Files
DayZ-Epoch/SQF/dayz/config/CfgMovesBasic.hpp
2016-02-21 13:09:20 -05:00

174 lines
3.3 KiB
C++

class CfgMovesBasic
{
class Default
{
duty = StandDuty;
};
class HealBase : Default
{
duty = WalkDuty;
};
class HealBaseRfl;
class StandBase;
class DefaultDie;
class AgonyBase;
class AgonyBaseRfl;
class InjuredMovedBase;
class BlendAnims;
class Actions
{
class NoActions;
class RifleBaseStandActions;
class RifleStandActions;
class RifleLowStandActions;
class CivilStandActions;
class LadderCivilActions;
class PistolStandActions;
class RifleKneelActions : RifleBaseStandActions
{
turnSpeed = 6;
Civil = "AmovPknlMstpSnonWnonDnon";
};
class RifleProneActions : RifleBaseStandActions
{
turnSpeed = 4;
};
/*class PistolStandActions : NoActions
{
//Stand = "AmovPercMstpSrasWpstDnon";
Stand = "AmovPercMstpSlowWpstDnon";
};*/
class PistolKneelActions : PistolStandActions
{
//fastF = "AmovPknlMrunSrasWpstDf";
//fastLF = "AmovPknlMrunSrasWpstDfl";
//fastRF = "AmovPknlMrunSrasWpstDfr";
fastF = "AmovPercMevaSrasWpstDf";
fastLF = "AmovPercMevaSrasWpstDfl";
fastRF = "AmovPercMevaSrasWpstDfr";
turnSpeed = 6;
};
class PistolProneActions : PistolStandActions
{
turnSpeed = 4;
Gear = "";
Civil = "AmovPpneMstpSnonWnonDnon";
};
class CivilEvasiveActions : CivilStandActions
{
getOver = "BunnyhopUnarmed";
};
class CivilRunActions : CivilStandActions
{
Die = "CzmbAdthPercMrunSnonWnonDf";
};
class CivilRunActionsF : CivilRunActions
{
getOver = "BunnyhopUnarmed";
};
class CivilWlkActionsF : CivilRunActionsF
{
Die = "ZombieWalkingDeath";
};
class CivilKneelActions : CivilStandActions
{
turnSpeed = 6;
weaponOn = "AmovPknlMstpSrasWrflDnon";
};
class CivilProneActions : CivilStandActions
{
turnSpeed = 4;
};
class LauncherKneelActions : NoActions
{
turnSpeed = 6;
};
class LadderRifleActions : LadderCivilActions
{
//ladderOff = "AmovPercMstpSrasWrflDnon";
ladderOff = "AmovPercMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon";
};
class RifleStandEvasiveActions : RifleStandActions
{
getOver = "BunnyhopRifle";
};
class RifleStandActionsRunF : RifleStandActions
{
getOver = "BunnyhopRifle";
};
class RifleLowStandActionsRunF : RifleLowStandActions
{
getOver = "BunnyhopRifle";
};
/*class PistolStandEvasiveActions : PistolStandActions
{
getOver = "BunnyhopPistol";
};
class PistolStandActionsRunF : PistolStandActions
{
getOver = "BunnyhopPistol";
};*/
/*class PistolStandActionsWlkF : PistolStandActionsRunF
{
getOver = "AovrPercMstpSrasWpstDf";
};
class PistolStandActionsWlkFL : PistolStandActionsRunF
{
getOver = "AovrPercMstpSrasWpstDf";
};
class PistolStandActionsWlkL : PistolStandActionsRunF
{
getOver = "AovrPercMstpSrasWpstDf";
};
class PistolStandActionsWlkBL : PistolStandActionsRunF
{
getOver = "AovrPercMstpSrasWpstDf";
};
class PistolStandActionsWlkB : PistolStandActionsRunF
{
getOver = "AovrPercMstpSrasWpstDf";
};
class PistolStandActionsWlkBR : PistolStandActionsRunF
{
getOver = "AovrPercMstpSrasWpstDf";
};
class PistolStandActionsWlkR : PistolStandActionsRunF
{
getOver = "AovrPercMstpSrasWpstDf";
};
class PistolStandActionsWlkFR : PistolStandActionsRunF
{
getOver = "AovrPercMstpSrasWpstDf";
};*/
};
};