Update medical functions

This updates the medical functions for the new player_humanityChange call and updates the code where it was needed.
This commit is contained in:
A Man
2020-04-03 12:45:37 +02:00
parent 57e9fff9e8
commit 76ac4addc5
12 changed files with 234 additions and 237 deletions

View File

@@ -1,11 +1,11 @@
private ["_msg","_finished","_id","_unit","_item","_humanityGain"];
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
private ["_msg","_finished","_unit","_item","_humanityGain"];
_unit = (_this select 3) select 0;
_item = (_this select 3) select 1;
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
player removeMagazine _item;
call fnc_usec_medic_removeActions;
@@ -18,22 +18,22 @@ if (vehicle player == player) then {
_finished = true;
};
_msg = if (_item == "equip_woodensplint") then {"STR_ITEM_NAME_WOODENSPLINT"} else {"STR_EQUIP_NAME_15"};
_msg = ["STR_EQUIP_NAME_15","STR_ITEM_NAME_WOODENSPLINT"] select (_item == "equip_woodensplint");
if (_finished) then {
if (_unit == player) then {
//Self Healing
[player,player,_item] call player_medMorphine;
format [localize "str_actions_medical_general_self", (localize _msg)] call dayz_rollingMessages;
} else {
//Give humanity reward to player giving the morphine to another player.
_humanityGain = if (_item == "ItemMorphine") then {50} else {25};
[_humanityGain,0] call player_humanityChange;
_humanityGain = [25,50] select (_item == "ItemMorphine");
_humanityGain call player_humanityChange;
PVDZ_send = [_unit,"Morphine",[_unit,player,_item]];
publicVariableServer "PVDZ_send";
format [localize "str_actions_medical_general_give", (localize _msg),(name _unit)] call dayz_rollingMessages;
};
} else {