diff --git a/SQF/dayz_code/actions/gather_zparts.sqf b/SQF/dayz_code/actions/gather_zparts.sqf
index ad60d0a83..4df53dcce 100644
--- a/SQF/dayz_code/actions/gather_zparts.sqf
+++ b/SQF/dayz_code/actions/gather_zparts.sqf
@@ -18,7 +18,7 @@ if (_playerNear) exitWith {localize "str_pickup_limit_5" call dayz_rollingMessag
if (_x in items player) then {_knifeArray set [count _knifeArray, _x];};
} count Dayz_Gutting;
-if ((count _knifeArray) < 1) exitWith {format[localize "str_cannotCraft",localize "STR_EQUIP_NAME_4"] call dayz_rollingMessages; DZE_ActionInProgress = false; };
+if ((count _knifeArray) < 1) exitWith {format[localize "str_missing_to_do_this",localize "STR_EQUIP_NAME_4"] call dayz_rollingMessages; DZE_ActionInProgress = false; };
if ((count _knifeArray > 0) && !_hasHarvested) then {
private "_qty";
diff --git a/SQF/dayz_code/actions/object_disassembly.sqf b/SQF/dayz_code/actions/object_disassembly.sqf
index ae820c9a0..ca24ca334 100644
--- a/SQF/dayz_code/actions/object_disassembly.sqf
+++ b/SQF/dayz_code/actions/object_disassembly.sqf
@@ -20,7 +20,7 @@ s_player_disassembly = -1;
//Normal blocked stuff
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_isWater = (surfaceIsWater (getPosATL player)) or dayz_isSwimming;
-if(_isWater or _onLadder) exitWith { localize "str_disassemble_cant_do" call dayz_rollingMessages; };
+if(_isWater or _onLadder) exitWith { localize "str_water_ladder_cant_do" call dayz_rollingMessages; };
_alreadyRemoving = _cursorTarget getVariable["ObjectLocked",0];
if (_alreadyRemoving == 1) exitWith { localize "str_disassembleInProgress" call dayz_rollingMessages; };
diff --git a/SQF/dayz_code/actions/object_dismantle.sqf b/SQF/dayz_code/actions/object_dismantle.sqf
index 9026ef7f5..aa4590f52 100644
--- a/SQF/dayz_code/actions/object_dismantle.sqf
+++ b/SQF/dayz_code/actions/object_dismantle.sqf
@@ -33,7 +33,7 @@ _tools = getArray (configFile >> "CfgVehicles" >> (typeOf _object) >> "dismantle
{
private ["_end"];
- if ((_x select 0) in items player) then {_end = false;} else { format [localize "STR_EPOCH_DISMANTLE_MISSING",(_x select 0)] call dayz_rollingMessages; _end = true; _proceed = false; };
+ if ((_x select 0) in items player) then {_end = false;} else { format [localize "STR_BLD_DISMANTLE_MISSING",(_x select 0)] call dayz_rollingMessages; _end = true; _proceed = false; };
if (_end) exitwith { _exit = true; };
} foreach _tools;
@@ -46,7 +46,7 @@ if (_exit) exitwith {};
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_isWater = (surfaceIsWater (getPosATL player)) or dayz_isSwimming;
-if(_isWater or _onLadder) exitWith { localize "str_CannotUpgrade" call dayz_rollingMessages; };
+if(_isWater or _onLadder) exitWith { localize "str_water_ladder_cant_do" call dayz_rollingMessages; };
//Start loop
_isOk = true;
@@ -57,7 +57,7 @@ while {_isOk} do {
//Check if we have the tools to start
{
private ["_end"];
- if ((_x select 0) in items player) then {_end = false;} else { format [localize "STR_EPOCH_DISMANTLE_MISSING",_x] call dayz_rollingMessages; _end = true; _proceed = false; };
+ if ((_x select 0) in items player) then {_end = false;} else { format [localize "STR_BLD_DISMANTLE_MISSING",_x] call dayz_rollingMessages; _end = true; _proceed = false; };
if (_end) exitwith { _exit = true; };
}foreach _tools;
@@ -130,7 +130,7 @@ while {_isOk} do {
if ([(_x select 1)] call fn_chance) then {
player removeWeapon (_x select 0);
player addWeapon (_x select 2);
- localize "STR_EPOCH_DISMANTLE_DAMAGED" call dayz_rollingMessages;
+ localize "STR_BLD_DISMANTLE_DAMAGED" call dayz_rollingMessages;
};
}foreach _tools;
};
@@ -142,7 +142,7 @@ while {_isOk} do {
_proceed = true;
};
- format [localize "STR_EPOCH_DISMANTLE_ATTEMPT",_counter,_limit] call dayz_rollingMessages;
+ format [localize "STR_BLD_DISMANTLE_ATTEMPT",_counter,_limit] call dayz_rollingMessages;
uiSleep 0.10;
};
@@ -152,7 +152,7 @@ if (_proceed) then {
if (_claimedBy != _playerID) exitWith { format[localize "str_player_beinglooted",_text] call dayz_rollingMessages; };
- format [localize "STR_EPOCH_DISMANTLED",typeOf _object] call dayz_rollingMessages;
+ format [localize "STR_BLD_DISMANTLED",typeOf _object] call dayz_rollingMessages;
_activatingPlayer = player;
PVDZ_obj_Destroy = [_objectID,_objectUID, _activatingPlayer];
diff --git a/SQF/dayz_code/actions/object_maintenance.sqf b/SQF/dayz_code/actions/object_maintenance.sqf
index b5bc7caf6..1754d12b6 100644
--- a/SQF/dayz_code/actions/object_maintenance.sqf
+++ b/SQF/dayz_code/actions/object_maintenance.sqf
@@ -46,7 +46,7 @@ _upgradeParts = [];
_startMaintenance = true;
if(_isWater or _onLadder) exitWith {
- localize "STR_EPOCH_PLAYER_326" call dayz_rollingMessages;
+ localize "str_water_ladder_cant_do" call dayz_rollingMessages;
};
// lets check player has requiredTools for upgrade
diff --git a/SQF/dayz_code/actions/object_upgradeFireplace.sqf b/SQF/dayz_code/actions/object_upgradeFireplace.sqf
index 1ed1e9ffd..d04139963 100644
--- a/SQF/dayz_code/actions/object_upgradeFireplace.sqf
+++ b/SQF/dayz_code/actions/object_upgradeFireplace.sqf
@@ -67,7 +67,7 @@ if(_isWater or _onLadder) exitWith { localize "str_CannotUpgrade" call dayz_roll
_missingPartsConfig = configFile >> "CfgVehicles" >> _x;
_textMissingParts = getText (_missingPartsConfig >> "displayName");
//systemChat format["Missing %1 to upgrade storage.", _textMissingParts];
- format [localize "STR_EPOCH_PLAYER_325", _textMissingParts] call dayz_rollingMessages;
+ format [localize "str_missing_to_do_this", _textMissingParts] call dayz_rollingMessages;
_startUpgrade = false;
};
} count _requiredTools;
@@ -78,7 +78,7 @@ if(_isWater or _onLadder) exitWith { localize "str_CannotUpgrade" call dayz_roll
_missingPartsConfig = configFile >> "CfgMagazines" >> _x;
_textMissingParts = getText (_missingPartsConfig >> "displayName");
//systemChat format["Missing %1 to upgrade storage.", _textMissingParts];
- format [localize "STR_EPOCH_PLAYER_325", _textMissingParts] call dayz_rollingMessages;
+ format [localize "str_missing_to_do_this", _textMissingParts] call dayz_rollingMessages;
_startUpgrade = false;
};
if (_x IN magazines player) then {
diff --git a/SQF/dayz_code/actions/object_upgradeStorage.sqf b/SQF/dayz_code/actions/object_upgradeStorage.sqf
index 03b974eb4..e3abf8473 100644
--- a/SQF/dayz_code/actions/object_upgradeStorage.sqf
+++ b/SQF/dayz_code/actions/object_upgradeStorage.sqf
@@ -61,7 +61,7 @@ if(_isWater or _onLadder) exitWith { localize "str_CannotUpgrade" call dayz_roll
_missingPartsConfig = configFile >> "CfgWeapons" >> _x;
_textMissingParts = getText (_missingPartsConfig >> "displayName");
- format [localize "STR_EPOCH_PLAYER_325", _textMissingParts] call dayz_rollingMessages;
+ format [localize "str_missing_to_do_this", _textMissingParts] call dayz_rollingMessages;
_startUpgrade = false;
};
@@ -73,7 +73,7 @@ if(_isWater or _onLadder) exitWith { localize "str_CannotUpgrade" call dayz_roll
_missingPartsConfig = configFile >> "CfgMagazines" >> _x;
_textMissingParts = getText (_missingPartsConfig >> "displayName");
- format [localize "STR_EPOCH_PLAYER_325", _textMissingParts] call dayz_rollingMessages;
+ format [localize "str_missing_to_do_this", _textMissingParts] call dayz_rollingMessages;
_startUpgrade = false;
};
if (_x IN magazines player) then {
diff --git a/SQF/dayz_code/actions/object_upgradebuilding.sqf b/SQF/dayz_code/actions/object_upgradebuilding.sqf
index 91c1865ff..40ed44138 100644
--- a/SQF/dayz_code/actions/object_upgradebuilding.sqf
+++ b/SQF/dayz_code/actions/object_upgradebuilding.sqf
@@ -47,7 +47,7 @@ if (!isClass _upgradeClass) exitWith { localize "str_upgradeNoOption" call dayz_
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_isWater = (surfaceIsWater (getPosATL player)) or dayz_isSwimming;
-if(_isWater or _onLadder) exitWith { localize "str_disassemble_cant_do" call dayz_rollingMessages; };
+if(_isWater or _onLadder) exitWith { localize "str_water_ladder_cant_do" call dayz_rollingMessages; };
// lets check player has requiredTools for upgrade
_ok = true;
diff --git a/SQF/dayz_code/actions/player_attachAttachment.sqf b/SQF/dayz_code/actions/player_attachAttachment.sqf
index accd1f208..baf30925d 100644
--- a/SQF/dayz_code/actions/player_attachAttachment.sqf
+++ b/SQF/dayz_code/actions/player_attachAttachment.sqf
@@ -26,7 +26,7 @@ _attachment = _this select 0;
if (!(_attachment in magazines player)) exitWith
{
closeDialog 0;
- localize "STR_EPOCH_PLAYER_330" call dayz_rollingMessages;
+ localize "str_missingAttachment" call dayz_rollingMessages;
};
//Get player's primary weapon or sidearm
diff --git a/SQF/dayz_code/actions/player_breakin.sqf b/SQF/dayz_code/actions/player_breakin.sqf
index b54fccd5e..650493b4a 100644
--- a/SQF/dayz_code/actions/player_breakin.sqf
+++ b/SQF/dayz_code/actions/player_breakin.sqf
@@ -9,12 +9,12 @@ _hasSledgeHammer = "ItemSledge" in items player;
_hasCrowbar = "ItemCrowbar" in items player;
if (!_hasSledgeHammer) exitWith {
- localize "STR_EPOCH_BREAKIN_NEED_SLEDGE" call dayz_rollingMessages;
+ localize "STR_BLD_BREAKIN_NEED_SLEDGE" call dayz_rollingMessages;
uiSleep 1;
};
if (!_hasCrowbar) exitWith {
- localize "STR_EPOCH_BREAKIN_NEED_CROWBAR" call dayz_rollingMessages;
+ localize "STR_BLD_BREAKIN_NEED_CROWBAR" call dayz_rollingMessages;
uiSleep 1;
};
@@ -30,13 +30,13 @@ while {_isOk} do {
if (!_hasSledgeHammer) exitWith {
_proceed = nil;
- localize "STR_EPOCH_BREAKIN_NEED_SLEDGE" call dayz_rollingMessages;
+ localize "STR_BLD_BREAKIN_NEED_SLEDGE" call dayz_rollingMessages;
uiSleep 1;
};
if (!_hasCrowbar) exitWith {
_proceed = nil;
- localize "STR_EPOCH_BREAKIN_NEED_CROWBAR" call dayz_rollingMessages;
+ localize "STR_BLD_BREAKIN_NEED_CROWBAR" call dayz_rollingMessages;
uiSleep 1;
};
@@ -106,13 +106,13 @@ while {_isOk} do {
player removeWeapon "ItemSledge";
player addMagazine "ItemSledgeHandle";
player addMagazine "ItemSledgeHead";
- localize "STR_EPOCH_BREAKIN_BROKEN_SLEDGE" call dayz_rollingMessages;
+ localize "STR_BLD_BREAKIN_BROKEN_SLEDGE" call dayz_rollingMessages;
};
if ([0.04] call fn_chance) then {
player removeWeapon "ItemCrowbar";
player addWeapon "ItemCrowbarBent";
- localize "STR_EPOCH_BREAKIN_BENT_CROWBAR" call dayz_rollingMessages;
+ localize "STR_BLD_BREAKIN_BENT_CROWBAR" call dayz_rollingMessages;
};
};
@@ -136,7 +136,7 @@ if (!_proceed) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
- localize "STR_EPOCH_BREAKIN_CANCELLED" call dayz_rollingMessages;
+ localize "STR_BLD_BREAKIN_CANCELLED" call dayz_rollingMessages;
};
// Working-Factor for chopping wood.
@@ -144,11 +144,11 @@ if (!_proceed) then {
//Completed but no success.
if (_proceed and !_brokein) then {
- localize "STR_EPOCH_BREAKIN_COMPLETE_FAIL" call dayz_rollingMessages;
+ localize "STR_BLD_BREAKIN_COMPLETE_FAIL" call dayz_rollingMessages;
};
//Completed and successful
if (_proceed and _brokein) then {
- localize "STR_EPOCH_BREAKIN_COMPLETE" call dayz_rollingMessages;
+ localize "STR_BLD_BREAKIN_COMPLETE" call dayz_rollingMessages;
//Open Gate.
_target animate ["DoorR", 1];
diff --git a/SQF/dayz_code/actions/player_craftItemVanilla.sqf b/SQF/dayz_code/actions/player_craftItemVanilla.sqf
index 1b11d3d35..4562cfc56 100644
--- a/SQF/dayz_code/actions/player_craftItemVanilla.sqf
+++ b/SQF/dayz_code/actions/player_craftItemVanilla.sqf
@@ -51,7 +51,7 @@ if(!r_drag_sqf and !r_player_unconscious and !_onLadder) then {
if (!("MeleeHatchet" in weapons player)) then {
if (!(DayZ_onBack == "MeleeHatchet")) then {
if (!(_x IN items player)) then {
- systemChat format[localize "str_cannotCraft", _x];
+ systemChat format[localize "str_missing_to_do_this", _x];
_hasTools = false;
};
};
diff --git a/SQF/dayz_code/actions/player_emptyContainer.sqf b/SQF/dayz_code/actions/player_emptyContainer.sqf
index 1dca9dcc0..06885e95e 100644
--- a/SQF/dayz_code/actions/player_emptyContainer.sqf
+++ b/SQF/dayz_code/actions/player_emptyContainer.sqf
@@ -31,7 +31,7 @@ if ((getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState p
};
//player doesn't have the consumable item
-if (!(_this in magazines player)) exitWith { localize "STR_EPOCH_PLAYER_329" call dayz_rollingMessages; };
+if (!(_this in magazines player)) exitWith { localize "str_misplaced_container" call dayz_rollingMessages; };
//Remove container
player removeMagazine _this;
diff --git a/SQF/dayz_code/actions/player_sharpen.sqf b/SQF/dayz_code/actions/player_sharpen.sqf
index b478dcfdc..f3db14603 100644
--- a/SQF/dayz_code/actions/player_sharpen.sqf
+++ b/SQF/dayz_code/actions/player_sharpen.sqf
@@ -17,13 +17,13 @@ closeDialog 1;
// item is missing or tools are missing
if (isNil "_waterUsed") exitWith {
//_displayName = getText (configFile >> "CfgMagazines" >> _use >> "displayName");
- localize "STR_EPOCH_PLAYER_327" call dayz_rollingMessages;
+ localize "str_sharpen_missing_water" call dayz_rollingMessages;
};
// item is missing or tools are missing
if (!(_item IN items player)) exitWith {
_displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName");
- format [localize "str_cannotCraft",_displayName] call dayz_rollingMessages;
+ format [localize "str_missing_to_do_this",_displayName] call dayz_rollingMessages;
};
if (player hasWeapon _item) then {
@@ -44,5 +44,5 @@ if (player hasWeapon _item) then {
//Remove Later
player removeMagazine "equip_brick";
- format [localize "STR_EPOCH_PLAYER_328",_displayName] call dayz_rollingMessages;
+ format [localize "str_sharpen_success",_displayName] call dayz_rollingMessages;
};
\ No newline at end of file
diff --git a/SQF/dayz_code/compile/fn_damageHandler.sqf b/SQF/dayz_code/compile/fn_damageHandler.sqf
index 93eac7b02..b86f96068 100644
--- a/SQF/dayz_code/compile/fn_damageHandler.sqf
+++ b/SQF/dayz_code/compile/fn_damageHandler.sqf
@@ -103,7 +103,7 @@ if (_unit == player) then
if ((_isHeadHit) and (_ammo in ["Crowbar_Swing_Ammo","Bat_Swing_Ammo","Sledge_Swing_Ammo"])) then {
[_unit] spawn {
_unit = _this select 0;
- localize "STR_EPOCH_PLAYER_323" call dayz_rollingMessages;
+ localize "str_actions_medical_knocked_out" call dayz_rollingMessages;
[_unit,0.01] call fnc_usec_damageUnconscious;
_unit setVariable ["NORRN_unconscious", true, true];
r_player_timeout = 20 + round(random 60);
diff --git a/SQF/dayz_code/compile/player_unlockVault.sqf b/SQF/dayz_code/compile/player_unlockVault.sqf
index 2d5a6b991..f6f820f23 100644
--- a/SQF/dayz_code/compile/player_unlockVault.sqf
+++ b/SQF/dayz_code/compile/player_unlockVault.sqf
@@ -136,7 +136,7 @@ if (_ComboMatch || (_ownerID == dayz_playerUID)) then {
} count _objWpnTypes;
};
- format[localize "str_epoch_player_125",_text] call dayz_rollingMessages;
+ format[localize "STR_BLD_UNLOCKED",_text] call dayz_rollingMessages;
};
} else {
DZE_ActionInProgress = false;
@@ -149,7 +149,7 @@ if (_ComboMatch || (_ownerID == dayz_playerUID)) then {
[player,"repair",0,false] call dayz_zombieSpeak;
[player,25,true,(getPosATL player)] spawn player_alertZombies;
uiSleep 5;
- format[localize "str_epoch_player_126",_text] call dayz_rollingMessages;
+ format[localize "STR_BLD_WRONG_COMBO",_text] call dayz_rollingMessages;
};
s_player_unlockvault = -1;
DZE_ActionInProgress = false;
diff --git a/SQF/dayz_code/compile/vehicle_getOut.sqf b/SQF/dayz_code/compile/vehicle_getOut.sqf
index 49bb75cf0..af93fb585 100644
--- a/SQF/dayz_code/compile/vehicle_getOut.sqf
+++ b/SQF/dayz_code/compile/vehicle_getOut.sqf
@@ -24,7 +24,7 @@ if (_unit == player) then {
PVDZ_Server_LogIt = format["Player %1 exited a vehicle(%2) close to buildable object as %3",_unit, (typeof _vehicle), _position];
publicVariableServer "PVDZ_Server_LogIt";
- localize "STR_EPOCH_PLAYER_322" call dayz_rollingMessages;
+ localize "str_actions_exitBlocked" call dayz_rollingMessages;
};
};
diff --git a/SQF/dayz_code/init/publicEH.sqf b/SQF/dayz_code/init/publicEH.sqf
index 8bbcee4bb..6ff777edc 100644
--- a/SQF/dayz_code/init/publicEH.sqf
+++ b/SQF/dayz_code/init/publicEH.sqf
@@ -304,16 +304,16 @@ if (!isDedicated) then {
_object setVariable ["dayz_padlockLockStatus", false,true];
_object setVariable ["isOpen", "1", true];
_object setVariable ["dayz_padlockHistory", [], true];
- format [localize "STR_EPOCH_PLAYER_125",typeOf _object] call dayz_rollingMessages;
+ format [localize "STR_BLD_UNLOCKED",typeOf _object] call dayz_rollingMessages;
} else {
- format [localize "STR_EPOCH_PLAYER_126",typeOf _object] call dayz_rollingMessages;
+ format [localize "STR_BLD_WRONG_COMBO",typeOf _object] call dayz_rollingMessages;
_object setVariable ["dayz_padlockHistory", _codeGuess, true];
};
};
"PVCDZ_Client_processAccessCode" addPublicVariableEventHandler {
_codeGuess = (_this select 1) select 0;
- format [localize "STR_EPOCH_PLAYER_324",_codeGuess] call dayz_rollingMessages;
+ format [localize "STR_BLD_COMBO_SET",_codeGuess] call dayz_rollingMessages;
};
// EPOCH ADDITION
diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml
index cdae297b6..4d8603276 100644
--- a/SQF/dayz_code/stringtable.xml
+++ b/SQF/dayz_code/stringtable.xml
@@ -294,6 +294,9 @@
You gave antibiotics.
+
+ You have been knocked out.
+
Carry body
@@ -684,6 +687,9 @@
Na sedadlo střelce
Zum Schützenplatz wechseln
+
+ Unable to exit vehicle, too close to buildables objects
+
Add ammo to %1
Agregar munición al %1
@@ -1490,7 +1496,7 @@
Během kopání se zlomila násada.
Du schlägst zu und der Schaft der Spitzhacke bricht.
-
+
Missing %1 to do this.
Не хватает %1.
Missing %1 to do this.
@@ -1506,6 +1512,12 @@
K vykuchání zvířete budete potřebovat nůž.
Dir fehlt ein Messer, um das Tier auszunehmen.
+
+ You need a water bottle to sharpen objects.
+
+
+ %1 has been sharpened.
+
Disassemble done.
Разборка завершена.
@@ -1527,7 +1539,7 @@
Objekt je právě demontován.
Die Demontage läuft schon.
-
+
You cannot do this while on a ladder or on water.
@@ -7188,6 +7200,9 @@
You seem to have misplaced the foodstuff.
Кажется вы выронили еду.
+
+ You seem to have misplaced the container.
+
You have finished collecting stone.
Вы закончили добычу камня.
@@ -9626,6 +9641,25 @@
Kovový plot
Metallzaun
+
+ %1 has been unlocked.
+ %1 wurde aufgeschlossen.
+ %1 открыт.
+ %1 staat niet meer op slot
+ %1 a été déverrouillé.
+ %1 bylo odemčeno.
+
+
+ Combination incorrect, %1 is still locked.
+ Kombination inkorrekt, %1 ist immer noch verschlossen.
+ Комбинация неправильна, %1 по-прежнему закрыт.
+ Verkeerde code, %1 zit nog op slot.
+ Combinaison incorrecte, %1 reste verrouillé.
+ Nesprávná kombinace, %1 je stále zamknut.
+
+
+ You have set the combination to %1
+
Gates locked.
@@ -9708,6 +9742,42 @@
Break In
Break In
+
+ You need a Sledgehammer to break into this compound.
+
+
+ You need a Crowbar to break into this compound.
+
+
+ Your Sledgehammer handle has snapped.
+
+
+ Your crowbar has bent.
+
+
+ Breaking into compound, attempt (%1 of %2).
+
+
+ Break in cancelled.
+
+
+ Break in attempt completed with limited success.
+
+
+ Break in attempt successful.
+
+
+ You are missing the tool %1 to dismantle
+
+
+ Your tool has been damaged.
+
+
+ Dismantle attempt (%1 of %2).
+
+
+ You have dismantled (%1).
+
@@ -11997,24 +12067,6 @@
%1 est déjà en cours de déverrouillage.
%1 se již odemyká.
-
- %1 has been unlocked.
- %1 wurde aufgeschlossen.
- %1 открыт.
-
- %1 staat niet meer op slot
- %1 a été déverrouillé.
- %1 bylo odemčeno.
-
-
- Combination incorrect, %1 is still locked.
- Kombination inkorrekt, %1 ist immer noch verschlossen.
- Комбинация неправильна, %1 по-прежнему закрыт.
-
- Verkeerde code, %1 zit nog op slot.
- Combinaison incorrecte, %1 reste verrouillé.
- Nesprávná kombinace, %1 je stále zamknut.
-
Filling up %1, move to cancel.
Betanken von %1, bewegen Sie sich um den Vorgang abzubrechen.
@@ -13596,75 +13648,9 @@
You have interrupted lifting a vehicle!
You have interrupted lifting a vehicle!
-
- Unable to exit vehicle, too close to buildables objects
-
-
- You have been knocked out
-
-
- You have set the combination to %1
-
-
- Missing %1 to upgrade storage.
-
-
- You cannot maintain objects while on a ladder or on water.
-
-
- You need a water bottle to sharpen objects.
-
-
- %1 has been Sharpened.
-
-
- You seem to have misplaced the container.
-
-
- You seem to have misplaced the attachment.
-
%1 used to unlock vehicle.
-
-
- You need a Sledgehammer to break into this compound.
-
-
- You need a Crowbar to break into this compound.
-
-
- Your Sledgehammer handle has snapped.
-
-
- Your crowbar has bent.
-
-
- Breaking into compound, attempt (%1 of %2).
-
-
- Break in cancelled.
-
-
- Break in attempt completed with limited success.
-
-
- Break in attempt successful.
-
-
-
- You are missing the tool %1 to dismantle
-
-
- Your tool has been damaged.
-
-
- Dismantle attempt (%1 of %2).
-
-
- You have dismantled (%1).
-
-
Upgrade Vehicle
Fahrzeug upgraden
@@ -13769,7 +13755,6 @@
Fahrzeug-Upgrade abgeschlossen.
Транспорт успешно улучшен.
-
Upgrade vozidla byl úspěšný.
@@ -14111,7 +14096,6 @@
Rufe Zombies...
Призываем зомби...
-
Appeler les zombies...
Volám zombíky...
@@ -14120,7 +14104,6 @@
Instandhaltung bereits in Bearbeitung.
Уже обслуживается.
-
La maintenance est déjà en cours.
Údržba již probíhá.
@@ -14129,7 +14112,6 @@
Mindestens ein Teil des Gebäudes ist noch nicht fertig.
Как минимум одна часть постройки ещё не установлена.
-
Il reste encore des parties de la construction à maintenir.
Alespoň jedna část na stavbu není připravena.
@@ -14138,7 +14120,6 @@
%1 Bauteile instand gesetzt.
Вы обслужили %1 построек.
-
Vous avez maintenu %1 construction(s).
Opravil jsi %1 částí budov.
@@ -14156,7 +14137,6 @@
%1 Bauteile in Reichweite - Instandhaltungskosten: %2.
Построек найдено: %1, обслуживание будет стоить %2.
-
%1 constructions à portée, la maintenance coûtera %2.
%1 částí staveb v okruhu, údržba by stála %2.
@@ -14165,7 +14145,6 @@
Du hast einen Spieler als Freund markiert. Warte auf Bestätigung vom anderen Spieler.
Вы отметили игрока как друга. Ожидание подтверждения.
-
Vous avez marqué un joueur comme amical. En attente de la confirmation de ce joueur.
Označil si cíl za přítele. Čeká se na přijetí.
@@ -14174,7 +14153,6 @@
Kleider können nicht gewechselt werden, solange ein Rucksack getragen wird.
Нельзя переодеться с рюкзаком на спине.
-
Impossible de changer ses vêtements lorsque vous portez un sac à dos.
Nemůžete si změnit oblečení, pokud nosíte batoh.
@@ -14183,7 +14161,6 @@
Kleider können nicht gewechselt werden, solange eine gefüllte Motorsäge in den Händen gehalten wird.
Нельзя переодеваться, держа заправленную бензопилу.
-
Impossible de changer ses vêtements lorsque vous avez une tronçonneuse en main.
Nemůžete si změnit oblečení, pokud nesete naplněnou motorovou pilu.
@@ -14192,7 +14169,6 @@
%3 gekauft für %1 %2, Schlüssel zum Werkzeuggürtel hinzugefügt
Куплено: %3 за %1 %2, ключ добавлен на пояс.
-
Vous avez acheté %3 pour %1 %2, la clé a été ajoutée à votre ceinture.
Koupeno %3 za %1 %2, klíč byl přidán do opasku na nářadí.
@@ -14201,7 +14177,6 @@
Keine Panzersperren in der Nähe gefunden.
Противотанковые ежи не найдены.
-
Aucun piège à tank trouvé aux alentours.
Nebyly poblíž nalezeny žádné tankové zátarasy.
@@ -14209,8 +14184,6 @@
Another object is blocking the vehicle exit.
Ein anderes Objekt blockiert den Ausstieg.
Что-то блокирует выход из транспорта.
-
-
Un objet empêche de sortir du véhicule.
Jiný objekt překáží ve výstupu z vozidla.
@@ -14219,7 +14192,6 @@
Fehlgeschlagen, ein anderer Spieler ist näher.
Не удалось, другой игрок ближе, чем вы.
-
Échec, un autre joueur est plus proche.
Chyba, další hráč je blíž, než vy.
@@ -14228,7 +14200,6 @@
Du bist jetzt mit %1 befreundet.
Вы и %1 теперь друзья.
-
Vous et %1 êtes maintenant marqués comme amicaux.
Ty a %1 jste nyní označení jako přátelé.
@@ -14237,7 +14208,6 @@
Du kannst das Fahrzeug nicht aufrüsten, wenn du noch im Fahrzeug sitzt.
Вы не можете улучшить транспорт, находясь в нём.
-
Vous ne pouvez pas effectuer d'améliorations lorsque vous êtes à l'intérieur d'un véhicule.
Nemůžete upgradovat, pokud jste ve vozidle.
@@ -14264,7 +14234,6 @@
%1 Bauteile in Reichweite.
Построек найдено: %1
-
%1 constructions à portée.
%1 částí staveb v okruhu.