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https://github.com/EpochModTeam/DayZ-Epoch.git
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Rename vanilla strings from #1708
When localizing vanilla strings please do not put "EPOCH" in their name or include them in the dayz_epoch package of the stringtable. This creates more work to backport common translation updates and vice versa.
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@@ -103,7 +103,7 @@ if (_unit == player) then
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if ((_isHeadHit) and (_ammo in ["Crowbar_Swing_Ammo","Bat_Swing_Ammo","Sledge_Swing_Ammo"])) then {
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[_unit] spawn {
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_unit = _this select 0;
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localize "STR_EPOCH_PLAYER_323" call dayz_rollingMessages;
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localize "str_actions_medical_knocked_out" call dayz_rollingMessages;
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[_unit,0.01] call fnc_usec_damageUnconscious;
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_unit setVariable ["NORRN_unconscious", true, true];
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r_player_timeout = 20 + round(random 60);
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@@ -136,7 +136,7 @@ if (_ComboMatch || (_ownerID == dayz_playerUID)) then {
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} count _objWpnTypes;
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};
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format[localize "str_epoch_player_125",_text] call dayz_rollingMessages;
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format[localize "STR_BLD_UNLOCKED",_text] call dayz_rollingMessages;
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};
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} else {
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DZE_ActionInProgress = false;
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@@ -149,7 +149,7 @@ if (_ComboMatch || (_ownerID == dayz_playerUID)) then {
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[player,"repair",0,false] call dayz_zombieSpeak;
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[player,25,true,(getPosATL player)] spawn player_alertZombies;
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uiSleep 5;
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format[localize "str_epoch_player_126",_text] call dayz_rollingMessages;
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format[localize "STR_BLD_WRONG_COMBO",_text] call dayz_rollingMessages;
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};
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s_player_unlockvault = -1;
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DZE_ActionInProgress = false;
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@@ -24,7 +24,7 @@ if (_unit == player) then {
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PVDZ_Server_LogIt = format["Player %1 exited a vehicle(%2) close to buildable object as %3",_unit, (typeof _vehicle), _position];
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publicVariableServer "PVDZ_Server_LogIt";
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localize "STR_EPOCH_PLAYER_322" call dayz_rollingMessages;
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localize "str_actions_exitBlocked" call dayz_rollingMessages;
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};
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};
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