diff --git a/SQF/dayz_code/actions/player_build.sqf b/SQF/dayz_code/actions/player_build.sqf
index 29c8a9999..1d0e3010a 100644
--- a/SQF/dayz_code/actions/player_build.sqf
+++ b/SQF/dayz_code/actions/player_build.sqf
@@ -295,7 +295,7 @@ if (_hasrequireditem) then {
};
- sleep 0.1;
+ sleep 0.5;
_location2 = getPosATL player;
@@ -311,12 +311,12 @@ if (_hasrequireditem) then {
if(_location1 distance _location2 > 5) exitWith {
_isOk = false;
_cancel = true;
- _reason = "Moving too fast.";
+ _reason = "You've moved to far away from where you started building (within 5 meters).";
detach _object;
deleteVehicle _object;
};
- [format["Time left to build: %1",(ceil(_previewCounter))],0,0.8,0.1,0,0,8] spawn BIS_fnc_dynamicText;
+ [format["Time left to build: %1",(ceil(_previewCounter))],0,0.8,0.5,0,0,8] spawn BIS_fnc_dynamicText;
if(_previewCounter <= 0) exitWith {
_isOk = false;
@@ -326,7 +326,7 @@ if (_hasrequireditem) then {
deleteVehicle _object;
};
- _previewCounter = _previewCounter - 0.1;
+ _previewCounter = _previewCounter - 0.5;
if(abs(_objHDiff) > 5) exitWith {
_isOk = false;