Update DayZ pbo to 1.8.7

This commit is contained in:
icomrade
2016-02-18 18:25:50 -05:00
parent 86273a4d53
commit 74361c1a8f
12 changed files with 60332 additions and 45737 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,30 @@
//AmovPercMevaSrasWrflDf
class BunnyhopRifle : AovrPercMstpSrasWrflDf
{
speed = 0.65;
file = "\dayz\st_bunnyhop\I44_sprint_jump.rtm";
leftHandIKBeg = false;
leftHandIKEnd = false;
leftHandIKCurve[] = {0};
duty = 2;
forceAim = false;
interpolationSpeed = 1;
interpolationRestart = true;
ConnectTo[] = {"AmovPercMevaSrasWrflDf", 0.01};
//InterpolateTo[] = {"AmovPercMevaSrasWrflDf", 0.01};
};
//AmovPercMevaSrasWpstDf
class BunnyhopPistol : BunnyhopRifle
{
ConnectTo[] = {"AmovPercMevaSrasWpstDf", 0.01};
//InterpolateTo[] = {"AmovPercMevaSrasWpstDf", 0.01};
};
//AmovPercMevaSnonWnonDf
class BunnyhopUnarmed : BunnyhopRifle
{
ConnectTo[] = {"AmovPercMevaSnonWnonDf", 0.01};
//InterpolateTo[] = {"AmovPercMevaSnonWnonDf", 0.01};
};

View File

@@ -0,0 +1,174 @@
class CfgMovesBasic
{
class Default
{
duty = StandDuty;
};
class HealBase : Default
{
duty = WalkDuty;
};
class HealBaseRfl;
class StandBase;
class DefaultDie;
class AgonyBase;
class AgonyBaseRfl;
class InjuredMovedBase;
class BlendAnims;
class Actions
{
class NoActions;
class RifleBaseStandActions;
class RifleStandActions;
class RifleLowStandActions;
class CivilStandActions;
class LadderCivilActions;
class PistolStandActions;
class RifleKneelActions : RifleBaseStandActions
{
turnSpeed = 6;
Civil = "AmovPknlMstpSnonWnonDnon";
};
class RifleProneActions : RifleBaseStandActions
{
turnSpeed = 4;
};
/*class PistolStandActions : NoActions
{
//Stand = "AmovPercMstpSrasWpstDnon";
Stand = "AmovPercMstpSlowWpstDnon";
};*/
class PistolKneelActions : PistolStandActions
{
//fastF = "AmovPknlMrunSrasWpstDf";
//fastLF = "AmovPknlMrunSrasWpstDfl";
//fastRF = "AmovPknlMrunSrasWpstDfr";
fastF = "AmovPercMevaSrasWpstDf";
fastLF = "AmovPercMevaSrasWpstDfl";
fastRF = "AmovPercMevaSrasWpstDfr";
turnSpeed = 6;
};
class PistolProneActions : PistolStandActions
{
turnSpeed = 4;
Gear = "";
Civil = "AmovPpneMstpSnonWnonDnon";
};
class CivilEvasiveActions : CivilStandActions
{
getOver = "BunnyhopUnarmed";
};
class CivilRunActions : CivilStandActions
{
Die = "CzmbAdthPercMrunSnonWnonDf";
};
class CivilRunActionsF : CivilRunActions
{
getOver = "BunnyhopUnarmed";
};
class CivilWlkActionsF : CivilRunActionsF
{
Die = "ZombieWalkingDeath";
};
class CivilKneelActions : CivilStandActions
{
turnSpeed = 6;
weaponOn = "AmovPknlMstpSrasWrflDnon";
};
class CivilProneActions : CivilStandActions
{
turnSpeed = 4;
};
class LauncherKneelActions : NoActions
{
turnSpeed = 6;
};
class LadderRifleActions : LadderCivilActions
{
//ladderOff = "AmovPercMstpSrasWrflDnon";
ladderOff = "AmovPercMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon";
};
class RifleStandEvasiveActions : RifleStandActions
{
getOver = "BunnyhopRifle";
};
class RifleStandActionsRunF : RifleStandActions
{
getOver = "BunnyhopRifle";
};
class RifleLowStandActionsRunF : RifleLowStandActions
{
getOver = "BunnyhopRifle";
};
/*class PistolStandEvasiveActions : PistolStandActions
{
getOver = "BunnyhopPistol";
};
class PistolStandActionsRunF : PistolStandActions
{
getOver = "BunnyhopPistol";
};*/
/*class PistolStandActionsWlkF : PistolStandActionsRunF
{
getOver = "AovrPercMstpSrasWpstDf";
};
class PistolStandActionsWlkFL : PistolStandActionsRunF
{
getOver = "AovrPercMstpSrasWpstDf";
};
class PistolStandActionsWlkL : PistolStandActionsRunF
{
getOver = "AovrPercMstpSrasWpstDf";
};
class PistolStandActionsWlkBL : PistolStandActionsRunF
{
getOver = "AovrPercMstpSrasWpstDf";
};
class PistolStandActionsWlkB : PistolStandActionsRunF
{
getOver = "AovrPercMstpSrasWpstDf";
};
class PistolStandActionsWlkBR : PistolStandActionsRunF
{
getOver = "AovrPercMstpSrasWpstDf";
};
class PistolStandActionsWlkR : PistolStandActionsRunF
{
getOver = "AovrPercMstpSrasWpstDf";
};
class PistolStandActionsWlkFR : PistolStandActionsRunF
{
getOver = "AovrPercMstpSrasWpstDf";
};*/
};
};

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,853 @@
class CfgTownGeneratorUtes {
class Kamenyy {
position[] = {3335, 4446};
size = 439;
buildings = 60;
class Object0 {
type = "Land_Misc_Rubble_EP1";
position[] = {3502.83, 4371.78, 0};
direction = 197;
onFire = 0;
};
class Object1 {
type = "Land_Misc_Garb_Heap_EP1";
position[] = {3280.19, 4575.15, 0};
direction = 182;
onFire = 0;
};
class Object2 {
type = "datsun01Wreck";
position[] = {3475.43, 4405.53, 0};
direction = 99;
onFire = 1;
};
class Object3 {
type = "Land_Misc_Garb_Heap_EP1";
position[] = {3458.68, 4412.57, 0};
direction = 99;
onFire = 0;
};
class Object4 {
type = "datsun01Wreck";
position[] = {2934.14, 4520.74, 0};
direction = 297;
onFire = 0;
};
class Object5 {
type = "datsun02Wreck";
position[] = {3218.9, 4401.41, 0};
direction = 251;
onFire = 1;
};
class Object6 {
type = "RoadBarrier_long";
position[] = {3506.58, 4370.41, 0};
direction = 202;
onFire = 0;
};
class Object7 {
type = "datsun01Wreck";
position[] = {3495.28, 4339.92, 0};
direction = 4;
onFire = 1;
};
class Object8 {
type = "datsun01Wreck";
position[] = {3441.65, 4408.65, 0};
direction = 90;
onFire = 0;
};
class Object9 {
type = "datsun02Wreck";
position[] = {3284.55, 4582.92, 0};
direction = 183;
onFire = 1;
};
class Object10 {
type = "UAZWreck";
position[] = {3420.36, 4405.64, 0};
direction = 80;
onFire = 0;
};
class Object11 {
type = "datsun01Wreck";
position[] = {3401.9, 4402.39, 0};
direction = 87;
onFire = 0;
};
class Object12 {
type = "RoadBarrier_long";
position[] = {3386.76, 4400.46, 0};
direction = 252;
onFire = 0;
};
class Object13 {
type = "Land_Misc_Rubble_EP1";
position[] = {3278.73, 4565.31, 0};
direction = 9;
onFire = 0;
};
class Object14 {
type = "datsun01Wreck";
position[] = {3195.69, 4029.48, 0};
direction = 232;
onFire = 0;
};
class Object15 {
type = "HMMWVWreck";
position[] = {3226.51, 4058.16, 0};
direction = 224;
onFire = 1;
};
class Object16 {
type = "RoadBarrier_long";
position[] = {3286.9, 4422.1, 0};
direction = 90;
onFire = 0;
};
class Object17 {
type = "Land_Misc_Garb_Heap_EP1";
position[] = {3330.24, 4410.67, 0};
direction = 98;
onFire = 0;
};
class Object18 {
type = "Land_Misc_Garb_Heap_EP1";
position[] = {3260.12, 4415.21, 0};
direction = 69;
onFire = 0;
};
class Object19 {
type = "Land_Misc_Rubble_EP1";
position[] = {3533.96, 4239.55, 0};
direction = 295;
onFire = 0;
};
class Object20 {
type = "hiluxWreck";
position[] = {3277.86, 4422.13, 0};
direction = 87;
onFire = 1;
};
class Object21 {
type = "UAZWreck";
position[] = {3234.11, 4403.44, 0};
direction = 247;
onFire = 1;
};
class Object22 {
type = "Land_Misc_Garb_Heap_EP1";
position[] = {3341.85, 4404.56, 0};
direction = 94;
onFire = 0;
};
class Object23 {
type = "UralWreck";
position[] = {3295.11, 4416.57, 0};
direction = 103;
onFire = 0;
};
class Object24 {
type = "Land_Misc_Rubble_EP1";
position[] = {3528.01, 4390.56, 0};
direction = 103;
onFire = 0;
};
class Object25 {
type = "Land_CncBlock_D";
position[] = {3267.53, 4418, 0};
direction = 77;
onFire = 0;
};
class Object26 {
type = "Land_CncBlock_D";
position[] = {2925.43, 4529.54, 0};
direction = 128;
onFire = 0;
};
class Object27 {
type = "Land_CncBlock_D";
position[] = {2923.43, 4526.08, 0};
direction = 111;
onFire = 0;
};
class Object28 {
type = "Land_Misc_Garb_Heap_EP1";
position[] = {3267.53, 4418, 0};
direction = 83;
onFire = 0;
};
class Object29 {
type = "Land_Misc_Garb_Heap_EP1";
position[] = {3531.38, 4231.08, 0};
direction = 205;
onFire = 0;
};
class Object30 {
type = "SKODAWreck";
position[] = {3568.32, 4359.26, 0};
direction = 135;
onFire = 0;
};
class Object31 {
type = "Land_Misc_Garb_Heap_EP1";
position[] = {3316.77, 4409.53, 0};
direction = 277;
onFire = 0;
};
class Object32 {
type = "Land_Misc_Rubble_EP1";
position[] = {3551.14, 4231.8, 0};
direction = 113;
onFire = 0;
};
class Object33 {
type = "Land_Misc_Rubble_EP1";
position[] = {3458.68, 4412.57, 0};
direction = 87;
onFire = 0;
};
class Object34 {
type = "Land_Misc_Rubble_EP1";
position[] = {2925.43, 4529.54, 0};
direction = 123;
onFire = 0;
};
class Object35 {
type = "hiluxWreck";
position[] = {3354.86, 4406.33, 0};
direction = 105;
onFire = 1;
};
class Object36 {
type = "Land_Misc_Rubble_EP1";
position[] = {3267.53, 4418, 0};
direction = 77;
onFire = 0;
};
class Object37 {
type = "HMMWVWreck";
position[] = {3279.85, 4034.96, 0};
direction = 290;
onFire = 0;
};
class Object38 {
type = "datsun01Wreck";
position[] = {3523.96, 4254.83, 0};
direction = 322;
onFire = 0;
};
class Object39 {
type = "Land_Misc_Rubble_EP1";
position[] = {3502.19, 4400.74, 0};
direction = 114;
onFire = 0;
};
class Object40 {
type = "Land_Misc_Rubble_EP1";
position[] = {3587.04, 4349.62, 0};
direction = 294;
onFire = 0;
};
class Object41 {
type = "Land_Misc_Garb_Heap_EP1";
position[] = {2923.43, 4526.08, 0};
direction = 120;
onFire = 0;
};
class Object42 {
type = "Land_Misc_Rubble_EP1";
position[] = {3369.04, 4404.49, 0};
direction = 264;
onFire = 0;
};
class Object43 {
type = "Land_Misc_Rubble_EP1";
position[] = {3386.76, 4400.46, 0};
direction = 265;
onFire = 0;
};
class Object44 {
type = "Land_Misc_Rubble_EP1";
position[] = {3502.3, 4356.67, 0};
direction = 16;
onFire = 0;
};
class Object45 {
type = "UralWreck";
position[] = {3458.68, 4408.57, 0};
direction = 85;
onFire = 0;
};
class Object46 {
type = "Land_Misc_Garb_Heap_EP1";
position[] = {3305.92, 4417.18, 0};
direction = 109;
onFire = 0;
};
class Object47 {
type = "Land_Misc_Garb_Heap_EP1";
position[] = {3507.1, 4383.52, 0};
direction = 200;
onFire = 0;
};
class Object48 {
type = "Land_Misc_Rubble_EP1";
position[] = {3369.04, 4404.49, 0};
direction = 268;
onFire = 0;
};
class Object49 {
type = "Land_Misc_Rubble_EP1";
position[] = {3289.49, 4031.82, 0};
direction = 260;
onFire = 0;
};
class Object50 {
type = "BRDMWreck";
position[] = {3261.3, 4047.89, 0};
direction = 128;
onFire = 0;
};
class Object51 {
type = "Land_Misc_Rubble_EP1";
position[] = {3552.17, 4371.97, 0};
direction = 126;
onFire = 0;
};
class Object52 {
type = "Land_Misc_Rubble_EP1";
position[] = {3498.36, 4357.36, 0};
direction = 6;
onFire = 0;
};
class Object53 {
type = "Land_Misc_Rubble_EP1";
position[] = {2925.43, 4529.54, 0};
direction = 121;
onFire = 0;
};
class Object54 {
type = "Land_Misc_Garb_Heap_EP1";
position[] = {3507.1, 4383.52, 0};
direction = 202;
onFire = 0;
};
class Object55 {
type = "Land_Misc_Garb_Heap_EP1";
position[] = {3342.55, 4408.5, 0};
direction = 104;
onFire = 0;
};
class Object56 {
type = "Land_Misc_Rubble_EP1";
position[] = {3502.83, 4371.78, 0};
direction = 206;
onFire = 0;
};
class Object57 {
type = "UAZWreck";
position[] = {3386.07, 4404.4, 0};
direction = 269;
onFire = 0;
};
class Object58 {
type = "Land_Misc_Rubble_EP1";
position[] = {3329.54, 4406.73, 0};
direction = 94;
onFire = 0;
};
class Object59 {
type = "HMMWVWreck";
position[] = {3341.85, 4404.56, 0};
direction = 93;
onFire = 0;
};
};
class Strelka {
position[] = {4374, 3204};
size = 438;
buildings = 60;
class Object0 {
type = "UralWreck";
position[] = {4382.81, 3170.56, 0};
direction = 217;
onFire = 1;
};
class Object1 {
type = "HMMWVWreck";
position[] = {4290.91, 3219.03, 0};
direction = 314;
onFire = 0;
};
class Object2 {
type = "Land_Misc_Rubble_EP1";
position[] = {4426.45, 3164.12, 0};
direction = 67;
onFire = 0;
};
class Object3 {
type = "UralWreck";
position[] = {4405.52, 3543.82, 0};
direction = 18;
onFire = 0;
};
class Object4 {
type = "Land_Misc_Garb_Heap_EP1";
position[] = {4266.82, 3164.88, 0};
direction = 203;
onFire = 0;
};
class Object5 {
type = "HMMWVWreck";
position[] = {4371.17, 3590.37, 0};
direction = 339;
onFire = 0;
};
class Object6 {
type = "datsun01Wreck";
position[] = {4357.79, 3172.22, 0};
direction = 132;
onFire = 1;
};
class Object7 {
type = "Land_Misc_Garb_Heap_EP1";
position[] = {4371.19, 3263.98, 0};
direction = 207;
onFire = 0;
};
class Object8 {
type = "Land_Misc_Garb_Heap_EP1";
position[] = {4367.55, 3169.25, 0};
direction = 123;
onFire = 0;
};
class Object9 {
type = "Land_Misc_Rubble_EP1";
position[] = {4416.08, 3159.17, 0};
direction = 241;
onFire = 0;
};
class Object10 {
type = "HMMWVWreck";
position[] = {4302.9, 3267.23, 0};
direction = 134;
onFire = 0;
};
class Object11 {
type = "Land_Misc_Rubble_EP1";
position[] = {4384.96, 3576.68, 0};
direction = 310;
onFire = 0;
};
class Object12 {
type = "Land_CncBlock_D";
position[] = {4271.9, 3240.75, 0};
direction = 105;
onFire = 0;
};
class Object13 {
type = "hiluxWreck";
position[] = {4392.58, 3199.55, 0};
direction = 11;
onFire = 0;
};
class Object14 {
type = "Land_Misc_Rubble_EP1";
position[] = {4316.21, 3211.11, 0};
direction = 106;
onFire = 0;
};
class Object15 {
type = "Land_Misc_Garb_Heap_EP1";
position[] = {4398.48, 3213.61, 0};
direction = 16;
onFire = 0;
};
class Object16 {
type = "Land_Misc_Rubble_EP1";
position[] = {4254.89, 3150.76, 0};
direction = 32;
onFire = 0;
};
class Object17 {
type = "Land_Misc_Rubble_EP1";
position[] = {4469.63, 3154.2, 0};
direction = 309;
onFire = 0;
};
class Object18 {
type = "Land_Misc_Garb_Heap_EP1";
position[] = {4275.32, 3238.68, 0};
direction = 113;
onFire = 0;
};
class Object19 {
type = "Land_Misc_Garb_Heap_EP1";
position[] = {4258.36, 3148.76, 0};
direction = 37;
onFire = 0;
};
class Object20 {
type = "Land_CncBlock_Stripes";
position[] = {4261.48, 3154.17, 0};
direction = 212;
onFire = 0;
};
class Object21 {
type = "Land_Misc_Garb_Heap_EP1";
position[] = {4428.45, 3160.66, 0};
direction = 68;
onFire = 0;
};
class Object22 {
type = "RoadBarrier_long";
position[] = {4364.25, 3259.3, 0};
direction = 21;
onFire = 0;
};
class Object23 {
type = "UAZWreck";
position[] = {4437.48, 3167.42, 0};
direction = 79;
onFire = 1;
};
class Object24 {
type = "Land_Misc_Garb_Heap_EP1";
position[] = {4380.74, 3158.29, 0};
direction = 300;
onFire = 0;
};
class Object25 {
type = "hiluxWreck";
position[] = {4410.91, 3557.21, 0};
direction = 25;
onFire = 1;
};
class Object26 {
type = "Land_Misc_Rubble_EP1";
position[] = {4350.15, 3230.19, 0};
direction = 32;
onFire = 0;
};
class Object27 {
type = "Land_CncBlock_Stripes";
position[] = {4357.79, 3237.68, 0};
direction = 210;
onFire = 0;
};
class Object28 {
type = "UralWreck";
position[] = {4274.3, 3181.1, 0};
direction = 23;
onFire = 1;
};
class Object29 {
type = "datsun01Wreck";
position[] = {4400.56, 3565.5, 0};
direction = 113;
onFire = 0;
};
class Object30 {
type = "Land_Misc_Garb_Heap_EP1";
position[] = {4341.38, 3240.16, 0};
direction = 301;
onFire = 0;
};
class Object31 {
type = "Land_Misc_Rubble_EP1";
position[] = {4287.15, 3204.71, 0};
direction = 36;
onFire = 0;
};
class Object32 {
type = "Land_Misc_Rubble_EP1";
position[] = {4312.65, 3264.27, 0};
direction = 309;
onFire = 0;
};
class Object33 {
type = "Land_Misc_Garb_Heap_EP1";
position[] = {4398.48, 3213.61, 0};
direction = 23;
onFire = 0;
};
class Object34 {
type = "Land_Misc_Rubble_EP1";
position[] = {4320.27, 3208.74, 0};
direction = 121;
onFire = 0;
};
class Object35 {
type = "Land_Misc_Garb_Heap_EP1";
position[] = {4419.92, 3570.05, 0};
direction = 202;
onFire = 0;
};
class Object36 {
type = "Fort_Barricade";
position[] = {4078.69, 3300.31, 0};
direction = 283;
onFire = 0;
};
class Object37 {
type = "Land_Misc_Garb_Heap_EP1";
position[] = {4475.96, 3145.29, 0};
direction = 301;
onFire = 0;
};
class Object38 {
type = "Land_Misc_Garb_Heap_EP1";
position[] = {4283.69, 3206.71, 0};
direction = 30;
onFire = 0;
};
class Object39 {
type = "Land_Misc_Rubble_EP1";
position[] = {4364.25, 3259.3, 0};
direction = 14;
onFire = 0;
};
class Object40 {
type = "datsun01Wreck";
position[] = {4368.01, 3257.93, 0};
direction = 13;
onFire = 1;
};
class Object41 {
type = "Land_Misc_Rubble_EP1";
position[] = {4324.44, 3249.15, 0};
direction = 309;
onFire = 0;
};
class Object42 {
type = "Fort_Barricade";
position[] = {4385.07, 3500.31, 0};
direction = 207;
onFire = 0;
};
class Object43 {
type = "Land_Misc_Rubble_EP1";
position[] = {4254.89, 3150.76, 0};
direction = 37;
onFire = 0;
};
class Object44 {
type = "Land_Misc_Garb_Heap_EP1";
position[] = {4325.16, 3201.39, 0};
direction = 140;
onFire = 0;
};
class Object45 {
type = "RoadBarrier_long";
position[] = {4282.09, 3231.13, 0};
direction = 131;
onFire = 0;
};
class Object46 {
type = "Land_Misc_Garb_Heap_EP1";
position[] = {4338.81, 3237.1, 0};
direction = 318;
onFire = 0;
};
class Object47 {
type = "datsun02Wreck";
position[] = {4318.27, 3205.28, 0};
direction = 122;
onFire = 0;
};
class Object48 {
type = "Fort_Barricade";
position[] = {4354.32, 3239.68, 0};
direction = 217;
onFire = 0;
};
class Object49 {
type = "Land_Misc_Garb_Heap_EP1";
position[] = {4334.03, 3197.38, 0};
direction = 121;
onFire = 0;
};
class Object50 {
type = "Fort_Barricade";
position[] = {4389.3, 3567.79, 0};
direction = 295;
onFire = 0;
};
class Object51 {
type = "Land_Misc_Rubble_EP1";
position[] = {4327.02, 3252.22, 0};
direction = 315;
onFire = 0;
};
class Object52 {
type = "datsun01Wreck";
position[] = {4354.32, 3239.68, 0};
direction = 210;
onFire = 0;
};
class Object53 {
type = "UAZWreck";
position[] = {4380.74, 3158.29, 0};
direction = 296;
onFire = 1;
};
class Object54 {
type = "Land_Misc_Garb_Heap_EP1";
position[] = {4277.44, 3195.89, 0};
direction = 205;
onFire = 0;
};
class Object55 {
type = "Land_Misc_Garb_Heap_EP1";
position[] = {4359.49, 3248.84, 0};
direction = 201;
onFire = 0;
};
class Object56 {
type = "Land_Misc_Rubble_EP1";
position[] = {4324.44, 3249.15, 0};
direction = 303;
onFire = 0;
};
class Object57 {
type = "datsun01Wreck";
position[] = {4343.17, 3219.74, 0};
direction = 43;
onFire = 1;
};
class Object58 {
type = "Land_Misc_Rubble_EP1";
position[] = {4335.13, 3210.16, 0};
direction = 34;
onFire = 0;
};
class Object59 {
type = "Land_Misc_Rubble_EP1";
position[] = {4254.89, 3150.76, 0};
direction = 31;
onFire = 0;
};
};
};

View File

@@ -0,0 +1,67 @@
class CfgVehicles
{
class Wreck_Base; // External class reference
class Body1 : Wreck_Base
{
scope = public;
mapSize = 2;
displayName = "Dead Body 1";
model = "\dayz\objects\dead_soldier_0";
};
class Body2 : Wreck_Base
{
scope = public;
mapSize = 2;
displayName = "Dead Body 2";
model = "\dayz\objects\dead_soldier_1";
};
class Strategic; // External class reference
class Rubbish1 : Strategic
{
scope = public;
model = "\CA\misc\garbage_paleta";
mapSize = 2;
displayName = "Garbage1";
vehicleClass = "Survival";
};
class Rubbish2 : Strategic
{
scope = public;
model = "\CA\misc\garbage_misc";
mapSize = 2;
displayName = "Garbage2";
vehicleClass = "Survival";
};
class Rubbish3 : Strategic
{
scope = public;
model = "\CA\misc\ground_garbage_square5";
mapSize = 2;
displayName = "Garbage3";
vehicleClass = "Survival";
};
class Rubbish4 : Strategic
{
scope = public;
model = "\CA\misc\ground_garbage_square3";
mapSize = 2;
displayName = "Garbage4";
vehicleClass = "Survival";
};
class Rubbish5 : Strategic
{
scope = public;
model = "\CA\misc\junkpile";
mapSize = 2;
displayName = "Garbage5";
vehicleClass = "Survival";
};
};

View File

@@ -0,0 +1,46 @@
// Pose
#define PswmDuty 0.02 //swimming
#define PercDuty 0 //erected
#define PfalDuty 0.10 //falling
#define PknlDuty 0.01 //kneeling
#define PpneDuty (-0.01) //prone
#define PsitDuty (-0.10) //sitting
// Movement
#define MsprDuty 0.02 //sprint
#define MevaDuty 0.02 //evasive
#define MrunDuty 0.01 //run
#define MwlkDuty (-0.01) //walk
#define MstpDuty (-0.40) //stopped
#define MnonDuty (-0.40) //none
// Weapon
#define WlnrDuty 0.03 //launcher
#define WnonDuty (-0.02) //none
#define WbinDuty (-0.02) //binoculars
#define WpstDuty (-0.01) //pistol
#define WrflDuty 0 //rifle
// Stance
#define SnonDuty (-0.01) //none
#define SlowDuty 0 //lowered
#define SrasDuty 0.01 //raised
#define SgthDuty 0.02 //grenade throw
#define SlayDuty 0 //weapon on ground in front of player
#define SsurDuty 0 //surrender
#define SoptDuty 0 //optics
#define SpatDuty 0 //patrol
// transition from one stance to another
#define transDuty 0.05
/*Zombies*/
#define SprintDuty 0.08
#define RunDuty 0.06
#define LadderDuty 0.03
#define CrawlDuty 0.02
#define WalkDuty 0.01
#define RestDuty (-0.40)
#define StandDuty (-0.10)

42
SQF/dayz/config/Rsc.hpp Normal file
View File

@@ -0,0 +1,42 @@
class RscTitles
{
titles[] = {"DeathScreen", "TitleScreen", "RscTitleStructuredText"};
class DeathScreen
{
idd = -1;
movingEnable = 0;
duration = 120;
fadein = 0;
name = "DeathScreen";
controls[] = {"DeathScreen"};
class DeathScreen : RscPicture
{
x = "0.00001 * safezoneW + safezoneX";
y = "0.00001 * safezoneH + safezoneY";
w = "1 * safezoneW";
h = "1 * safezoneH";
text = "\z\addons\dayz_epoch\ui\screen_death_ca.paa";
};
};
class TitleScreen
{
idd = -1;
movingEnable = 0;
duration = 120;
fadein = 0;
name = "TitleScreen";
controls[] = {"TitleScreen"};
class TitleScreen : RscPicture
{
x = "0.00001 * safezoneW + safezoneX";
y = "0.00001 * safezoneH + safezoneY";
w = "1 * safezoneW";
h = "1 * safezoneH";
text = "\dayz\ui\screen_title_ca.paa";
};
};
};

View File

@@ -0,0 +1,95 @@
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
#define VSoft 0
#define VArmor 1
#define VAir 2
// type scope
#define private 0
#define protected 1
#define public 2
#define CanSeeRadar 1
#define CanSeeEye 2
#define CanSeeOptics 4
#define CanSeeEar 8
#define CanSeeCompass 16
#define CanSeeRadarC CanSeeRadar+CanSeeCompass
#define CanSeeAll 31
#define ReadAndWrite 0 //! any modifications enabled
#define ReadAndCreate 1 //! only adding new class members is allowed
#define ReadOnly 2 //! no modifications enabled
#define ReadOnlyVerified 3 //! no modifications enabled, CRC test applied
#define LockNo 0
#define LockCadet 1
#define LockYes 2
#define WeaponNoSlot 0 // dummy weapons
#define WeaponSlotPrimary 1 // primary weapons
#define WeaponSlotSecondary 4 // secondary weapons
#define WeaponSlotHandGun 2 // HandGun
#define WeaponSlotHandGunItem 16 // HandGun magazines
#define WeaponSlotItem 256 // items
#define WeaponSlotBinocular 4096 // binocular
#define WeaponHardMounted 65536
#define WeaponSlotInventory 131072 // inventory items
#define SPEED_STATIC 1e10
#define NEVER_DESTROY 1000 // for MP - destroying dead bodies
#define TracerEColor 0.2,0.8,0.1
#define TracerWColor 0.8,0.5,0.1
#define TracerGColor 0.7,0.7,0.5
#define TracerNColor 0,0,0 // used for sniper / silenced rifles
#define TracerEColorF {TracerEColor,0.040}
#define TracerWColorF {TracerWColor,0.040}
#define TracerGColorF {TracerGColor,0.040}
#define TracerNColorF {TracerNColor,0.005}
#define TracerSEColorF {TracerEColor,0.25}
#define TracerSWColorF {TracerWColor,0.25}
#define TRACER_W_ALWAYS tracerColor[]=TracerWColorF;tracerColorR[]=TracerWColorF
#define TRACER_W_OPTIONAL tracerColor[]=TracerWColorF;tracerColorR[]=TracerNColorF
#define TRACER_W_STRONG tracerColor[]=TracerSWColorF;tracerColorR[]=TracerSWColorF
#define TRACER_E_ALWAYS tracerColor[]=TracerEColorF;tracerColorR[]=TracerEColorF
#define TRACER_E_OPTIONAL tracerColor[]=TracerEColorF;tracerColorR[]=TracerNColorF
#define TRACER_E_STRONG tracerColor[]=TracerSEColorF;tracerColorR[]=TracerSEColorF
#define TRACER_G_ALWAYS tracerColor[]=TracerGColorF;tracerColorR[]=TracerGColorF
#define TRACER_G_OPTIONAL tracerColor[]=TracerGColorF;tracerColorR[]=TracerNColorF
#define TRACER_N_ALWAYS tracerColor[]=TracerNColorF;tracerColorR[]=TracerNColorF
#define LockNo 0
#define LockCadet 1
#define LockYes 2
enum
{
DestructNo,
DestructBuilding,
DestructEngine,
DestructTree,
DestructTent,
DestructMan,
DestructDefault,
DestructWreck
};
//#include "\ca\BasicDefines.hpp"

Binary file not shown.

After

Width:  |  Height:  |  Size: 48 KiB