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Remove some more glitched map objects
Vanilla commits: https://github.com/DayZMod/DayZ/commit/db5aa2063cc17ee8dcd729ecda4e73d952e1f732 https://github.com/DayZMod/DayZ/commit/88458846e9ef3262ea4f7a4a61d0ef62ce6a756a https://github.com/DayZMod/DayZ/commit/1ec13bdfd02eed6ad244f27a39d7a002d968af29
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@@ -162,9 +162,9 @@ if (toLower worldName == "chernarus") then {
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{(_x select 0) nearestObject (_x select 1) setDamage 1} count [
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//Clipped benches in barracks hallway
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[[4654,9595,0],145259],
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[[4654,9595,0],145260],
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[[4654,9595,0],145260],
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//Clip into Land_houseV_2T2
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[[3553,2563,0],327203], //popelnice.p3d trash can
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[[3553,2563,0],327203], //popelnice.p3d trash can
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//Clip into zero_building Land_HouseV_3I3
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[[2800,5202,0],187548], //popelnice.p3d trash can
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//Clip into zero_building Land_HouseV_1L2
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