NEED_SLEDGE">
|
|
||||||
<English>You need a Sledgehammer to break into this compound.</English>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_BREAKIN_NEED_CROWBAR">
|
|
||||||
<English>You need a Crowbar to break into this compound.</English>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_BREAKIN_BROKEN_SLEDGE">
|
|
||||||
<English>Your Sledgehammer handle has snapped.</English>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_BREAKIN_BENT_CROWBAR">
|
|
||||||
<English>Your crowbar has bent.</English>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_BREAKIN">
|
|
||||||
<English>Breaking into compound, attempt (%1 of %2).</English>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_BREAKIN_CANCELLED">
|
|
||||||
<English>Break in cancelled.</English>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_BREAKIN_COMPLETE_FAIL">
|
|
||||||
<English>Break in attempt completed with limited success.</English>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_BREAKIN_COMPLETE">
|
|
||||||
<English>Break in attempt successful.</English>
|
|
||||||
</Key>
|
|
||||||
|
|
||||||
<Key ID="STR_EPOCH_DISMANTLE_MISSING">
|
|
||||||
<English>You are missing the tool %1 to dismantle</English>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_DISMANTLE_DAMAGED">
|
|
||||||
<English>Your tool has been damaged.</English>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_DISMANTLE_ATTEMPT">
|
|
||||||
<English>Dismantle attempt (%1 of %2).</English>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_DISMANTLED">
|
|
||||||
<English>You have dismantled (%1).</English>
|
|
||||||
</Key>
|
|
||||||
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_UPGRADEV">
|
<Key ID="STR_EPOCH_PLAYER_UPGRADEV">
|
||||||
<English>Upgrade Vehicle</English>
|
<English>Upgrade Vehicle</English>
|
||||||
<German>Fahrzeug upgraden</German>
|
<German>Fahrzeug upgraden</German>
|
||||||
@@ -13769,7 +13755,6 @@
|
|||||||
<German>Fahrzeug-Upgrade abgeschlossen.</German>
|
<German>Fahrzeug-Upgrade abgeschlossen.</German>
|
||||||
<Russian>Транспорт успешно улучшен.</Russian>
|
<Russian>Транспорт успешно улучшен.</Russian>
|
||||||
<!-- <Spanish></Spanish> -->
|
<!-- <Spanish></Spanish> -->
|
||||||
<Dutch></Dutch>
|
|
||||||
<French></French>
|
<French></French>
|
||||||
<Czech>Upgrade vozidla byl úspěšný.</Czech>
|
<Czech>Upgrade vozidla byl úspěšný.</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
@@ -14111,7 +14096,6 @@
|
|||||||
<German>Rufe Zombies...</German>
|
<German>Rufe Zombies...</German>
|
||||||
<Russian>Призываем зомби...</Russian>
|
<Russian>Призываем зомби...</Russian>
|
||||||
<!-- <Spanish></Spanish> -->
|
<!-- <Spanish></Spanish> -->
|
||||||
<Dutch></Dutch>
|
|
||||||
<French>Appeler les zombies...</French>
|
<French>Appeler les zombies...</French>
|
||||||
<Czech>Volám zombíky...</Czech>
|
<Czech>Volám zombíky...</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
@@ -14120,7 +14104,6 @@
|
|||||||
<German>Instandhaltung bereits in Bearbeitung.</German>
|
<German>Instandhaltung bereits in Bearbeitung.</German>
|
||||||
<Russian>Уже обслуживается.</Russian>
|
<Russian>Уже обслуживается.</Russian>
|
||||||
<!-- <Spanish></Spanish> -->
|
<!-- <Spanish></Spanish> -->
|
||||||
<Dutch></Dutch>
|
|
||||||
<French>La maintenance est déjà en cours.</French>
|
<French>La maintenance est déjà en cours.</French>
|
||||||
<Czech>Údržba již probíhá.</Czech>
|
<Czech>Údržba již probíhá.</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
@@ -14129,7 +14112,6 @@
|
|||||||
<German>Mindestens ein Teil des Gebäudes ist noch nicht fertig.</German>
|
<German>Mindestens ein Teil des Gebäudes ist noch nicht fertig.</German>
|
||||||
<Russian>Как минимум одна часть постройки ещё не установлена.</Russian>
|
<Russian>Как минимум одна часть постройки ещё не установлена.</Russian>
|
||||||
<!-- <Spanish></Spanish> -->
|
<!-- <Spanish></Spanish> -->
|
||||||
<Dutch></Dutch>
|
|
||||||
<French>Il reste encore des parties de la construction à maintenir.</French>
|
<French>Il reste encore des parties de la construction à maintenir.</French>
|
||||||
<Czech>Alespoň jedna část na stavbu není připravena.</Czech>
|
<Czech>Alespoň jedna část na stavbu není připravena.</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
@@ -14138,7 +14120,6 @@
|
|||||||
<German>%1 Bauteile instand gesetzt.</German>
|
<German>%1 Bauteile instand gesetzt.</German>
|
||||||
<Russian>Вы обслужили %1 построек.</Russian>
|
<Russian>Вы обслужили %1 построек.</Russian>
|
||||||
<!-- <Spanish></Spanish> -->
|
<!-- <Spanish></Spanish> -->
|
||||||
<Dutch></Dutch>
|
|
||||||
<French>Vous avez maintenu %1 construction(s).</French>
|
<French>Vous avez maintenu %1 construction(s).</French>
|
||||||
<Czech>Opravil jsi %1 částí budov.</Czech>
|
<Czech>Opravil jsi %1 částí budov.</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
@@ -14156,7 +14137,6 @@
|
|||||||
<German>%1 Bauteile in Reichweite - Instandhaltungskosten: %2.</German>
|
<German>%1 Bauteile in Reichweite - Instandhaltungskosten: %2.</German>
|
||||||
<Russian>Построек найдено: %1, обслуживание будет стоить %2.</Russian>
|
<Russian>Построек найдено: %1, обслуживание будет стоить %2.</Russian>
|
||||||
<!-- <Spanish></Spanish> -->
|
<!-- <Spanish></Spanish> -->
|
||||||
<Dutch></Dutch>
|
|
||||||
<French>%1 constructions à portée, la maintenance coûtera %2.</French>
|
<French>%1 constructions à portée, la maintenance coûtera %2.</French>
|
||||||
<Czech>%1 částí staveb v okruhu, údržba by stála %2.</Czech>
|
<Czech>%1 částí staveb v okruhu, údržba by stála %2.</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
@@ -14165,7 +14145,6 @@
|
|||||||
<German>Du hast einen Spieler als Freund markiert. Warte auf Bestätigung vom anderen Spieler.</German>
|
<German>Du hast einen Spieler als Freund markiert. Warte auf Bestätigung vom anderen Spieler.</German>
|
||||||
<Russian>Вы отметили игрока как друга. Ожидание подтверждения.</Russian>
|
<Russian>Вы отметили игрока как друга. Ожидание подтверждения.</Russian>
|
||||||
<!-- <Spanish></Spanish> -->
|
<!-- <Spanish></Spanish> -->
|
||||||
<Dutch></Dutch>
|
|
||||||
<French>Vous avez marqué un joueur comme amical. En attente de la confirmation de ce joueur.</French>
|
<French>Vous avez marqué un joueur comme amical. En attente de la confirmation de ce joueur.</French>
|
||||||
<Czech>Označil si cíl za přítele. Čeká se na přijetí.</Czech>
|
<Czech>Označil si cíl za přítele. Čeká se na přijetí.</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
@@ -14174,7 +14153,6 @@
|
|||||||
<German>Kleider können nicht gewechselt werden, solange ein Rucksack getragen wird.</German>
|
<German>Kleider können nicht gewechselt werden, solange ein Rucksack getragen wird.</German>
|
||||||
<Russian>Нельзя переодеться с рюкзаком на спине.</Russian>
|
<Russian>Нельзя переодеться с рюкзаком на спине.</Russian>
|
||||||
<!-- <Spanish></Spanish> -->
|
<!-- <Spanish></Spanish> -->
|
||||||
<Dutch></Dutch>
|
|
||||||
<French>Impossible de changer ses vêtements lorsque vous portez un sac à dos.</French>
|
<French>Impossible de changer ses vêtements lorsque vous portez un sac à dos.</French>
|
||||||
<Czech>Nemůžete si změnit oblečení, pokud nosíte batoh.</Czech>
|
<Czech>Nemůžete si změnit oblečení, pokud nosíte batoh.</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
@@ -14183,7 +14161,6 @@
|
|||||||
<German>Kleider können nicht gewechselt werden, solange eine gefüllte Motorsäge in den Händen gehalten wird.</German>
|
<German>Kleider können nicht gewechselt werden, solange eine gefüllte Motorsäge in den Händen gehalten wird.</German>
|
||||||
<Russian>Нельзя переодеваться, держа заправленную бензопилу.</Russian>
|
<Russian>Нельзя переодеваться, держа заправленную бензопилу.</Russian>
|
||||||
<!-- <Spanish></Spanish> -->
|
<!-- <Spanish></Spanish> -->
|
||||||
<Dutch></Dutch>
|
|
||||||
<French>Impossible de changer ses vêtements lorsque vous avez une tronçonneuse en main.</French>
|
<French>Impossible de changer ses vêtements lorsque vous avez une tronçonneuse en main.</French>
|
||||||
<Czech>Nemůžete si změnit oblečení, pokud nesete naplněnou motorovou pilu.</Czech>
|
<Czech>Nemůžete si změnit oblečení, pokud nesete naplněnou motorovou pilu.</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
@@ -14192,7 +14169,6 @@
|
|||||||
<German>%3 gekauft für %1 %2, Schlüssel zum Werkzeuggürtel hinzugefügt</German>
|
<German>%3 gekauft für %1 %2, Schlüssel zum Werkzeuggürtel hinzugefügt</German>
|
||||||
<Russian>Куплено: %3 за %1 %2, ключ добавлен на пояс.</Russian>
|
<Russian>Куплено: %3 за %1 %2, ключ добавлен на пояс.</Russian>
|
||||||
<!-- <Spanish></Spanish> -->
|
<!-- <Spanish></Spanish> -->
|
||||||
<Dutch></Dutch>
|
|
||||||
<French>Vous avez acheté %3 pour %1 %2, la clé a été ajoutée à votre ceinture.</French>
|
<French>Vous avez acheté %3 pour %1 %2, la clé a été ajoutée à votre ceinture.</French>
|
||||||
<Czech>Koupeno %3 za %1 %2, klíč byl přidán do opasku na nářadí.</Czech>
|
<Czech>Koupeno %3 za %1 %2, klíč byl přidán do opasku na nářadí.</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
@@ -14201,7 +14177,6 @@
|
|||||||
<German>Keine Panzersperren in der Nähe gefunden.</German>
|
<German>Keine Panzersperren in der Nähe gefunden.</German>
|
||||||
<Russian>Противотанковые ежи не найдены.</Russian>
|
<Russian>Противотанковые ежи не найдены.</Russian>
|
||||||
<!-- <Spanish></Spanish> -->
|
<!-- <Spanish></Spanish> -->
|
||||||
<Dutch></Dutch>
|
|
||||||
<French>Aucun piège à tank trouvé aux alentours.</French>
|
<French>Aucun piège à tank trouvé aux alentours.</French>
|
||||||
<Czech>Nebyly poblíž nalezeny žádné tankové zátarasy.</Czech>
|
<Czech>Nebyly poblíž nalezeny žádné tankové zátarasy.</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
@@ -14209,8 +14184,6 @@
|
|||||||
<English>Another object is blocking the vehicle exit.</English>
|
<English>Another object is blocking the vehicle exit.</English>
|
||||||
<German>Ein anderes Objekt blockiert den Ausstieg.</German>
|
<German>Ein anderes Objekt blockiert den Ausstieg.</German>
|
||||||
<Russian>Что-то блокирует выход из транспорта.</Russian>
|
<Russian>Что-то блокирует выход из транспорта.</Russian>
|
||||||
<!-- <Spanish></Spanish> -->
|
|
||||||
<Dutch></Dutch>
|
|
||||||
<French>Un objet empêche de sortir du véhicule.</French>
|
<French>Un objet empêche de sortir du véhicule.</French>
|
||||||
<Czech>Jiný objekt překáží ve výstupu z vozidla.</Czech>
|
<Czech>Jiný objekt překáží ve výstupu z vozidla.</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
@@ -14219,7 +14192,6 @@
|
|||||||
<German>Fehlgeschlagen, ein anderer Spieler ist näher.</German>
|
<German>Fehlgeschlagen, ein anderer Spieler ist näher.</German>
|
||||||
<Russian>Не удалось, другой игрок ближе, чем вы.</Russian>
|
<Russian>Не удалось, другой игрок ближе, чем вы.</Russian>
|
||||||
<!-- <Spanish></Spanish> -->
|
<!-- <Spanish></Spanish> -->
|
||||||
<Dutch></Dutch>
|
|
||||||
<French>Échec, un autre joueur est plus proche.</French>
|
<French>Échec, un autre joueur est plus proche.</French>
|
||||||
<Czech>Chyba, další hráč je blíž, než vy.</Czech>
|
<Czech>Chyba, další hráč je blíž, než vy.</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
@@ -14228,7 +14200,6 @@
|
|||||||
<German>Du bist jetzt mit %1 befreundet.</German>
|
<German>Du bist jetzt mit %1 befreundet.</German>
|
||||||
<Russian>Вы и %1 теперь друзья.</Russian>
|
<Russian>Вы и %1 теперь друзья.</Russian>
|
||||||
<!-- <Spanish></Spanish> -->
|
<!-- <Spanish></Spanish> -->
|
||||||
<Dutch></Dutch>
|
|
||||||
<French>Vous et %1 êtes maintenant marqués comme amicaux.</French>
|
<French>Vous et %1 êtes maintenant marqués comme amicaux.</French>
|
||||||
<Czech>Ty a %1 jste nyní označení jako přátelé.</Czech>
|
<Czech>Ty a %1 jste nyní označení jako přátelé.</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
@@ -14237,7 +14208,6 @@
|
|||||||
<German>Du kannst das Fahrzeug nicht aufrüsten, wenn du noch im Fahrzeug sitzt.</German>
|
<German>Du kannst das Fahrzeug nicht aufrüsten, wenn du noch im Fahrzeug sitzt.</German>
|
||||||
<Russian>Вы не можете улучшить транспорт, находясь в нём.</Russian>
|
<Russian>Вы не можете улучшить транспорт, находясь в нём.</Russian>
|
||||||
<!-- <Spanish></Spanish> -->
|
<!-- <Spanish></Spanish> -->
|
||||||
<Dutch></Dutch>
|
|
||||||
<French>Vous ne pouvez pas effectuer d'améliorations lorsque vous êtes à l'intérieur d'un véhicule.</French>
|
<French>Vous ne pouvez pas effectuer d'améliorations lorsque vous êtes à l'intérieur d'un véhicule.</French>
|
||||||
<Czech>Nemůžete upgradovat, pokud jste ve vozidle.</Czech>
|
<Czech>Nemůžete upgradovat, pokud jste ve vozidle.</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
@@ -14264,7 +14234,6 @@
|
|||||||
<German>%1 Bauteile in Reichweite.</German>
|
<German>%1 Bauteile in Reichweite.</German>
|
||||||
<Russian>Построек найдено: %1</Russian>
|
<Russian>Построек найдено: %1</Russian>
|
||||||
<!-- <Spanish></Spanish> -->
|
<!-- <Spanish></Spanish> -->
|
||||||
<Dutch></Dutch>
|
|
||||||
<French>%1 constructions à portée.</French>
|
<French>%1 constructions à portée.</French>
|
||||||
<Czech>%1 částí staveb v okruhu.</Czech>
|
<Czech>%1 částí staveb v okruhu.</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
|
|||||||
Reference in New Issue
Block a user