Remove isSinglePlayer Mode

This commit is contained in:
Skaronator
2014-01-24 20:27:20 +01:00
parent 0f0d2e7479
commit 7190991b46
3 changed files with 2 additions and 35 deletions

View File

@@ -4,24 +4,13 @@ _class = _this;
_position = getPosATL player;
_dir = getDir player;
_currentAnim = animationState player;
//_currentCamera = cameraView;
_tagSetting = player getVariable["DZE_display_name",false];
//Get PlayerID
_playerUID = "";
if (count playableUnits == 0 and isServer) then {
//In Single Player
isSinglePlayer = true;
player sidechat "Single player Mode detected!";
//_id = [42,"SinglePlayer"] spawn server_onPlayerConnect;
_playerUID = "42";
} else {
_playerUID = getPlayerUID player;
};
_playerUID = getPlayerUID player;
//BackUp Weapons and Mags
_weapons = weapons player;
_magazines = call player_countmagazines; //magazines player;
@@ -46,15 +35,6 @@ if (count _muzzles > 1) then {
_currentWpn = currentMuzzle player;
};
//Debug Message
/*
diag_log "Attempting to switch model";
diag_log str(_weapons);
diag_log str(_magazines);
diag_log (str(_backpackWpn));
diag_log (str(_backpackMag));
*/
//Secure Player for Transformation
player setPosATL dayz_spawnPos;
@@ -123,14 +103,6 @@ if(_secweapon != (secondaryWeapon _newUnit) && _secweapon != "") then {
_newUnit addWeapon _secweapon;
};
//Debug Message
/*
diag_log "Swichtable Unit Created. Equipment:";
diag_log str(weapons _newUnit);
diag_log str(magazines _newUnit);
diag_log str(getWeaponCargo unitBackpack _newUnit);
diag_log str(getMagazineCargo unitBackpack _newUnit);
*/
//Make New Unit Playable
addSwitchableUnit _newUnit;
setPlayable _newUnit;
@@ -144,7 +116,6 @@ deleteVehicle _oldUnit;
//Move player inside
// player switchCamera = _currentCamera;
if(_currentWpn != "") then {_newUnit selectWeapon _currentWpn;};
[objNull, player, rSwitchMove,_currentAnim] call RE;
//dayz_originalPlayer attachTo [_newUnit];

View File

@@ -14,7 +14,7 @@ BIS_MPF_remoteExecutionServer = {
};
};*/
BIS_Effects_Burn = {};
BIS_Effects_Burn = {};
server_playerLogin = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerLogin.sqf";
server_playerSetup = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSetup.sqf";
server_onPlayerDisconnect = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf";

View File

@@ -3,10 +3,6 @@ private ["_nul","_result","_pos","_wsDone","_dir","_block","_isOK","_countr","_o
dayz_versionNo = getText(configFile >> "CfgMods" >> "DayZ" >> "version");
dayz_hiveVersionNo = getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion");
if ((count playableUnits == 0) and !isDedicated) then {
isSinglePlayer = true;
};
waitUntil{initialized}; //means all the functions are now defined
diag_log "HIVE: Starting";