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0.1
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28
dayz_server/compile/server_onPlayerDisconnect.sqf
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28
dayz_server/compile/server_onPlayerDisconnect.sqf
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/*
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*/
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private["_hasDel","_serial","_object","_objects","_updates","_myGroup","_nearVeh"];
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_playerID = _this select 0;
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_playerName = _this select 1;
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_object = call compile format["player%1",_playerID];
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_characterID = _object getVariable ["characterID","0"];
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if (vehicle _object != _object) then {
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_object action ["eject", vehicle _object];
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};
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diag_log format["DISCONNECT: %1 (%2) Object: %3, _characterID: %4", _playerName,_playerID,_object,_characterID];
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dayz_disco = dayz_disco - [_playerID];
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if (!isNull _object) then {
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//Update Vehicle
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{ [_x,"gear"] call server_updateObject } foreach
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(nearestObjects [getPosATL _object, ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage"], 10]);
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if (alive _object) then {
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[_object,[],true] call server_playerSync;
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_id = [_playerID,_characterID,2] spawn dayz_recordLogin;
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_myGroup = group _object;
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deleteVehicle _object;
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deleteGroup _myGroup;
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};
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};
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