mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Disable blood stains by default
Nice effect, but too intensive in my eyes
This commit is contained in:
@@ -16,6 +16,7 @@
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[CHANGED] Reverted pain to old violent shaking effect instead of subtle gun sway. #1839 @AirwavesMan @schwanzkopfhegel
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[CHANGED] Reverted pain to old violent shaking effect instead of subtle gun sway. #1839 @AirwavesMan @schwanzkopfhegel
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[CHANGED] Reverted lobby and player list background colors to A2OA default instead of dark grey
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[CHANGED] Reverted lobby and player list background colors to A2OA default instead of dark grey
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[CHANGED] Salvage vehicle actions are no longer allowed in positions defined in DZE_SafeZonePosArray
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[CHANGED] Salvage vehicle actions are no longer allowed in positions defined in DZE_SafeZonePosArray
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[CHANGED] Changed default value for the variable dayz_bleedingeffect to 2 (blood particle effect only) - set to 3 to enable blood stains again
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[FIXED] Wrong texture for z_hunter zombie. #1805 @schwanzkopfhegel @ebayShopper
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[FIXED] Wrong texture for z_hunter zombie. #1805 @schwanzkopfhegel @ebayShopper
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[FIXED] Refuel with generator at gas station not working. #1806 @Helios27 @ebayShopper
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[FIXED] Refuel with generator at gas station not working. #1806 @Helios27 @ebayShopper
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@@ -29,7 +29,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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@@ -29,7 +29,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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@@ -29,7 +29,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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@@ -29,7 +29,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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@@ -29,7 +29,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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@@ -29,7 +29,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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@@ -29,7 +29,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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@@ -29,7 +29,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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@@ -29,7 +29,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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@@ -29,7 +29,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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@@ -29,7 +29,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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@@ -29,7 +29,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
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@@ -29,7 +29,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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@@ -29,7 +29,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
|
|||||||
@@ -29,7 +29,7 @@ if (dayz_presets == "Custom") then {
|
|||||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
|
|||||||
@@ -29,7 +29,7 @@ if (dayz_presets == "Custom") then {
|
|||||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
|
|||||||
@@ -29,7 +29,7 @@ if (dayz_presets == "Custom") then {
|
|||||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
|
|||||||
@@ -29,7 +29,7 @@ if (dayz_presets == "Custom") then {
|
|||||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
|
|||||||
@@ -29,7 +29,7 @@ if (dayz_presets == "Custom") then {
|
|||||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
|
|||||||
@@ -29,7 +29,7 @@ if (dayz_presets == "Custom") then {
|
|||||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
|
|||||||
@@ -29,7 +29,7 @@ if (dayz_presets == "Custom") then {
|
|||||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
|
|||||||
@@ -29,7 +29,7 @@ if (dayz_presets == "Custom") then {
|
|||||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
|
|||||||
@@ -29,7 +29,7 @@ if (dayz_presets == "Custom") then {
|
|||||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
|
|||||||
Reference in New Issue
Block a user