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DayZ-Epoch/SQF/dayz_code/medical/brokeBones.sqf
A Man 76ac4addc5 Update medical functions
This updates the medical functions for the new player_humanityChange call and updates the code where it was needed.
2020-04-03 12:45:37 +02:00

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if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
private ["_msg","_finished","_unit","_item","_humanityGain"];
_unit = (_this select 3) select 0;
_item = (_this select 3) select 1;
player removeMagazine _item;
call fnc_usec_medic_removeActions;
r_action = false;
if (vehicle player == player) then {
_finished = ["Medic",1] call fn_loopAction;
} else {
uiSleep 3;
_finished = true;
};
_msg = ["STR_EQUIP_NAME_15","STR_ITEM_NAME_WOODENSPLINT"] select (_item == "equip_woodensplint");
if (_finished) then {
if (_unit == player) then {
//Self Healing
[player,player,_item] call player_medMorphine;
format [localize "str_actions_medical_general_self", (localize _msg)] call dayz_rollingMessages;
} else {
//Give humanity reward to player giving the morphine to another player.
_humanityGain = [25,50] select (_item == "ItemMorphine");
_humanityGain call player_humanityChange;
PVDZ_send = [_unit,"Morphine",[_unit,player,_item]];
publicVariableServer "PVDZ_send";
format [localize "str_actions_medical_general_give", (localize _msg),(name _unit)] call dayz_rollingMessages;
};
} else {
player addMagazine _item;
};
dayz_actionInProgress = false;