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https://github.com/EpochModTeam/DayZ-Epoch.git
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Update DZE_BuryOnRoad description
This commit is contained in:
@@ -420,11 +420,11 @@ if (!isDedicated) then {
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// Bury and Butcher Bodies
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if (DZE_Bury_Body) then {
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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if (DZE_Butcher_Body) then {
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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// Take Clothes
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@@ -420,11 +420,11 @@ if (!isDedicated) then {
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// Bury and Butcher Bodies
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if (DZE_Bury_Body) then {
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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if (DZE_Butcher_Body) then {
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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// Take Clothes
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@@ -420,11 +420,11 @@ if (!isDedicated) then {
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// Bury and Butcher Bodies
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if (DZE_Bury_Body) then {
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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if (DZE_Butcher_Body) then {
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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// Take Clothes
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@@ -420,11 +420,11 @@ if (!isDedicated) then {
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// Bury and Butcher Bodies
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if (DZE_Bury_Body) then {
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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if (DZE_Butcher_Body) then {
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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// Take Clothes
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@@ -420,11 +420,11 @@ if (!isDedicated) then {
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// Bury and Butcher Bodies
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if (DZE_Bury_Body) then {
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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if (DZE_Butcher_Body) then {
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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// Take Clothes
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@@ -420,11 +420,11 @@ if (!isDedicated) then {
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// Bury and Butcher Bodies
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if (DZE_Bury_Body) then {
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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if (DZE_Butcher_Body) then {
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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// Take Clothes
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@@ -420,11 +420,11 @@ if (!isDedicated) then {
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// Bury and Butcher Bodies
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if (DZE_Bury_Body) then {
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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if (DZE_Butcher_Body) then {
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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// Take Clothes
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@@ -420,11 +420,11 @@ if (!isDedicated) then {
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// Bury and Butcher Bodies
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if (DZE_Bury_Body) then {
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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if (DZE_Butcher_Body) then {
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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// Take Clothes
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@@ -420,11 +420,11 @@ if (!isDedicated) then {
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// Bury and Butcher Bodies
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if (DZE_Bury_Body) then {
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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if (DZE_Butcher_Body) then {
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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// Take Clothes
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@@ -420,11 +420,11 @@ if (!isDedicated) then {
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// Bury and Butcher Bodies
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if (DZE_Bury_Body) then {
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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if (DZE_Butcher_Body) then {
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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// Take Clothes
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@@ -420,11 +420,11 @@ if (!isDedicated) then {
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// Bury and Butcher Bodies
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if (DZE_Bury_Body) then {
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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if (DZE_Butcher_Body) then {
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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// Take Clothes
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@@ -420,11 +420,11 @@ if (!isDedicated) then {
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// Bury and Butcher Bodies
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if (DZE_Bury_Body) then {
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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if (DZE_Butcher_Body) then {
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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// Take Clothes
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@@ -420,11 +420,11 @@ if (!isDedicated) then {
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// Bury and Butcher Bodies
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if (DZE_Bury_Body) then {
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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if (DZE_Butcher_Body) then {
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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// Take Clothes
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@@ -420,11 +420,11 @@ if (!isDedicated) then {
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// Bury and Butcher Bodies
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if (DZE_Bury_Body) then {
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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if (DZE_Butcher_Body) then {
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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// Take Clothes
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@@ -420,11 +420,11 @@ if (!isDedicated) then {
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// Bury and Butcher Bodies
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if (DZE_Bury_Body) then {
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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if (DZE_Butcher_Body) then {
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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// Take Clothes
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@@ -420,11 +420,11 @@ if (!isDedicated) then {
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// Bury and Butcher Bodies
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if (DZE_Bury_Body) then {
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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if (DZE_Butcher_Body) then {
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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// Take Clothes
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@@ -420,11 +420,11 @@ if (!isDedicated) then {
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// Bury and Butcher Bodies
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if (DZE_Bury_Body) then {
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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if (DZE_Butcher_Body) then {
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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// Take Clothes
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@@ -420,11 +420,11 @@ if (!isDedicated) then {
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// Bury and Butcher Bodies
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if (DZE_Bury_Body) then {
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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if (DZE_Butcher_Body) then {
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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// Take Clothes
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