Remove unused compile

Vanilla commit:

4a18d5023d
This commit is contained in:
ebaydayz
2016-11-09 12:33:11 -05:00
parent eedf7dd12c
commit 6fb4290ffe
5 changed files with 0 additions and 52 deletions

View File

@@ -145,8 +145,6 @@ if (!isDedicated) then {
//System
player_spawn_2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\player_spawn_2.sqf";
infectedcamps = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_infectedcamps.sqf";
//camp_spawnZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\camp_spawnZombies.sqf"; //Server compile, used for loiter behaviour
//Crafting
fn_updateCraftUI = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_updateCraftUI.sqf";

View File

@@ -10,7 +10,6 @@
"PVCDZ_veh_SetFuel" addPublicVariableEventHandler {(_this select 1) spawn local_setFuel};
"PVCDZ_veh_engineSwitch" addPublicVariableEventHandler {(_this select 1) spawn dayz_engineSwitch};
"PVCDZ_OpenTarget_Reset" addPublicVariableEventHandler { OpenTarget_Time = diag_tickTime; }; //reset OpenTarget timer
//"dayzInfectedCamps" addPublicVariableEventHandler {(_this select 1) call infectedcamps};
// EPOCH ADDITIONS
"PVDZE_veh_Lock" addPublicVariableEventHandler {(_this select 1) call local_lockUnlock};

View File

@@ -572,7 +572,6 @@ TimeOutDisplayed = false;
if (isServer) then {
dead_bodyCleanup = [];
needUpdate_objects = [];
Server_InfectedCamps = [];
//dayz_spawnCrashSite_clutterCutter=0; // helicrash spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
//dayz_spawnInfectedSite_clutterCutter=0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
//Objects to remove when killed.