diff --git a/SQF/dayz_code/compile/player_switchModel.sqf b/SQF/dayz_code/compile/player_switchModel.sqf index 983fedec1..60798d984 100644 --- a/SQF/dayz_code/compile/player_switchModel.sqf +++ b/SQF/dayz_code/compile/player_switchModel.sqf @@ -4,24 +4,13 @@ _class = _this; _position = getPosATL player; _dir = getDir player; _currentAnim = animationState player; -//_currentCamera = cameraView; _tagSetting = player getVariable["DZE_display_name",false]; //Get PlayerID -_playerUID = ""; -if (count playableUnits == 0 and isServer) then { - //In Single Player - isSinglePlayer = true; - player sidechat "Single player Mode detected!"; - //_id = [42,"SinglePlayer"] spawn server_onPlayerConnect; - _playerUID = "42"; -} else { - _playerUID = getPlayerUID player; -}; +_playerUID = getPlayerUID player; //BackUp Weapons and Mags - _weapons = weapons player; _magazines = call player_countmagazines; //magazines player; @@ -46,15 +35,6 @@ if (count _muzzles > 1) then { _currentWpn = currentMuzzle player; }; -//Debug Message -/* -diag_log "Attempting to switch model"; -diag_log str(_weapons); -diag_log str(_magazines); -diag_log (str(_backpackWpn)); -diag_log (str(_backpackMag)); -*/ - //Secure Player for Transformation player setPosATL dayz_spawnPos; @@ -123,14 +103,6 @@ if(_secweapon != (secondaryWeapon _newUnit) && _secweapon != "") then { _newUnit addWeapon _secweapon; }; -//Debug Message -/* -diag_log "Swichtable Unit Created. Equipment:"; -diag_log str(weapons _newUnit); -diag_log str(magazines _newUnit); -diag_log str(getWeaponCargo unitBackpack _newUnit); -diag_log str(getMagazineCargo unitBackpack _newUnit); -*/ //Make New Unit Playable addSwitchableUnit _newUnit; setPlayable _newUnit; @@ -144,7 +116,6 @@ deleteVehicle _oldUnit; //Move player inside -// player switchCamera = _currentCamera; if(_currentWpn != "") then {_newUnit selectWeapon _currentWpn;}; [objNull, player, rSwitchMove,_currentAnim] call RE; //dayz_originalPlayer attachTo [_newUnit]; diff --git a/SQF/dayz_server/init/server_functions.sqf b/SQF/dayz_server/init/server_functions.sqf index 68de0562a..0f7788420 100644 --- a/SQF/dayz_server/init/server_functions.sqf +++ b/SQF/dayz_server/init/server_functions.sqf @@ -14,7 +14,7 @@ BIS_MPF_remoteExecutionServer = { }; };*/ -BIS_Effects_Burn = {}; +BIS_Effects_Burn = {}; server_playerLogin = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerLogin.sqf"; server_playerSetup = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSetup.sqf"; server_onPlayerDisconnect = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf"; diff --git a/SQF/dayz_server/system/server_monitor.sqf b/SQF/dayz_server/system/server_monitor.sqf index 7bae1141e..74eeb657f 100644 --- a/SQF/dayz_server/system/server_monitor.sqf +++ b/SQF/dayz_server/system/server_monitor.sqf @@ -3,10 +3,6 @@ private ["_nul","_result","_pos","_wsDone","_dir","_block","_isOK","_countr","_o dayz_versionNo = getText(configFile >> "CfgMods" >> "DayZ" >> "version"); dayz_hiveVersionNo = getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion"); -if ((count playableUnits == 0) and !isDedicated) then { - isSinglePlayer = true; -}; - waitUntil{initialized}; //means all the functions are now defined diag_log "HIVE: Starting";