player_build.sqf enhancements

This commit is contained in:
Zac Surplice
2013-10-28 16:37:19 +11:00
parent 88a5aa10a6
commit 6fdcede322

View File

@@ -295,7 +295,7 @@ if (_hasrequireditem) then {
}; };
sleep 0.1; sleep 0.5;
_location2 = getPosATL player; _location2 = getPosATL player;
@@ -311,12 +311,12 @@ if (_hasrequireditem) then {
if(_location1 distance _location2 > 5) exitWith { if(_location1 distance _location2 > 5) exitWith {
_isOk = false; _isOk = false;
_cancel = true; _cancel = true;
_reason = "Moving too fast."; _reason = "You've moved to far away from where you started building (within 5 meters).";
detach _object; detach _object;
deleteVehicle _object; deleteVehicle _object;
}; };
[format["<t size='0.6'>Time left to build: %1</t>",(ceil(_previewCounter))],0,0.8,0.1,0,0,8] spawn BIS_fnc_dynamicText; [format["<t size='0.6'>Time left to build: %1</t>",(ceil(_previewCounter))],0,0.8,0.5,0,0,8] spawn BIS_fnc_dynamicText;
if(_previewCounter <= 0) exitWith { if(_previewCounter <= 0) exitWith {
_isOk = false; _isOk = false;
@@ -326,7 +326,7 @@ if (_hasrequireditem) then {
deleteVehicle _object; deleteVehicle _object;
}; };
_previewCounter = _previewCounter - 0.1; _previewCounter = _previewCounter - 0.5;
if(abs(_objHDiff) > 5) exitWith { if(abs(_objHDiff) > 5) exitWith {
_isOk = false; _isOk = false;