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https://github.com/EpochModTeam/DayZ-Epoch.git
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This updates the medical functions for the new player_humanityChange call and updates the code where it was needed.
44 lines
1.2 KiB
Plaintext
44 lines
1.2 KiB
Plaintext
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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private ["_msg","_finished","_unit","_item","_humanityGain"];
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_unit = (_this select 3) select 0;
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_item = (_this select 3) select 1;
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player removeMagazine _item;
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call fnc_usec_medic_removeActions;
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r_action = false;
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if (vehicle player == player) then {
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_finished = ["Medic",1] call fn_loopAction;
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} else {
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uiSleep 3;
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_finished = true;
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};
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_msg = ["STR_EQUIP_NAME_15","STR_ITEM_NAME_WOODENSPLINT"] select (_item == "equip_woodensplint");
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if (_finished) then {
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if (_unit == player) then {
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//Self Healing
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[player,player,_item] call player_medMorphine;
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format [localize "str_actions_medical_general_self", (localize _msg)] call dayz_rollingMessages;
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} else {
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//Give humanity reward to player giving the morphine to another player.
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_humanityGain = [25,50] select (_item == "ItemMorphine");
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_humanityGain call player_humanityChange;
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PVDZ_send = [_unit,"Morphine",[_unit,player,_item]];
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publicVariableServer "PVDZ_send";
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format [localize "str_actions_medical_general_give", (localize _msg),(name _unit)] call dayz_rollingMessages;
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};
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} else {
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player addMagazine _item;
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};
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dayz_actionInProgress = false;
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