Remove some more glitched map objects

Vanilla commits:

db5aa2063c

88458846e9

1ec13bdfd0
This commit is contained in:
ebayShopper
2017-12-17 12:19:28 -05:00
parent 7857dedc86
commit 7668152118
6 changed files with 32 additions and 102 deletions

View File

@@ -316,13 +316,8 @@ class Land_Misc_PowerStation : Industrial
class Land_Shed_W01 : Industrial
{
zedPos[] =
{
{-1.52832,-0.249023,-1.41138}
};
lootPos[] =
{
//{-1.52832,-0.249023,-1.41138}
{-1.46289,-0.12207,-1.41129}
};
};

View File

@@ -4346,21 +4346,13 @@ class Berezino {
class Object173 { type = "Rubbish1"; position[] = {11978, 9090.7, 0}; direction = 264; onFire = 0; };
class Object174 { type = "Body"; position[] = {11981, 9141.68, 0}; direction = 130; onFire = 0; };
class Object175 { type = "Body2"; position[] = {12000.9, 9066, 0}; direction = 330; onFire = 0; };
class Object176 { type = "Land_BagFenceLong"; position[] = {11989.1, 9154.88, 0}; direction = 312; onFire = 0; };
class Object177 { type = "Land_Misc_Rubble_EP1"; position[] = {12027.1, 9056.95, 0}; direction = 142; onFire = 0; };
class Object178 { type = "HMMWVWreck"; position[] = {12019.1, 9169.68, 0}; direction = 96; onFire = 0.259646; };
class Object179 { type = "Land_BagFenceLong"; position[] = {11985, 9152.74, 0}; direction = 42; onFire = 0; };
class Object180 { type = "Rubbish5"; position[] = {12012.9, 9170.08, 0}; direction = 264; onFire = 0; };
class Object181 { type = "Land_BagFenceLong"; position[] = {11988.7, 9158.63, 0}; direction = 224; onFire = 0; };
class Object182 { type = "Land_BagFenceLong"; position[] = {11983.6, 9153.96, 0}; direction = 42; onFire = 0; };
class Object183 { type = "Land_Misc_Rubble_EP1"; position[] = {12074.2, 9079.12, 0}; direction = 142; onFire = 0; };
class Object184 { type = "Land_Misc_Rubble_EP1"; position[] = {12027.7, 9173.92, 0}; direction = 259; onFire = 0; };
class Object185 { type = "Land_BagFenceLong"; position[] = {11982.2, 9155.23, 0}; direction = 42; onFire = 0; };
class Object186 { type = "Body1"; position[] = {12000.7, 9057.93, 0}; direction = 59; onFire = 0; };
class Object187 { type = "Land_ladder_half"; position[] = {11987.6, 9160.85, 0}; direction = 223; onFire = 0; };
class Object188 { type = "Land_BagFenceLong"; position[] = {11981.7, 9158.49, 0}; direction = 134; onFire = 0; };
class Object189 { type = "Land_BagFenceLong"; position[] = {11983.1, 9159.85, 0}; direction = 134; onFire = 0; };
class Object190 { type = "Land_BagFenceLong"; position[] = {11984.4, 9161.2, 0}; direction = 134; onFire = 0; };
class Object191 { type = "Fort_RazorWire"; position[] = {11970.5, 9147.41, 0}; direction = 131; onFire = 0; };
class Object192 { type = "Rubbish4"; position[] = {11979.6, 9159.24, 0}; direction = 226; onFire = 0; };
class Object193 { type = "Hedgehog"; position[] = {11994.3, 9170.49, 0}; direction = 0; onFire = 0; };

View File

@@ -1,17 +1,32 @@
/*
Hide glitched map objects which can not be deleted
HideObject is preferable to setDam because effects are not broadcasted over the network
Hide glitched map objects which can not be deleted, and disable loot spawn on them
HideObject is preferable to setDam because effects are not broadcast over the network
and there are no laggy destruction effects (smoke etc.)
*/
private "_object";
{(_x select 0) nearestObject (_x select 1) hideObject true} count [
{
_object = (_x select 0) nearestObject (_x select 1);
_object hideObject true;
_object setVariable ["looted",999999,false];
} count [
//Clip into Land_houseV_2T2 interior
[[3555,2560,0],327215], //psi_bouda.p3d dog house //smoke after setDam
[[3555,2560,0],327215], //psi_bouda.p3d dog house
//Clip into zero_building Land_HouseV_3I3
[[2799,5209,0],187483], //fuel_tank_small.p3d //still visible and inflamed after setDam
[[2800,5200,0],187495], //psi_bouda.p3d dog house //smoke after setDam
[[2799,5209,0],187483], //fuel_tank_small.p3d
[[2800,5200,0],187495], //psi_bouda.p3d dog house
//Clip into zero_building Land_HouseV_1L2
[[3672,2435,0],327675] //kbud.p3d outhouse
[[3672,2435,0],327675], //kbud.p3d outhouse
//Floating zero_building Land_Shed_W4
[[7261,2799,0],342775]
];
//Respawn at correct position
[[
["Land_Shed_W4",[7261.45,2799.33,0],317.308],
["Fence_corrugated_plate",[7262.15,2805.85,0],142.308],
["Fence_corrugated_plate",[7265.2,2808.42,0],137.308]
],true,true,true] call fnc_spawnObjects;

View File

@@ -4967,54 +4967,6 @@ if (true) then
_this setPos [7817.3745, 12607.859, -0.072570801];
};
_vehicle_1759 = objNull;
if (true) then
{
// Output from missionParser
_this = "MAP_paletaA" createVehicle [7793.4502, 12621.983, 0.28388977];
_vehicle_1759 = _this;
_this setDir 54.558628;
_this setPos [7793.4502, 12621.983, 0.28388977];
};
_vehicle_1760 = objNull;
if (true) then
{
// Output from missionParser
_this = "MAP_paletyC" createVehicle [7792.3008, 12624.64, 0.564888];
_vehicle_1760 = _this;
_this setDir 10.805914;
_this setPos [7792.3008, 12624.64, 0.564888];
};
_vehicle_1761 = objNull;
if (true) then
{
// Output from missionParser
_this = "MAP_paletyD" createVehicle [7793.4775, 12622.899, 0.59455109];
_vehicle_1761 = _this;
_this setDir 95.461502;
_this setPos [7793.4775, 12622.899, 0.59455109];
};
_vehicle_1762 = objNull;
if (true) then
{
// Output from missionParser
_this = "MAP_Pallets_Column" createVehicle [7791.6987, 12623.492, 0.24999237];
_vehicle_1762 = _this;
_this setDir 54.558628;
_this setPos [7791.6987, 12623.492, 0.24999237];
};
_vehicle_1763 = objNull;
if (true) then
{
@@ -5135,30 +5087,6 @@ if (true) then
_this setPos [7776.9707, 12614.32, 3.0517578e-005];
};
_vehicle_1796 = objNull;
if (true) then
{
// Output from missionParser
_this = "MAP_Pallets_Column" createVehicle [7792.0308, 12621.317, 1.5258789e-005];
_vehicle_1796 = _this;
_this setDir 98.426163;
_this setPos [7792.0308, 12621.317, 1.5258789e-005];
};
_vehicle_1799 = objNull;
if (true) then
{
// Output from missionParser
_this = "MAP_pneu" createVehicle [7791.9751, 12621.572, 0.95465398];
_vehicle_1799 = _this;
_this setDir 98.426163;
_this setPos [7791.9751, 12621.572, 0.95465398];
};
_vehicle_1802 = objNull;
if (true) then
{

View File

@@ -20,18 +20,23 @@
5 displayAddEventHandler !"bis_fnc_halo_keydown_eh = (finddisplay 46) displayaddeventhandler [\"keydown\",\"_this call bis_fnc_halo_keydown;\"];"
5 displaySetEventHandler
5 enableEnvironment
5 forceEnd
5 groupIcon
5 hideObject !"rhideObject" !"\"hideObject\"" !"(_x select 0) nearestObject (_x select 1) hideObject true} count [\n\n[[3" !"_object2 = _ghost2 createVehicleLocal [0,0,0];\nhideObject _object;"
5 hideObject !"rhideObject" !"\"hideObject\"" !"(_x select 0) nearestObject (_x select 1);\n_object hideObject" !"_object2 = _ghost2 createVehicleLocal [0,0,0];\nhideObject _object;"
5 lbCurSel !"_selectedUserIndex = lbCurSel _lbUsersControl;" !="profileNamespace setVariable ['statusUI',(lbCurSel (_this select 0))];" !="profileNamespace setVariable ['streamerMode',(lbCurSel (_this select 0))];" !"_index = lbCurSel _lbcontrol;\n_selectedItem" !"_selected = lbCurSel _list;\n_classname = _list lnbData [_selected, 2];" !="_friendName = _userList lbText (lbCurSel _userList);" !")] call Z_" !"(lbCurSel 7421) call Z_fillCategoryList" !"] call Door" !"] call Plot" !"[(lbCurSel 12001)] " !="[(lbCurSel 21000), ((ctrlParent (_this select 0)) displayCtrl 21001)] spawn EpochDeathBoardClick;" !"((ctrlParent (_this select 0)) closeDisplay 2);" !="_uid = _playerList lbData (lbCurSel _playerList);" !"_myGroup lbData (lbCurSel _myGroup);"
5 lbSet !"_lbUsersControl lbSetColor [_x, [1,0,0,1]];" !"\n_control lbSetColor [_x, _color];\n};" !"_weaponsLBSetFocus" !="(_this select 0) displayCtrl _idc lbSetCurSel (profileNamespace getVariable [_var,_default]);" !="(_display displayCtrl 105) lbSetColor [_i, [0.06, 0.05, 0.03, 1]];" !" [7421," !"lbSetPicture [7422, _index" !"lbSetPicture [7402, _index" !"lbSetPicture [7401, _index" !="_userList lbSetData [(lbSize _userList) -1,_friendUID];" !" [TraderDialogItemList, _index, " !"_myGroup lbSetData [_index,getPlayerUID _x];"
5 loadFile
5 menu !",\"MenuSelected\",\"Draw\",\"VideoStop" !"_menu = _parent displayCtrl (1600 + _i);\n_menu ctrlShow " !="createDialog 'RscDisplayCraftingMenu';" !"BIS_fnc_commsMenu" !"BIS_fnc_kbMenu" !"call gear_ui_offMenu;" !"dayz_inflame_showMenu" !"\"showCommandingMenu\", " !"rshowCommandingMenu" !"menu_" !"use action menu to " !"\"_menu\",\"_menu1\"" !"PVDZE_plr_TradeMenu" !"fn_gearMenuChecks" !"fn_pauseMenuChecks"
5 onMapSingleClick
5 playableUnits !"for [{_y=0},{_y < count(playableUnits)},{_y=_y+1}] do {" !"typeName player == \"OBJECT\" && {(player in playableUnits" !"AND {((alive _x) AND {((vehicle _x) distance _obj < 150)})}} count playableUnits)}) then {" !="_local = { _unit distance _x < _dis; } count playableUnits <= 1;" !"if (!_isOk) exitWith {false};\nuiSleep 0.001;\n} forEach playableUnits;" !"ManagementMustBeClose) then { player nearEntities [\"CAManBase\", 10] } else { playableUnits };"
5 positionCameraToWorld
5 selectPlayer !"addSwitchableUnit dayz_originalPlayer;\nsetPlayable dayz_originalPlayer;\nselectPlayer dayz_originalPlayer;" !"addSwitchableUnit _newUnit;\nsetPlayable _newUnit;\nselectPlayer _newUnit;"
5 serverCommand !="_character = if (serverCommandAvailable \"#kick\") then { call sched_tg_follow } else { player };" !"serverCommand (\"#vote kick \" + _selectedName);"
5 setCamUseTI
5 setDamage !"if (_entity isKindOf \"Animal\") then {\n_entity setDamage 1;" !"player setDamage 1;\n};\n\nif (dayz_onBack != \"\") then {\nif (dayz_onBack in w" !"if (_ent isKindOf \"Animal\" || _ent isKindOf \"zZombie_base\") then {\n_ent setDamage 1;"
5 setDammage
5 SetEventHandler !"\n_menu ctrlSetEventHandler [\"ButtonClick\",_compile];\n};" !"inGameUISetEventHandler [\"Action\",\"false\"];"
5 setIdentity
5 setMarkerAlpha
5 setMarkerBrush
5 setMarkerColor !",if (_vehicle == _x) then {name _x} else {_vehicle call dayz_getCrew}];\n_marker setMarkerColorLocal \"ColorGreen\";"
@@ -51,24 +56,19 @@
5 toString !"_animCheck = toString ([(_animStateArray select 0),(_animStateArray select 1)" !="_skinToModel = toString (_finalArray);" !="{_textArrayTemp = _textArrayTemp + [tostring [_x]]} foreach _line;" !="_cmpt = toString _cmpt;" !="_objName = toLower(toString(_objName));" !"if (toString _hayArr != _needle) then {" !="_type = toString _typeA;" !="_anim4 = toString _anim4;" !"{(count _stance>17)}) then {toString [_stance select 17]}" !"BIS_fnc_timeToString" !"02, if (typeName _name == \"ARRAY\") then {toString _name} else {_name}];"
5 worldTo !="_relPos = _building worldToModel _point;" !"if (_isPlayer) then {\n_x = _pos worldToModel _new;" !"_w2m = _x worldToModel (getPosATL player);\n_bb = (boundingbox _x) select 1;" !="_h = _offset + ((_o worldToModel (getPosATL _o)) select 2);" !"_pos set [2,(_pos select 2) + 1.5];\n_screen = worldToScreen _pos;\n_text = composeText [image"
//NEW 1.0.6.2
5 positionCameraToWorld
5 endMission !="agazineCargo\", \n\"clearMagazineCargo\",\n\"clearWeaponCargo\",\n\"endMission\",\n\"failMission\",\n\"titleCut\", \n\"titleText\", \n\n\"say\", \n\"play" !="eateTaskSet\", \"debugLog\", \"deleteWP\", \"enablesimulation\", \"endMission\", \"execfsm\", \"fadeMusic\", \"fadeSound\", \"failMission\", \"glo" !="lize \"str_player_login_timeout\", \"PLAIN DOWN\"];\nuiSleep 5;\nendMission \"END1\";\n};\nif ((!isNil \"Dayz_loginCompleted\") and {(Dayz_l" !="rendMission = 'endMission'" !="rendMissioncode = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands + 'endMission.sqf')" !="rendMissioncode={diag_log(\"WARNING illegal RE rendMissioncode with args:\"+str(_this));};" !="ack for type \" + _x);\npublicVariableServer \"PVDZ_sec_atp\";\nendMission \"LOSER\";\n};\ndeleteVehicle _plant;\n} count [\"grass\",\"prunus" !="etPlayerUID player]);\npublicVariableServer \"PVDZ_sec_atp\";\nendMission \"LOSER\";\n};\n\nswitch (true) do {\ncase (1==0) : {\nPVDZ_sec_a" !="ra cameraEffect [\"Terminate\",\"BACK\"];\ncamDestroy _camera;\n\nendMission \"END1\";\n};"
5 player_humanityMorph !="rs \"\\z\\addons\\dayz_code\\compile\\fn_surfaceNoise.sqf\";\nplayer_humanityMorph = compile preprocessFileLineNumbers \"\\z\\addons\\dayz_c" !="_generateKey = {[0,0]};\nfnc_usec_damageHandler = {0};\nplayer_humanityMorph = {};\nplayer_zombieCheck = {};\nPVDZ_pass = [\"none\",\"n" !="#line 1 \"z\\addons\\dayz_code\\compile\\player_humanityMorph.sqf\"\nprivate [\"_charID\",\"_newmodel\",\"_old\",\"_updates\",\"_humanity\",\"_med" !="orld_sunRise; [] spawn world_surfaceNoise; [] spawn player_humanityMorph; [] spawn player_throwObject; [] spawn player_alert" !="ndle = [dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;\n};\n} else {\nlocalize \"str_player_fail_wear3\" call da"
5 HelicopterExplo !="(isNull _who) then {\nif (_ammo != \"\" && _ammo isKindOf \"HelicopterExploSmall\") then {\n_who = player;\n_dist = round (_who distanc" !="gger getVariable [\"\"obj\"\", objNull];\n createVehicle [\"\"HelicopterExploSmall\"\", getPos _v, [], 0, \"\"CAN_COLLIDE\"\"] setPosATL get" !="Trigger getVariable [\"obj\", objNull];\n createVehicle [\"HelicopterExploSmall\", getPos _v, [], 0, \"CAN_COLLIDE\"] setPosATL getPos" !=" _atl set [2, (_atl select 2) + 1];\n createVehicle [\"HelicopterExploBig\", getPos _v, [], 0, \"CAN_COLLIDE\"] setPosATL _atl;\n "
5 removeAllEventHandlers !"lse\"];\n{\n(findDisplay 12) displayCtrl 51 ctrlRemoveAllEventHandlers _x;\n(findDisplay 12) displayRemov" !="x select 1,0] nearestObject (_x select 2);\n_building removeAllEventHandlers \"handleDamage\";\n_building addEventHandler [\"handleDa" !="autFuel)) then {\n_WarnFuel = false;\n};\n\n};\n\n_vehicle removeAllEventHandlers \"IncomingMissile\";\n_vehicle removeAllEventHandlers \"" !="leep _wait;} else {sleep (_wait * 4);};\n};\n\n_vehicle removeAllEventHandlers \"Dammaged\";" !="\n\n\n\n\nif (_this isKindOf \"AllVehicles\") then {\n\n_this removeAllEventHandlers \"HandleDamage\";\n_this removeAllEventHandlers \"Killed" !="ect 1;\n_model = _this select 2;\n_old = player;\n\n_old removeAllEventHandlers \"FiredNear\";\n_old removeAllEventHandlers \"HandleDama" !="\npublicVariableServer \"PVDZ_veh_Save\";\n};\n};\n\n\n_unit removeAllEventHandlers \"HandleDamage\";\n_unit removeAllEventHandlers \"Killed"
5 AccTime !="oOpenChuteHeight} do {\n\n\n_fpsCoef = ((time - _time) * 60) / acctime; \n_time = time;\n\nbis_fnc_halo_velLimit = 0.2 * _fpsCoef;\nbis"
5 forceEnd
5 failMission !="\n\"clearMagazineCargo\",\n\"clearWeaponCargo\",\n\"endMission\",\n\"failMission\",\n\"titleCut\", \n\"titleText\", \n\n\"say\", \n\"playMusic\", \n\"switc" !="ion\", \"endMission\", \"execfsm\", \"fadeMusic\", \"fadeSound\", \"failMission\", \"globalChat\", \"globalRadio\", \"groupChat\", \"groupRadio\", " !="rfailMission = 'failMission'" !="rfailMissioncode = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands + 'failMission.sqf')" !="rfailMissioncode={diag_log(\"WARNING illegal RE rfailMissioncode with args:\"+str(_this));};"
5 setAperture !="dAperture = (_NV select 1);\n\nif(_NVOn == \"ON\") exitwith\n{\nsetaperture -1;\nppEffectDestroy ppColor;\nppEffectDestroy ppBlur;\nplaye" !="_inc;\n\n_NVOn = (_NV select 0);\n\nif(_NVOn == \"ON\") then {\n\nsetAperture _newap;\n\nplayer setVariable [\"NV\", [\"OFF\", _newap]];\n} els" !="_inc;\n\n_NVOn = (_NV select 0);\n\nif(_NVOn == \"ON\") then {\n\nsetAperture _newap;\n\nplayer setVariable [\"NV\", [\"OFF\", _newap]];\n} els"
5 setCamUseTI
5 setDate !=" = [\n\"move\", \n\"moveIn\", \n\"land\", \n\"addWPCur\", \n\"animate\", \n\"setDate\", \n\"playmusic\", \n\"playsound\", \n\"switchmove\", \n\"playmove\", \n\"" !="rsetDate = 'setDate'" !="rsetDatecode = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands + 'setDate.sqf')" !="\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n};\n\n\nif (!isDedicated) then {\n\"dayzSetDate\" addPublicVariableEventHandler {\n_newdate = _this select 1;\n" !="\", \"setCaptive\", \"setCurrentTask\", \"setCurrentTaskArrays\", \"setDate\", \"setDir\", \"setGroupID\", \"setMarkerPosLocal\", \"setObjectTex" !="rsetDatecode={diag_log(\"WARNING illegal RE rsetDatecode with args:\"+str(_this));};" !="DZ_plr_Login1', PVDZ_plr_Login1]; \nPVDZ_send = [player,\"dayzSetDate\",[player]];\npublicVariableServer \"PVDZ_send\";\ndiag_log ['Sen" !="!isNil \"dayzSetDate\"" !="diag_log ['Date & time received:', dayzSetDate];\nsetDate dayzSetDate;\ndiag_log ['Local date on this client:', date];"
5 setIdentity
5 skipTime !="cVM\", \n\"spawn\", \n\"JIPrequest\", \n\"JIPexec\", \n\n\"addAction\", \n\"skiptime\", \n\n\n\n\"setSimpleTaskDescription\", \n\"setSimpleTaskDestinatio" !="setWPtype\", \"showCommandingMenu\", \"sideChat\", \"sideRadio\", \"skiptime\", \"spawn\", \"switchAction\", \"switchCamera\", \"taskHint\", \"tit" !="rskiptime = 'skiptime'" !="rskiptimecode = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands + 'skiptime.sqf')" !="rskiptimecode={diag_log(\"WARNING illegal RE rskiptimecode with args:\"+str(_this));};"
5 addMagazineCargo !addMagazineCargoGlobal !="ns\", \n\"addWeapon\", \n\"addWeaponCargo\", \n\"addMagazine\", \n\"addMagazineCargo\", \n\"clearMagazineCargo\",\n\"clearWeaponCargo\",\n\"endMissio" !="raddMagazineCargo = 'addMagazineCargo'" !="raddMagazineCargocode = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands + 'addMagazineCargo.sqf')" !="reach [ \"addAction\", \"addEventhandler\", \"addMagazine\", \"addMagazineCargo\", \"addWeapon\", \"addWeaponCargo\", \"addWPCur\", \"animate\"," !="raddMagazineCargocode={diag_log(\"WARNING illegal RE raddMagazineCargocode with args:\"+str(_this));};"
5 addWeaponCargo !addWeaponCargoGlobal !="createDiaryRecord\", \n\"removeAllWeapons\", \n\"addWeapon\", \n\"addWeaponCargo\", \n\"addMagazine\", \n\"addMagazineCargo\", \n\"clearMagazineCa" !="raddWeaponCargo = 'addWeaponCargo'" !="raddWeaponCargocode = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands + 'addWeaponCargo.sqf')" !="ndler\", \"addMagazine\", \"addMagazineCargo\", \"addWeapon\", \"addWeaponCargo\", \"addWPCur\", \"animate\", \"callVar\", \"clearMagazineCargo\"" !="raddWeaponCargocode={diag_log(\"WARNING illegal RE raddWeaponCargocode with args:\"+str(_this));};"
5 camCreate !="then {\nshowCinemaBorder false;\nDayz_BuildCamera = \"camera\" camCreate (player modeltoWorld [0,0,2]);\n0.2 fadeSound 0.1;\nDayz_Buil" !="ody;\n_playerID = getPlayerUID player;\n\n\n_camera = \"camera\" camCreate _deathPos;\n_camera camSetDir 0;\n_camera camSetFOV 1;\n_camer"
5 cameraEffect !="odeltoWorld [0,0,2]);\n0.2 fadeSound 0.1;\nDayz_BuildCamera cameraeffect [\"External\", \"TOP\"];\nDayz_BuildCamera camcommit 0;\nDayz_B" !="athPos;\n_camera camSetDir 0;\n_camera camSetFOV 1;\n_camera cameraEffect [\"Internal\",\"TOP\"];\n_camera camSetTarget _deathPos;\n_came"
5 loadFile
//logging only unless you are confident in your exclusions!
1 compile !"call compile preprocessFileLineNumbers" !"spawn compile preprocessFileLineNumbers" !"call compile preprocessFile" !"spawn compile preprocessFile" !"'z\\addons\\dayz_code\\compile\\" !"\"\\z\\addons\\dayz_code\\" !"\"z\\addons\\dayz_code\\" !" = compile preprocessFileLineNumbers \"" !"= compile preprocessFileLineNumbers '" !"= compile preprocessFileLineNumbers (BIS_PathMPscriptCommands + '" !"= compile PreprocessFile (BIS_PathMPscriptCommands + '" !"= compile PreprocessFileLineNumbers (BIS_PathMPscriptCommands + '" !"compiles.sqf\"," !=" + [_field select _x]};\n\n\nprivate [\"_code\"]; \n_code = call compile format[\"r%1code\",_targetScript]; \n\nif (isNil {_code}) exitWi" !="hen \n{\nfor \"_i\" from 1 to (_timesActivated - 1) do \n{\ncall (compile \"deactivateKey (_keyString + (str _i))\");\n};\n};\n};\n\ntrue" !="sCode = getText (_class >> \"WeaponSlots\"); _slotsVar = call compile _slotsCode;} \nelse \n{textLogFormat [\"INV_ Error: no or bad '" !="=0},{_i<(_cntActual min _howMuch)},{_i=_i+1}] do\n{ \ncall compile format [\"_unit %1 _item\", _scriptingFunction]; \n};\n\n(_cntAct"
1 execVM !"execVM '\\z\\addons\\dayz_code\\" !"execVM 'z\\addons\\dayz_code\\" !"execVM \"z\\addons\\dayz_code\\" !"execVM \"\\z\\addons\\dayz_code\\" !"execVM '\\ca\\Data\\" !"execvm '\\ASC\\" !"execVM (\"\\z\\addons\\dayz_code\\system\mission\\\"" !"execVM \"\\ca\\Data\\" !"[] execVM \"initJIPcompatible.sqf\"; " !="rexecVMcode = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands + 'execVM.sqf')"