Files
DayZ-Epoch/dayz_server/compile/server_onPlayerDisconnect.sqf
Aaron Clark 76e9a0582e 0.1
2012-11-04 20:28:50 -06:00

28 lines
912 B
Plaintext

/*
*/
private["_hasDel","_serial","_object","_objects","_updates","_myGroup","_nearVeh"];
_playerID = _this select 0;
_playerName = _this select 1;
_object = call compile format["player%1",_playerID];
_characterID = _object getVariable ["characterID","0"];
if (vehicle _object != _object) then {
_object action ["eject", vehicle _object];
};
diag_log format["DISCONNECT: %1 (%2) Object: %3, _characterID: %4", _playerName,_playerID,_object,_characterID];
dayz_disco = dayz_disco - [_playerID];
if (!isNull _object) then {
//Update Vehicle
{ [_x,"gear"] call server_updateObject } foreach
(nearestObjects [getPosATL _object, ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage"], 10]);
if (alive _object) then {
[_object,[],true] call server_playerSync;
_id = [_playerID,_characterID,2] spawn dayz_recordLogin;
_myGroup = group _object;
deleteVehicle _object;
deleteGroup _myGroup;
};
};