Remove isSinglePlayer Mode

This commit is contained in:
Skaronator
2014-01-24 20:27:20 +01:00
parent 0f0d2e7479
commit 7190991b46
3 changed files with 2 additions and 35 deletions

View File

@@ -14,7 +14,7 @@ BIS_MPF_remoteExecutionServer = {
};
};*/
BIS_Effects_Burn = {};
BIS_Effects_Burn = {};
server_playerLogin = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerLogin.sqf";
server_playerSetup = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSetup.sqf";
server_onPlayerDisconnect = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf";

View File

@@ -3,10 +3,6 @@ private ["_nul","_result","_pos","_wsDone","_dir","_block","_isOK","_countr","_o
dayz_versionNo = getText(configFile >> "CfgMods" >> "DayZ" >> "version");
dayz_hiveVersionNo = getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion");
if ((count playableUnits == 0) and !isDedicated) then {
isSinglePlayer = true;
};
waitUntil{initialized}; //means all the functions are now defined
diag_log "HIVE: Starting";