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https://github.com/EpochModTeam/DayZ-Epoch.git
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Update DZE_BuryOnRoad description
This commit is contained in:
@@ -420,11 +420,11 @@ if (!isDedicated) then {
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// Bury and Butcher Bodies
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// Bury and Butcher Bodies
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if (DZE_Bury_Body) then {
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if (DZE_Bury_Body) then {
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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};
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if (DZE_Butcher_Body) then {
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if (DZE_Butcher_Body) then {
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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};
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// Take Clothes
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// Take Clothes
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@@ -420,11 +420,11 @@ if (!isDedicated) then {
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// Bury and Butcher Bodies
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// Bury and Butcher Bodies
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if (DZE_Bury_Body) then {
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if (DZE_Bury_Body) then {
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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};
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if (DZE_Butcher_Body) then {
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if (DZE_Butcher_Body) then {
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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};
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// Take Clothes
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// Take Clothes
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@@ -420,11 +420,11 @@ if (!isDedicated) then {
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// Bury and Butcher Bodies
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// Bury and Butcher Bodies
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if (DZE_Bury_Body) then {
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if (DZE_Bury_Body) then {
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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};
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if (DZE_Butcher_Body) then {
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if (DZE_Butcher_Body) then {
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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};
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// Take Clothes
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// Take Clothes
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@@ -420,11 +420,11 @@ if (!isDedicated) then {
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// Bury and Butcher Bodies
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// Bury and Butcher Bodies
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if (DZE_Bury_Body) then {
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if (DZE_Bury_Body) then {
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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};
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if (DZE_Butcher_Body) then {
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if (DZE_Butcher_Body) then {
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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};
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// Take Clothes
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// Take Clothes
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@@ -420,11 +420,11 @@ if (!isDedicated) then {
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// Bury and Butcher Bodies
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// Bury and Butcher Bodies
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if (DZE_Bury_Body) then {
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if (DZE_Bury_Body) then {
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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};
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if (DZE_Butcher_Body) then {
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if (DZE_Butcher_Body) then {
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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};
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|
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// Take Clothes
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// Take Clothes
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||||||
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@@ -420,11 +420,11 @@ if (!isDedicated) then {
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// Bury and Butcher Bodies
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// Bury and Butcher Bodies
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if (DZE_Bury_Body) then {
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if (DZE_Bury_Body) then {
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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};
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if (DZE_Butcher_Body) then {
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if (DZE_Butcher_Body) then {
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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};
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// Take Clothes
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// Take Clothes
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@@ -420,11 +420,11 @@ if (!isDedicated) then {
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// Bury and Butcher Bodies
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// Bury and Butcher Bodies
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if (DZE_Bury_Body) then {
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if (DZE_Bury_Body) then {
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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};
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if (DZE_Butcher_Body) then {
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if (DZE_Butcher_Body) then {
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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};
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// Take Clothes
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// Take Clothes
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||||||
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@@ -420,11 +420,11 @@ if (!isDedicated) then {
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|||||||
// Bury and Butcher Bodies
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// Bury and Butcher Bodies
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||||||
if (DZE_Bury_Body) then {
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if (DZE_Bury_Body) then {
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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};
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if (DZE_Butcher_Body) then {
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if (DZE_Butcher_Body) then {
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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};
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// Take Clothes
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// Take Clothes
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||||||
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@@ -420,11 +420,11 @@ if (!isDedicated) then {
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// Bury and Butcher Bodies
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// Bury and Butcher Bodies
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||||||
if (DZE_Bury_Body) then {
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if (DZE_Bury_Body) then {
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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};
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if (DZE_Butcher_Body) then {
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if (DZE_Butcher_Body) then {
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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};
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// Take Clothes
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// Take Clothes
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||||||
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@@ -420,11 +420,11 @@ if (!isDedicated) then {
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|||||||
// Bury and Butcher Bodies
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// Bury and Butcher Bodies
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||||||
if (DZE_Bury_Body) then {
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if (DZE_Bury_Body) then {
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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};
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if (DZE_Butcher_Body) then {
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if (DZE_Butcher_Body) then {
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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};
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// Take Clothes
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// Take Clothes
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||||||
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@@ -420,11 +420,11 @@ if (!isDedicated) then {
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// Bury and Butcher Bodies
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// Bury and Butcher Bodies
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if (DZE_Bury_Body) then {
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if (DZE_Bury_Body) then {
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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};
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if (DZE_Butcher_Body) then {
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if (DZE_Butcher_Body) then {
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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};
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// Take Clothes
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// Take Clothes
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@@ -420,11 +420,11 @@ if (!isDedicated) then {
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// Bury and Butcher Bodies
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// Bury and Butcher Bodies
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if (DZE_Bury_Body) then {
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if (DZE_Bury_Body) then {
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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};
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if (DZE_Butcher_Body) then {
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if (DZE_Butcher_Body) then {
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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};
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|
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// Take Clothes
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// Take Clothes
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||||||
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@@ -420,11 +420,11 @@ if (!isDedicated) then {
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|||||||
// Bury and Butcher Bodies
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// Bury and Butcher Bodies
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||||||
if (DZE_Bury_Body) then {
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if (DZE_Bury_Body) then {
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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};
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if (DZE_Butcher_Body) then {
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if (DZE_Butcher_Body) then {
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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};
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};
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|
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// Take Clothes
|
// Take Clothes
|
||||||
|
|||||||
@@ -420,11 +420,11 @@ if (!isDedicated) then {
|
|||||||
// Bury and Butcher Bodies
|
// Bury and Butcher Bodies
|
||||||
if (DZE_Bury_Body) then {
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if (DZE_Bury_Body) then {
|
||||||
DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
|
DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
|
||||||
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
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DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
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||||||
};
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};
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if (DZE_Butcher_Body) then {
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if (DZE_Butcher_Body) then {
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
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DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
|
||||||
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
|
DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
|
||||||
};
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};
|
||||||
|
|
||||||
// Take Clothes
|
// Take Clothes
|
||||||
|
|||||||
@@ -420,11 +420,11 @@ if (!isDedicated) then {
|
|||||||
// Bury and Butcher Bodies
|
// Bury and Butcher Bodies
|
||||||
if (DZE_Bury_Body) then {
|
if (DZE_Bury_Body) then {
|
||||||
DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
|
DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
|
||||||
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
|
DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
|
||||||
};
|
};
|
||||||
if (DZE_Butcher_Body) then {
|
if (DZE_Butcher_Body) then {
|
||||||
DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
|
DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
|
||||||
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
|
DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
|
||||||
};
|
};
|
||||||
|
|
||||||
// Take Clothes
|
// Take Clothes
|
||||||
|
|||||||
@@ -420,11 +420,11 @@ if (!isDedicated) then {
|
|||||||
// Bury and Butcher Bodies
|
// Bury and Butcher Bodies
|
||||||
if (DZE_Bury_Body) then {
|
if (DZE_Bury_Body) then {
|
||||||
DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
|
DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
|
||||||
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
|
DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
|
||||||
};
|
};
|
||||||
if (DZE_Butcher_Body) then {
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if (DZE_Butcher_Body) then {
|
||||||
DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
|
DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
|
||||||
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
|
DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
|
||||||
};
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};
|
||||||
|
|
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// Take Clothes
|
// Take Clothes
|
||||||
|
|||||||
@@ -420,11 +420,11 @@ if (!isDedicated) then {
|
|||||||
// Bury and Butcher Bodies
|
// Bury and Butcher Bodies
|
||||||
if (DZE_Bury_Body) then {
|
if (DZE_Bury_Body) then {
|
||||||
DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
|
DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
|
||||||
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
|
DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
|
||||||
};
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};
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||||||
if (DZE_Butcher_Body) then {
|
if (DZE_Butcher_Body) then {
|
||||||
DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
|
DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
|
||||||
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
|
DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
|
||||||
};
|
};
|
||||||
|
|
||||||
// Take Clothes
|
// Take Clothes
|
||||||
|
|||||||
@@ -420,11 +420,11 @@ if (!isDedicated) then {
|
|||||||
// Bury and Butcher Bodies
|
// Bury and Butcher Bodies
|
||||||
if (DZE_Bury_Body) then {
|
if (DZE_Bury_Body) then {
|
||||||
DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
|
DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
|
||||||
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
|
DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
|
||||||
};
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};
|
||||||
if (DZE_Butcher_Body) then {
|
if (DZE_Butcher_Body) then {
|
||||||
DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
|
DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
|
||||||
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
|
DZE_BuryOnRoad = false; // Allow burying/butchering on roads?
|
||||||
};
|
};
|
||||||
|
|
||||||
// Take Clothes
|
// Take Clothes
|
||||||
|
|||||||
Reference in New Issue
Block a user